The Finnish Phoenix
Member
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If with effects that only work against certain elements, they should be small bonus effects as a sort of trigger on cards capable of performing some degree of function against everything. If they only worked at all against certain elements, they'd only be useable a fraction of the time. Status cancellers would be cool, but some elements rely on statuses and certain types of statuses much more than others (Drought for example would have a drastic impact against Water characters and the odd Light character but do nothing anything else), which leads to a similar situation to effects that counter elements. I like Hypothermia, it reminds me a bit of Nature's Gift. It only does 500 damage period after 5 turns though, which is quite a bit worse than Burn's 600 in 3 so I'm guessing 2 energy would be the right cost. At 250-per-energy it still wouldn't be quite as efficient as Electric Arc and it takes almost as long. I also agree with a lot of the characters on your best animations list. I'd throw in Hanzo, Cyber Void/Void Champion, Frost Queen and the Leis.
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