Variation
Member
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@santonik: You are constantly pointing out high energy builds. Yes Energy Parasite is strong against high energy builds, does that justify a nerf? No it doesn't because the effect can still be lowered by timing your energy correctly. If you're using a high energy build against an opponent that has Energy Parasite use your energy, it's that simple. It's one thing if Energy Parasite worked off of your opponents maximum energy, but in its current state it doesn't. After the first turn of Energy Parasite you can very well lower the amount of energy they receive. That is the tactic I used when I played as a Bounty Hunter and I had very little trouble with Energy Parasite. You have to invest time into counters to be successful. However, I can tell you for sure that excessively high energy builds in general are a bad idea, and that isn't only because of Energy Parasite. Whenever you sacrifice points into energy you're losing stats that could've been placed in the other five, which in my opinion are more beneficial than energy itself. I never have trouble with high energy players, and it doesn't matter what class I'm playing as. Blaming Energy Parasite as the reason why high energy builds are ineffective is poor logic because as I've pointed out investing heavily into energy is clearly a bad idea. That is of course with the existence of Energy Parasite and without it. The example you gave was horrible because that 1,500 energy build won't work against anything. It's a complete suicidal build, and that is probably the reason why you almost never see players using 1,500 energy. Also I have seen some effective high energy builds, mainly the typical dexterity Tech Mage build which can get you 70%+ if you play it correctly. There is a huge difference between high and excessively high energy. Especially when you look at it from a balance perspective.
< Message edited by Variation -- 9/13/2014 11:30:46 >
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