Sakurai the Cursed
Member
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Of course. As I said: quote:
though the variation is small enough given the sample size that I wouldn't assume any such bias The reason I said that it's higher if anything is not that I think it is higher, but because Ash has said that my evaluations of the offensive power of Luk vs Str/Dex/Int are incorrect because it doesn't play out that way in-game; from my testing I see no evidence of any bias one way or the other, so Crit chance really does seem to be exactly what it says, thus Luk really is pretty much the same offensively as Str/Dex/Int, just less stable (which is neither good nor bad, as it helps you just as often as it harms you). That being the case, I stand behind my evaluation of Luk being superior as a character stat (but no, I haven't and won't say that it's "the best," just better than Str/Dex/Int until you cap your Crit at 50), since it's more versatile (applies to all weapons) and also has Bonus and Defense, however negligible they may be. On that note: I did another 1k hits test, against Tomix as crabpeople suggested. As I said in my last post, he has 30 MPM/10 PDB and 40 Bonus, vs my 46+10 Magic/20 Parry/27 Dodge/22 Block and 46+8 Bonus. Since he doesn't always attack so it wouldn't be too hectic, I recorded both my attacks and his this time. The results are: For me, much the same as with the Driller: Miss rate of 1% (8), non-Crit rate of 61% (615), Crit rate of 38% (384). As I understand it, his higher defenses are essentially irrelevant since my Bonus is still higher than all of them, so this is again as expected but I wanted to make sure it would actually work that way. So it seems that Bonus as an offensive stat is the same as it ever was; not much use most of the time, since enemies don't have nearly high enough defenses unless they have a shield up. I'm curious to test my Bonus against a shielding enemy, but with the sporadic nature of shield use, that'd be quite a long test... For Tomix though, the shenanigans start to show up: He had a miss rate of 4% (42), so a hit rate of 96% (958). Now, I don't know whether his attack has any extra Bonus added, but if it doesn't then that means he had a miss rate of only 4% against 16 Magic defense (my 56 - his 40 Bonus, with the other defenses all reduced to 0), which is frankly a huge discrepancy... Ash, can you confirm whether he has any extra Bonus on that attack or would it be too much of a hassle? Luk's defense not functioning for some reason would also fit the numbers, so that might be something to look into just to be safe. In any case, I think my next test is going to be against Tomix again but with lower Bonus so I can see whether this holds true on my own attacks (i.e., a crude way of testing if it's a problem with my Luk) and at varying amounts of effective defense; maybe with 10 Bonus and with 20 and see what the differences are. I would like to raise my defense somewhat as well and see what sort of difference that makes, but I'll need to look into what items to use for that since I've always liked M/P/M so I've got quite a bit of it.
< Message edited by Sakurai the Cursed -- 3/10/2015 15:27:02 >
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