Deviance
Member
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Here's a couple fun ideas: 1. If Fleshweaver is to be a class, I would be intrigued if there was a certain DoT affect on us. Binding to Aegis, or forcing a consumtion, would likely function like Soulweaver's Synchronization. We don't synchronize all the time because of the rammifications of having such power. So, while Fleshweaver could be powerful, a Dot is applied to our health so that each turn we get weaker and weaker using the class, with a decent, but not good, heal. It would be an intriguing way to make the class different. 2. What if we don't consume Aegis in a scenario. A way the class could be cool is if we utilize both attack rows. The left side has mediocre, weaving like abilities, but the other side is generally locked. It is only when you consume Aegis, in one of the attack buttons, would you be able to use the lcoked skills set for about 4 or so turns. Think Time Killer. Of course, the problem would be how to justify our constant consumtion of Aegis, and this wouldn't actually work with the whole " consume Aegis once and you can only turn back once" discussion, which is the closest to what is going to likely happen. So basically, ignore this idea unless you fancy it. 3. I've said this in a previous comment, but i'll reiterate. FW would actually be a defensive class with a shield because that is Aegis' nature and we only take on the powers of what we consume. Of course, Aegis did have powerful attacks, so he likely is not completely defensive. So perhaps a more balanced/mixed class? 4. We are more prone to paralyzation or missing becaue Aegis is trying to fight back and sometimes suceeds in denying us his power. One this bothers me. Its called FLESHweaver, and it seems that all the information we have on it is about Roirr, but Roirr is NOT a good example. He's a special case. We could examine just exactly what FW means by comparing it to SW. SW weaves with a soul to produce soul threads and eventually clothes that are very durable and change color depending on your mood. They aren't exactly meant for fighting at all. Also, a common this with CW and Soulsmith is that they work together with a spirit. FW, if it works similarly, would be probably using a soul, not working with a soul, to produce such threads/materials/etc. its more like the perversion of the relationship to reap the powers of the spirit. It means no regard for the spirit's well being. Genereally, spirits basically live forever unless banished, perhaps the spirit is drained over time. So my last nice idea... 5. A time limit on the class. You have X amount of moves to destroy your enemy or you get completely drained and die. Seems like a nice touch. OR, the class costs huge amounts of mana and there is no mana regen. If you hit 0 mana, you die.
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