Sakurai the Cursed
Member
|
@Ash - All I've done at the moment is figure the average damage lost from stat build changes on my particular characters with the items they have, which are in general the best "balanced" gear they can get (I never really favored Crit over all else, I liked M/P/M and resistances too). But while stats from items would seem too small to be very relevant to stat builds at the moment - unless you're going for a particular amount of a stat and no more (like, for example, you only want exactly 50 WIS in total) - if STR/DEX/INT from items will be increased, that will only make LUK better as a stat build choice since it will raise our base damage, making S/D/I's flat damage less valuable and LUK's % damage more valuable. Using my 80 as an example: She has 61 INT from items, so her stat damage is 26 with max INT and 16 with max LUK. Her weapon damage is 82-100 and her Crit is 38, with only 13 LUK from items. With a full INT build, her average damage is (((82 + 100) / 2 + 26) * 1.38 =) 161.46, while with LUK it's (((82 + 100) / 2 + 16) * 1.48 = ) 158.36; LUK's average is about 2% lower. If the INT from her items doubles (just as a random experiment, not that I think it will), then that becomes 32 vs 22 stat damage, thus 169.74 vs 167.24 average damage, making LUK only ~1.5% worse than INT.
|