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Merged Akriloth

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1/16/2015 22:24:27   
Advocator of Wills

Merged Akriloth

Location: Dueling Timelines

Level: Scaled
Damage: Scaled
Element: Fire
Damage Type: Melee

HP: Scaled
MP: Scaled

Stats: STR: 50, INT: 200, DEX: 50, END: 200, CHA: 50, LUK: 50, WIS: 0
Defenses: Melee: 10, Pierce: 10, Magic: 10, Parry: 15, Dodge: 15, Block: 15
Offenses: Crit: 15, Bonus: 20, Boost: 0%

Resistances: Flee: -80, Light: -30, Water: -30, ???: -40, Ice: -40, Immobility: 80

Attack Type 1 - Merged Akriloth breathes fire on you for 10 hits of Melee Fire damage
Attack Type 2 - Merged Akriloth shoots flames out of magic runes for 1 hit of Melee Fire damage. If it connects, it inflicts condition 'Blind: -70 To Hit' for 2 turns
Attack Type 3 - Merged Akriloth lifts his head in the air and breathes fire, causing some spikes to come out of the ground to attack you for 4 hits of Melee Fire damage. If at least one hit connects, you are stunned for 3 turns
Attack Type 4 - Merged Akriloth briefly surrounds himself in flames, powering up for Attack Type 5. This move clears all status debuffs that he currently has, with a chance to heal some HP
Attack Type 5 - Followed up after Attack Type 4, Merged Akriloth breathes flames on you for 8 very powerful critical hits of Melee Fire damage

Gold gained: Scaled
Experience gained: Scaled

Alternative Image

Also See: Cuddly Merged Akriloth, Ultra Merged Akriloth

  • Attack Types 2 and 3 uses some MP.
  • Wearing DoomKnight Armor buffs Merged Akriloth by making him heal 50% of his HP for every attack he does, except for Attack Type 2.

    Thanks to Slayer Zach for entry info and images.

    < Message edited by Peachii -- 6/17/2015 20:00:27 >
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