Ash
Member
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So basically you just proved my point that an "annihilator" style build will be viable in terms of pure DPS. Now would you like to rerun those numbers taking into consideration a normal player who would be putting End and Wis into their build so they can use classes outside of the base class? Your numbers might reflect something different. ;P At level 80 the "normal" build is, 200 (Str/Dex/Int), 100 End, 95 (wis) It'll shuffle around more but that'll work for most classes. The Luk build you mentioned, if you totally flop to Luk instead of a damage stat, will over time do less AND punish you for not having a damage stat primarily through the RNG cutting through your Defense and Bonus. +10 Bonus and +10 defense is countered, on average, 82% of the time. 200 Str + 150 from items compared against the 200 Luk + 150 damage stat from items gives a 35 to 25. This coupled with the fact that most classes now require more Crit to make that "average" crit rate you're using actually happen, which now isn't going to be provided for on gear, means that the more basic damage buff will provide more consistent damage rather than more spike damage. This also coupled with the fact that bosses are, on average, going to have more health and more damage that will further skew the numbers to you wanting more direct damage. Remember, on paper numbers work out really well, if you actually use things in game with the RNG acting against you it turns that into a totally different story. That's the point that I was trying to make. If you just take the pure damage, I want to smack things in the FACE builds they'll do that. If you want to actually have any chance to use your classes and live through longer quests, the normal balanced builds will still do appropriate damage. If you want to be an annihilator you should totally go for it, but just remember that you DID go for that when something like When or Akriloth eats your face because you had no End and you ran out of mana.
< Message edited by Ash -- 2/27/2015 14:50:49 >
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