Ranloth
Banned
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Just spoke with Char, and yes, it is technically engine limitations. On one hand, it's possible but... your progress would not save on logging out or a disconnect, just like AQW. It was one or the other, a trade-off. With how long Missions can take in ED (e.g. 200 PvP), how could a casual player ever finish this? And random disconnects skewing players over? We would have to stick to very simple Missions for good, something that can be done in a couple of minutes tops; PvP takes a little bit longer than that. Saving progress and having multiple Missions is something that isn't possible, at the same time, and AQ even has similar thoughts on saving progress in Quests - coding issues, and database space; players suggested it there many times, too. In other words, it's either multiple Missions or saving progress on logout / disconnect. The latter was chosen since it's proven to be far more efficient and effective, than having multiple Missions active. Not even AQW saves your progress during a disconnect or when you log out. Engine limitations, eh?
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