Elite Tuga
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quote:
Thanks, I've mentioned this to Sage and Asuka in-game shortly after Godzirra's release but to no avail. So much time has passed now that I've come to expect all the 'zirras to just be phased out and become a thing of the past anyways, but at least they look cool. I wish you luck and success in further changes for the better! Thanks, but I can't do anything without support, only if at least around half a dozen of us support something with reason then we might see a "change." quote:
Replacing one of Godzirra's 200's with a 500 would be a good start and would improve Godzirra's damage-per-energy as 500's are more efficient than 200's, but because of the extra 2 points of energy cost it would be 4600 for 38 energy which still puts Godzirra's damage per energy for instant attacks slightly lower than Dragzirra's. Dragzirra's instant attacks' damage-per-energy: 4400/36 = 122.2 Godzirra's instant attacks' damage-per-energy with a 200 changed to a 500: 4600/38 = 121.1 Godzirra's instant attacks' damage-per-energy now: 4300/36 = 119.4 quote:
However, if you were to change two of the attacks to 500's (making Godzirra's attack cards the same as Dragzirra's) you'd have 4900 damage for 40 energy, which would be 122.5 damage per energy for instant attacks. This would result in a negligible lead in that department for Godzirra, but acts as a bare minimum for making its overall instant damage more efficient. The only difference in their decks would then be a Fireball swapped for a Meteorite. But this would still arguably be worse for Godzirra. Ye your right, silly me lol. I need sleep. I made a mistake, 2x 500 would do, not 1x as your maths says it all. 500, FireBall, and Meteorite all do 125 damage per energy, but because Meteorite converts a bit more energy at that ratio it tips the overall average energy closer to 125 than the other instant attacks. This is an improvement if you're aiming to do 125 damage per energy, but in tandem with the best of the 'zirras other cards and CC's, you should be aiming to do quite a bit more than 125 damage per energy overall, where Meteorite will bring you closer to 125 damage per energy anyway and actually limit your potential output. This means Meteorite is actually a worse card than FireBall, which itself is worse to use than a 500 because the more energy you convert at 125 damage per energy, the less you can convert at more than that. quote:
This in mind, I would prefer something like Gorillo's suggestion of keeping Godzirra's attack cards the same as Dragzirra's in addition to changing Godzirra's Infernos to an Incinerate and a Defend, as Inferno does an awful 75 damage per energy (it also Pierces which essentially is a chance to negate energy converted to shields, but that's only a factor if you can finish with it while your opponent has Shields up, which because it doesn't do much damage is too little of the time to make it worth having multiple copies of in a deck like Godzirra's. Godzirra's deck should be better than Dragzirra's without ambiguity, just as Templar's is better than Light Guardian's. Ye I agree , tbh I don't mind where the change would be, as long as logically it could be better & more energy efficient than Dragzirra it's a win situation for me. quote:
An Incinerate-boosted 500 does 1100 damage for 6 energy. That's 183.3 damage per energy. A Defend gives 166.7 shields per energy. They have other drawbacks as you need to use up most of your hand for Incinerate, shields can be pierced, and neither of these cards convert much energy, but these are cards that help out a lot more in converting an average of more than 125 points per energy than Inferno, which is more likely to drag you down. I discard Infernoes religiously. I like Gorillo's idea because it also would make Godzirra's deck significantly better than Dragzirra's, which it deserves to be given that it requires you to reset a Level 20 Dragzirra to 0 in addition to 6 Soul Gems, which is no small cost. I mentioned earlier that 500 > FireBall > Meteorite if you're trying to do more than 125-per-energy. This also means 500 would be better than two 500's, and zero 500's would be better than a 500 in that you're trying to avoid converting any energy at 125-per-point if you can avoid it. The same goes for Shadowfire, which is why I'm not crazy about the trend of multiple ShadowFires on recent Shadow Legends and have opted not to get Young Rev or GrimLord. ShadowFire used to be super cool back when Black Dragon was the only character that had it with Black Dragon happening to be an extremely good character in those days due to its other cards, but Shadowfire itself actually isn't a very good card at all. Poisons, Defends, Marks, Empowered attacks, and Void Reflections can all convert more damage per energy (as can Black Dragon's Bash and Thrash). Granted, DoT's come with the risk of not resolving to completion meaning they have a chance to deal less damage per energy if they can't run their course, but most of the time (especially at higher levels) Mark and Poison will have the 2 and 3 respective turns that they need to do 150 per energy and outpace Shadowfire. Shadow Fire also gains stock against opponents with Iron Hide since it can't be anticipated by it (as Mark is very prone to), but anything with Shadow Fire is in trouble against relevant characters with Iron Hide to begin with because they have to compromise so much efficiency to play around Iron Hide. Because they convert as much energy as they do, cards like Shadowfire and Meteorite are best used to speed up battles you're not going to lose in the first place (such as against computers and lower-level opponents). They get worse as your opponents get better and as you level up. You make very good & interesting points. Thats why we should work together as a unity & conquest our desires, respectfully. At least give it an ultimatum try for change would be appreciated. As many Godzirra fans are unsatisfied up to this day since it's release. The change would also make more players buy the last evolution, which is another reason to see this alter happen as it would contribute to help OS profits.
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