Sakurai the Cursed
Member
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From what Ash has said about it, stat damage not critting was supposed to be something new in 14.0.1, so I really don't see what relevance the game existing for 10 years is supposed to have; you realize that this entire patch is about things changing after having been the same for all that time, don't you? :P But honestly, it doesn't make that much of a difference anyway as it only increases the damage difference by about 2%; the only reason it was such a point of contention is because I didn't understand what you meant so it had to be clarified, not because it's something that would have huge implications. As for the matter of crit chance capping, well, you're being a bit of a hypocrite there aren't you? "if you plan for the unforseeable future, then its your problem", is what you said just a few sentences earlier... We already know there's a revamp to item stats coming, so I'm not ignoring that fact, I'm only holding off on making any judgments about it yet. For all we know items will have their Crit reduced, or items with S/D/I will become more valuable (since S/D/I on items is going to be raised, as Ash has said) so we'll have less crit by way of choosing to focus on that instead of Crit. I have said since the start that Luk is only better until the Crit cap of 50; that much is entirely obvious. Up until that point though, every higher point of base damage makes Luk worth more, that's all I was saying. Anyway, the difference between our evaluations seems pretty clear by now: you seem to view damage as the only thing that matters, and you're certainly entitled to your opinion on the matter. On the other hand, I know how uncommon it is for enemies to survive with only a few health left for me, so I give very little value to a few extra damage. Will that extra damage ever let me kill something 1 turn sooner? Of course it will, infrequently, but then the extra Bonus can have a much greater effect against shielding enemies - provided they're still under 100 MPM/200 BPD of course, which most are - and the extra defense will also occasionally let me heal or use a shield a turn later in challenging fights, even possibly (but quite rarely I'm sure) let me survive when I would otherwise have died. The point is, just because you only value the damage side of the stat, doesn't mean that the math actually shows it's inferior. It means you're ignoring parts of the math due to preference. Do note that I'm not saying my conclusion is the objective and correct one either; it's also an opinion based on the math, just with different values given to things. So I guess at this point we should simply agree to disagree? :)
< Message edited by Sakurai the Cursed -- 3/19/2015 0:12:51 >
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