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ENERGY (NERF all damage to energy skills/cores)

 
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9/12/2014 21:39:51   
santonik
Member


What happens those CREATIVE PLAYERs. Im like creative builds. BUT THOSE is so EXTREME weak now. HIGH energy is doomed many ways now. players dosent raising that energy over 650. (40lvl mostly)
I just wondering why players dosent rising energy pool high. That give flexible. PUT THERE is 1 big BEAST. ENERGY controls. How 1 energy destoying skill can doing so high damage to energy pool. it is insane damage. cyber hunter destroy over 500 easyly. bloodmage destroy 3x15%that is too much. (Parasite must remove this game) Merc can destroy easyly 250-500 energy. Tech mage can destoy 120-250energy. Boynty hunter can destroy about 300-400 easyly. frost shards destroy 3x50. this alone is good. what about PISTON PUNCH. it can be drained 290 energy. it is hilarious. This game need lower both. Destoy opponents energy. And gaining energy. Make tose skill/cores more tactically. This moment those is too spammable. Thank to heavy benefit. This can be help High energy pool players. This moment i see only 1 player over 1500 energy. Omega era favor too much STR and focus only. Too simple builds and too common builds killing motivation. motivation is dead. There is no more players.

Why those is so high? Nerf all those energy destoyers. This shrink the of the players diversity. PUt rising game diversity. Has anyone thought about how much energy for destruction shock will destroy the energy? IT is too high damage every ways.


How many skill/core moves you can doing 500 energy? 2 good skill. or many little skill/cores. This show how effective 1 emp can be.

How many skill/core moves you can doing 120-250energy? 1 good skill. 1-2 weaker skill. This show how effective 1 assimilation can be.

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How many skill/core moves you can doing 850 energy? This parasite is real monster. think high energy player who have 1500energy. parasite destoy 15% fisrt turn.


Bloodmage whit minimum energy vs Mercenary whit high (1500)energy (examle battle)

Bloodmage start. (because bloodmage is bigger support)



Bloodmage turn 1--- Parasite destroy 15% energy. Destroy 150energy. Gain 150x1,5multiplaying 225energy.

Mercenary turn 1 --- Merc have now 1275 energy. merc using max lvl bunkker cost 330 energy. now energy have 945.

Bloodmage turn 2--- Bloodmage now using max lvl mark of blood. cost 240 energy. Now Bloodmage have 370 energy.

Mercenary turn 2---Merc have now 945 energy. losing 141,75 (142energy). Parasite took that. Mercenary heal 7 lvl medicheal. cost 290 energy. merc have now only 513 energy.

Bloodmage turn 3---Bloodmage gain 116 energy. Bloodmage have 486 energy. using max lvl plasma cannon. Cost 320 energy. bloodmage have now 165 energy.

Mercenary turn 3---Merc have now 513 energy. losing 77,95 (78energy). Parasite took that. Mercenary using 1 lvl berzerker. Cost 240 energy. mercenary is now 195 energy.

Bloodmage turn 4---Bloodmage gain 43,875 (44) energy. Bloodmage have 209 energy. now using rage 1 lvl blugeon. Cost 100 energy. Now bloodmage energy is 109 energy.

Mercenary turn 4---Merc have now 195 energy. losing 29,25 (30energy). Parasite took that mercenary have now 165 energy. No matter what merc using. Merc losing this battle 100%.
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Do you think what is game most feared skill. it is PARASITE.
4 turn it can take this energy.

quote:

1 turn destoy 225 energy. gained 0 energy.
2 turn destoy 142 energy. gained 213 energy.
3 turn destoy 78energy. gained 117 energy.
4 turn destoy 30energy. gained 45 energy.
TOTAL destroy 475energy. TOTAL gained 375 energy. This is game breaker skill. Dont forgot parasite give damage too. This alone keep Bloodmages very good energys. Even it using it rapidly. Mercenary is already doomed to death.
TOTAL benefit is outstanding 850 energy control+ damage to HP pool.


This same affect is against bosses. Bloodmage gain too much energy. This Parasite must remake totally. Better equal against low energy pool opponents and weaken this damage to high energy players.
% damage make this errors. Remove % damage. Put similar affect. put no % damage. THis way This is more equal skill. Better balanced too.


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This show poorly ways how energy destoying is over affectiviness this moments.
This For all classes.









Epic  Post #: 1
9/13/2014 6:33:16   
Justingbieberfangirl
Member
 

Well it is a tier 4 skill so it should be a little bit stronger but any way I think that it should drain high amounts to people who have high amounts of energy. Because that is the counter to it.
I also feel like they should make the energy stat lower to start with and make it give more EP per stat points investment.

Maybe they can make the energy gaining skills improve with energy and draining/being drained skills improve with support.

E.g. support decreases energy drains on you by 1% every 5 support (Just the drain. Doesnt affect REGAIN). It also increases your drains by 1% every 5 support.

Energy increases your energy gain by 2% every 5 stat points invested.
Post #: 2
9/13/2014 6:53:03   
Ranloth
Banned


People don't raise EP because Str + HP are more valuable, and you cannot nerf the two without tweaking all the other stats. This would essentially require all six stats to be revamped, and it would take some time to do that - take into account it has to be balanced across all levels, across all values, etc. Then skills adjustments where necessary.

As a note, tiering doesn't contribute to skills' power. It may affect requirements, see Venom Strike for BHs and CHs, but not the power. The power of a skill is based on the skill-tree, which is why every class has different power EP draining/return skill, as well as some offensive skills (i.e. Bunker vs Plasma Cannon). Keep that in mind, guys, when posting suggestions.
AQ Epic  Post #: 3
9/13/2014 9:32:36   
Variation
Member
 

@santonik: You are constantly pointing out high energy builds. Yes Energy Parasite is strong against high energy builds, does that justify a nerf? No it doesn't because the effect can still be lowered by timing your energy correctly. If you're using a high energy build against an opponent that has Energy Parasite use your energy, it's that simple. It's one thing if Energy Parasite worked off of your opponents maximum energy, but in its current state it doesn't. After the first turn of Energy Parasite you can very well lower the amount of energy they receive. That is the tactic I used when I played as a Bounty Hunter and I had very little trouble with Energy Parasite. You have to invest time into counters to be successful. However, I can tell you for sure that excessively high energy builds in general are a bad idea, and that isn't only because of Energy Parasite. Whenever you sacrifice points into energy you're losing stats that could've been placed in the other five, which in my opinion are more beneficial than energy itself. I never have trouble with high energy players, and it doesn't matter what class I'm playing as. Blaming Energy Parasite as the reason why high energy builds are ineffective is poor logic because as I've pointed out investing heavily into energy is clearly a bad idea. That is of course with the existence of Energy Parasite and without it.


The example you gave was horrible because that 1,500 energy build won't work against anything. It's a complete suicidal build, and that is probably the reason why you almost never see players using 1,500 energy. Also I have seen some effective high energy builds, mainly the typical dexterity Tech Mage build which can get you 70%+ if you play it correctly. There is a huge difference between high and excessively high energy. Especially when you look at it from a balance perspective.

< Message edited by Variation -- 9/13/2014 11:30:46 >
Post #: 4
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