aryc0110
Member
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Thanks for the info, Ash. I understand completely, I was hoping for a more immediate solution, but if the system needs a lot of work, I can definitely wait for when you have more time to implement those features. Seriously, I'm the first person I've seen to list a complaint about it on this forum, so it can't be too prevalent an issue. Take your time. As someone who has played Dragonfable for six years (I was, what, eleven then? Wow that went by quickly), I personally think the game is taking a step in the right direction. Before this, I simply put the majority of my points into strength and endurance, with some wisdom along the side so I could use my DoomKnight properly, and I never died in any quest, no matter how poorly I played. Now I have to put more points into my wisdom than I do my endurance and I actually have to think before I use a skill. My deaths are still few and far between, but my brain is certainly working more during the combat, and I like that. Side notes: I like that you're working on the potions next, the 5 mp per skill level compared to the 25 hp per skill level seemed extremely unbalanced, IMO. With the next engine update, it would be great, once again, if at all possible, if the dialogue box were placed in front of (or above, whichever term is preferred) the Player model in future quests. It can be difficult to read the dialogue at times due to my character model covering the dialogue. However, like the last suggestion, if it is too much trouble, or even impossible, I can certainly understand. Thank you for your time!
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