Ash
Member
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quote:
With the next engine update, it would be great, once again, if at all possible, if the dialogue box were placed in front of (or above, whichever term is preferred) the Player model in future quests. It can be difficult to read the dialogue at times due to my character model covering the dialogue. However, like the last suggestion, if it is too much trouble, or even impossible, I can certainly understand. Tomix is trying to position bubbles in a better way in cutscenes, but that's a limitation I don't know how to get around. It's based on how the game layers things, and it was looked into in the past but nothing came of it. quote:
Its stated that the bonus damage of the pet is CHA/10 so if my pet damage is 15-20 and I have 50 CHA the final pet damage is 20-25, but when my pet dragon used the final skill in the fighting tree (called frenzy) he got a "bonus damage per hit", so supposing CHA 50 again the frenzy skill (that normaly gives 6 hits of 19 damage 6x19=114) whould do 6 hits of 24 damage so 50 CHA gave a +30 damage to the pet and not a +5. (my CHA was 30 in the original post, now is 40 and still works like that) That gives me enough info to go on. Some of the skills in the baby dragon are setup in a way that breaks when you try to apply any outside buffs to it beyond "how many points are in said skill." It needs to be redone, the entire pet/guest interior setup needs to be fixed in parts because there are parts that break like that. I do not have an ETA on when that will be done because it is a massive project that would take days of solid work to get it all working correctly. That specific skill is not taking any bonus to damage from anywhere, it's only referencing how many points you put into it and the dragon's min/max damage. There's nothing in there to tell the game to add Cha's buff to that because it's pulling only very specific things. Claw and Lash appear to work in a similar way. It will get fixed but it's not going to be immediate. quote:
also is the extra damage/hit thing universal (every pet get extra damage/hit, every skill get extra damage/hit, every trinket get extra damage/hit) or does it just work with the pet dragon? Every pet and every guest in the game is now supposed to be affected by bonus damage from your Cha score. Certain pets, like the dragon, have issues because of how they are setup. All guests should be taking proper bonuses, the ones that have been tweaked and any post 9.0 for sure are. Almost every other pet is setup properly to use that bonus damage as well, some of the very original ones may need fixes but almost all of them work properly. What's happening is old and new coding is crossing in some places, the dragon being one, and the coding is twitching out. As people are reporting them I'm trying to fix things but certain things are just too large to do in a half hour and I have to prioritize time. That's a lengthy explanation just in case someone asks "well which pets and guests aren't working right and when will you fix them." I don't know every pet and every guest in the game off the top of my head and I'm fixing things as I find them.
< Message edited by Ash -- 3/3/2015 22:53:13 >
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