WikiMeister
Member
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Banning most, if not all the Light Legendaries is tempting in this tournament due to their abundance of heavy strike cards such as Retribution and signature Greater Heal abilities, but of course, this action would rule out most of the variety in light-aligned characters (I mean, who would want to see a tournament filled to the brim with Felinxes, Pallies, Light Fairies, Priests of Ver and the odd Pikeman Commander?). However, on the flip-side, Legendaries of Light *do* have the greatest chance of winning and or getting to the final rounds within the tournament, which can bias this towards SG buying players (even if the regular player has access to Bavaria Zwei). Objectively, as a player favouring generally offense-oriented characters, Templar could warrant just as a good a reason as the Seraphim of Ver to be prohibited from the tourney... since their number of Greater Heals are on par with its contemporary, only with superior strike cards (with no 'junk' strikes, like the 100 pierce). It should be easy enough a task to load Templar up with 515 defences and additional basic heals (since Penance CC's are banned, to my good fortune!), and it'll turn out just like another Seraphim... only that it hits harder. Perhaps it might be better to ban all SG-purchasable Light Legendaries with exception to Sentry Lord (since its substandard deck is not as representative of its rank compared to the others), thereby limiting Light Legendaries solely to the CC-flexible OmniKnight and the Sentry Lord. The key in the preparatory stage of the Light Tournament is to narrow the power disparity between an SG-paying player and a regular one, and I thought this suggestion might be reasonable to do.
< Message edited by WikiMeister -- 1/30/2015 3:28:29 >
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