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1/11/2016 15:37:19   
TRB1965
Warganizer!


quote:

This was posted in the AQGD forum Gift Delivery Thread ( http://forums2.battleon.com/f/fb.asp?m=22090491)


IMR says:
Frostval '15 Commemorative Spoon

Ice Magic wand (100% proc weapon)

The normal attack happens 80% of the time, and is one hit, Magic Ice. It's treated as a normal player attack, so it gets proper stat bonuses and everything. It takes -10% damage. It deals the damage listed below as BowBR, etc.

The "special" attack happens 20% of the time, and is two hits, Magic Ice. It's treated as a weapon special.

Level	15	35	55	75	95	115	135	150
Type	-	-	-	-	-	-	-	G
PowLvl	15	35	55	75	95	115	135	153

Base	6	9	11	13	14	16	18	19
Rand	3	4	5	6	8	8	8	10
BtH	2	4	7	9	12	14	17	19

NORMAL
BowBR	145	205	265	325	385	445	505	559
BowStat	199	331	463	595	727	859	991	1109.8
BowBTH	1	4	6	9	11	14	16	19

SPECIAL
Proc	20	20	20	20	20	20	20	20
SBR	2.97	4.92	7.08	9.41	11.45	12.67	13.85	14.88
SLS	2.99	4.97	6.95	8.93	10.91	12.89	14.87	16.65
SBtH	7	15	23	32	40	48	51	54

Price	43	162	1115	8802	70781	570467	4599098	22004697
Sell	21	81	557	4401	35390	285233	2299549	11002348
Got this, thanks! ~Carandor

< Message edited by Carandor -- 12/10/2016 14:41:46 >
AQ  Post #: 101
1/11/2016 20:57:51   
Bu Kek Siansu
Member

quote:


Frostval '15 Commemorative Spoon

«100% Magic Ice wand.»

Location: [link=URL]Frostval '15: Gift Delivery![/link] ; [link=URL]Frostval '15: Fruitcake Fury![/link] Painting
Type								G
Level	15	35	55	75	95	115	135	150
PowLvl	15	35	55	75	95	115	135	153

Price	43	162	1115	8802	70781	570467	4599098	22004697
Sell	21	81	557	4401	35390	285233	2299549	11002348

Type: Magic
Element: Ice
Damage	6-9	9-13	11-16	13-19	14-22	16-24	18-26	19-29
BtH	2	4	7	9	12	14	17	19

NORMAL ATTACK
Hits: 1
Type: Magic
Element: Ice
BR%	130.5	184.5	238.5	292.5	346.5	400.5	454.5	503.1
Stat%	179.1	297.9	416.7	535.5	654.3	773.1	891.9	998.82
BtH	1	4	6	9	11	14	16	19
Rate: 80%


SPECIAL
Hits: 2
Type: Magic
Element: Ice
BR%	148.5	246	354	470.5	572.5	633.5	692.5	744
LS%	149.5	248.5	347.5	446.5	545.5	644.5	743.5	832.5
+BtH	7	15	23	32	40	48	51	54
Rate: 20%


DESCRIPTION
Made to celebrate our victory over Stollen's fruitcake horde and Zorbak's undead horde!



Numbers thanks to In Media Res, AnimalKing and TRB1965. Additional thanks to ruleandrew. Release date thanks to Carandor.



Analysis

Normal attack starts out with:
Type								G
Level	15	35	55	75	95	115	135	150
PowLvl	15	35	55	75	95	115	135	153

BR%	145	205	265	325	385	445	505	559
Stat%	199	331	463	595	727	859	991	1109.8
BtH	1	4	6	9	11	14	16	19
  • Normal Attack deals -10% damage for having a real special.

    Special starts out with:
    BR%	297	492	708	941	1145	1267	1385	1488
    LS%	299	497	695	893	1091	1289	1487	1665
    +BtH	7	15	23	32	40	48	51	54
  • With two equally powerful hits, each hit does *1/2 damage.

    All this has ALREADY been factored into the above numbers.



    Updates

    January 08, 2016: The weapon was released.
    January ??, 2016: The weapon became rare.
  • Got this, thanks! ~Carandor

    < Message edited by Carandor -- 12/10/2016 14:41:08 >
    Post #: 102
    1/12/2016 21:32:39   
      In Media Res
     Chillin' Forme


    Kibbes/Tibbles rewards '15. Kam says:

    Crimson Crusader and Amaranthine weapons.

    Fire and Wind, respectively. For CC it's Sword/Bow/Dagger for Melee/Ranged/Magic, and for Ama it's Sword/Spear/Staff for Me/Ra/Ma. CC set's MC is 50% chance to deal +10% damage per hit, Ama set's MC is 50% chance for +8.5 BtH per hit.

    They all scale to be = to Guardian level, all have normal B/R lean except for the Dagger which has 1/3 base, and the Javelin which has 2/3 rand. Javelin and Dagger also have +3 BtH leans.


    [You can cycle through them by using the Item Upgrader (see section 5).]
    quote:


    DESCRIPTION (for Crimson Crusader)
    Used by an army from another land, this weapon still burns inside with their fiery spirit, and it can flare up with a battle fury to deal bonus damage!


    **The weapon grows to match you! It does «» damage with +«» BtH!
    **Furious strike!

    ~Carandor

    Done. ~Carandor

    < Message edited by Carandor -- 1/8/2018 4:48:17 >
    AQ  Post #: 103
    1/12/2016 23:05:26   
    KaizerWolf
    Member

    I've noticed that both the Crimson Crusader and Amaranthine weapon MCs also trigger (or at least, the "Furious Strike" and "Seeking Strike" pop-ups do) on armor skills. Are the supposed to?
    AQ  Post #: 104
    1/12/2016 23:43:39   
    Bu Kek Siansu
    Member

    quote:

    Fire and Wind, respectively. For CC it's Sword/Bow/Dagger for Melee/Ranged/Magic, and for Ama it's Sword/Spear/Staff for Me/Ra/Ma. CC set's MC is 50% chance to deal +10% damage per hit, Ama set's MC is 50% chance for +8.5 BtH per hit.

    Do they have the same boost regardless OR *4/3ed for Magic weapons (4/3*10% damage & 4/3*8.5 BtH)?

    < Message edited by Bu Kek Siansu -- 1/12/2016 23:57:46 >
    Post #: 105
    1/14/2016 21:31:50   
    Immortal God
    Member

    quote:

    Melee- Your Bologna

    For the perfect warrio', on the go / smack your foe 'round with YOUR BOLOGNA / and against those charmin' foes, charmin' foes / throw their groove off with YOUR BOLOGNA


    Magic- Big Dictionary

    If you can't cast / any windy spells / not even a breeze / then you might as well / come on take a look / you'll find it in a book / and learn to cast a chinook

    Call forth a violent wind blast! 653 MP Tehuantepecer

    Summons winds to protect you like a full suit of armor! 653MP Panoply

    Pop Up from Panoply- A wall of wind surrounds you, deflecting your opponent's attacks!


    Unleash a smaller, MP-efficient burst of wind! 392MP Sough
    Got this. ~Carandor

    < Message edited by Carandor -- 12/6/2016 10:40:44 >
    AQ DF MQ AQW  Post #: 106
    1/14/2016 21:39:34   
    Storm
    Member

    quote:

    New Gift Box Weapon:
    Name: Big Dictionary (lvl 110..)

    Element: Wind

    Type: Magic (from the Magic Giftbox)

    Range: 13 to 27

    Bonus to hit: 14%

    Description: If you can't cast / any windy spells / not even a breeze / then you might as well / come on take a look / you'll find it in a book / and learn to cast a chinook

    Special (3 spells) 100%


    First spell:
    Tehauntepecer
    Element: Wind
    Description: Call forth a violent wind blast! 441MP
    MP Cost: 441MP
    Hits: 5 (or 6? need confirmation)

    Second Spell:
    Panoply
    Description: Summon winds to cover you like a full suit of armour! 441MP
    MP Cost: 441MP

    Effects: Player gains defence boost
    "Boost to evasiveness, shielding and/or general defences. Gains +29 to blocking defences"

    Message appears when cast:
    "A wall of wind surrounds you, deflecting your opponents attack!"

    Third Spell
    Sough
    Description:
    Unleash a smaller, MP-efficient burst of wind! 265 MP
    MP Cost: 265MP
    Element: Wind
    Hits: 1
    Got this. ~Carandor

    < Message edited by Carandor -- 12/6/2016 10:40:03 >
    AQ AQW  Post #: 107
    1/14/2016 21:54:34   
    Immortal God
    Member

    quote:

    If you dont have enough for the spells it instead says-


    The tome senses your low mana, and regenerates 392 MP!


    The tome senses your low mana, and regenerates 392 MP! Lucky gust!

    Or however much is needed to cast the lowest spell, sough. This was for the 150 version.
    Got this, thanks! ~Carandor

    < Message edited by Carandor -- 12/6/2016 10:39:25 >
    AQ DF MQ AQW  Post #: 108
    1/14/2016 22:42:47   
      In Media Res
     Chillin' Forme


    quote:

    Giftbox Melee weapon: Your Bologna

    Description: "For the perfect warrio', on the go / smack your foe 'round with YOUR BOLOGNA / and against those charmin' foes, charmin' foes / throw their groove off with YOUR BOLOGNA."

    Melee Wind club. -3 BTH on all player attacks and weapon specials.

    Weapon special is one Melee hit. It gains +3 BTH (so effectively it has +0 BTH lean and *1 damage).

    MC: Triggers on monsters with CHA. Deals +10% damage and element-seeks.

    Level	10	30	50	70	90	110	130	150
    Type	G	G	G	G	G	G	G	G
    PowLvl	19	36	54	73	93	113	133	153
    
    Base	9	12	14	17	19	21	23	26
    Rand	4	5	8	8	9	11	13	12
    BtH	2	5	7	9	12	14	17	19
    
    Proc	20	20	20	20	20	20	20	20
    SBR	3.34	5.02	6.97	9.17	11.32	12.55	13.73	14.88
    SLS	3.38	5.06	6.85	8.73	10.71	12.69	14.67	16.65
    SBtH	8	15	23	31	39	47	51	54


    Giftbox Ranged Weapon: Aluminum Foil

    Description: "An aluminum foil (foil~) / Never settle for less / 'cause your foes will never guess / that you took Weapon Finesse / and against wrongdoers (doers~) / who are really charming / this weapon will nuke (will nuke, will nuke) / their defensive strategy"

    Ranged Wind sword. +5 BTH lean on all normal player attacks and weapon specials.

    Because it's so light, it gets stat bonuses as if it were a Ranged weapon. And unlike the Paperclip, I'm just setting it as a Ranged weapon, instead of giving it an effect that overrides the usual stat bonuses >.> <.<

    Special is one hit, Ranged Wind.

    MC: Triggers on monsters with CHA. Gains +8.5 BTH and element-seeks.
    Level	10	30	50	70	90	110	130	150
    Type	G	G	G	G	G	G	G	G
    PowLvl	19	36	54	73	93	113	133	153
    
    Base	6	7	9	10	12	13	15	16
    Rand	10	15	18	22	23	27	29	32
    BtH	2	5	7	9	12	14	17	19
    
    Proc	20	20	20	20	20	20	20	20
    SBR	3.34	5.02	6.97	9.17	11.32	12.55	13.73	14.88
    SLS	3.38	5.06	6.85	8.73	10.71	12.69	14.67	16.65
    SBtH	8	15	23	31	39	47	51	54


    Giftbox Magic weapon: Big Dictionary

    Description: "If you can't cast / any windy spells / not even a breeze / then you might as well / come on take a look / you'll find it in a book / and learn to cast a chinook"

    Wind Magic "tome", like the Lightning Rod. (It's actually tagged as both a tome and a staff.) Comes with three options:

  • Tehuantepecer - pure Wind spell, deals the listed damage. Costs «MPCost1» MP. 5 hits.
  • Panoply - defensive spell, gives you Defence Boost status (+29 defence, 5 turns). Costs «MPCost1» MP.
  • Sough - Mana-efficient Wind spell. Deals -25% damage. Costs «MPCost2» MP. 1 hit.

    If you don't have enough MP for any of them, then it Draws Mana. This heals you for «MPCost2» MP. It has a 10% chance of doing a "Lucky Gust", which is one Magic Wind hit, 0 Base/Rand damage, and full stat damage but the only damage is from Luck (so LUK*3/8).

    If spells are disabled, then you do a "wand attack". This is one hit, Magic Wind. It does *1.02 of the listed damage.

    Level	10	30	50	70	90	110	130	150
    Type	G	G	G	G	G	G	G	G
    PowLvl	19	36	54	73	93	113	133	153
    MPLvl	16	34	53	72	92	112	132	152
    
    Base	6	7	9	10	12	13	15	16
    Rand	5	8	9	11	12	14	14	16
    BtH	2	5	7	9	12	14	17	19
    
    SPELLS
    Base	23	40	62	88	120	156	195	239
    Rand	23	41	62	89	120	155	196	238
    Stat	225	338	456	582	714	846	978	1110
    BtH	4	9	13	18	23	28	33	38
    
    MPCost1	78	131	194	265	348	441	543	653
    MPCost2	47	78	116	159	209	265	326	392
    
    WAND ATTACK
    BowBR	157	208	262	319	379	439	499	559
    BowStat	225.4	337.6	456.4	581.8	713.8	845.8	977.8	1109.8
    BowBTH	2	4	6	9	11	14	16	19
    
  • Got these, thanks! ~Carandor

    < Message edited by Carandor -- 12/6/2016 10:38:59 >
    AQ  Post #: 109
    1/14/2016 23:10:11   
    arcblitz1609
    Member

    ^How are spells disabled?

    Monster or quest effects, mostly. IIRC training STR disables spells. ~IMR

    < Message edited by In Media Res -- 1/14/2016 23:13:20 >
    AQ DF MQ AQW  Post #: 110
    1/14/2016 23:26:50   
    Kalle29
    Member

    quote:

    Giftbox Melee weapon: Your Balogna

    Bologna surely

    Indeed. Fixed, thanks! ~IMR

    < Message edited by In Media Res -- 1/14/2016 23:36:44 >
    AQ  Post #: 111
    1/15/2016 7:29:03   
    KlawdStrife
    Helpful!


    quote:

    Sough - Mana-efficient Wind spell.


    Does LUK/20 applies to this as well like other mana efficent spells do?

    Aw, nuts. I use the additive damage multiplier (so that it plays nicely with spell-boosting items), which means that it gets decreased LUK damage too. This is a bug, and will hopefully be fixable in a future game engine update. ~IMR

    < Message edited by In Media Res -- 1/15/2016 8:46:49 >
    Post #: 112
    1/15/2016 12:38:12   
    Sir Cloud
    Member

    quote:

    Panoply - defensive spell, gives you Defence Boost status (+29 defence, 5 turns). Costs «MPCost1» MP.


    Looks like the same effect across all Level Tiers currently. So the Level 10 cost at 78 MP and the Level 150 at 653 MP gets you the same +29 defense for 5 turns?

    Noted. Expect a nerf. ~IMR

    < Message edited by In Media Res -- 1/15/2016 18:46:08 >


    _____________________________

    EPH612
    Wolf Uriel Gabe
    AQ  Post #: 113
    1/15/2016 16:15:48   
    ArchMagus Orodalf
    Member

    @Sir Cloud: Yes, that's exactly what IMR said. +29 Defences does the same thing regardless of your level, because the expected hit rate is always 85%.
    AQ DF MQ AQW Epic  Post #: 114
    1/15/2016 19:19:44   
    Brasca123
    Member

    @IMR. i assume an outlevel mechanic like poe has will be included to make sure the item is balanced for it's intended level?
    AQ DF  Post #: 115
    1/15/2016 19:37:38   
    Sir Cloud
    Member

    @ArchMagus Orodalf, I was pointing it out since it could be an OP'd option for high leveled players to exploit if they have the lowest version.
    quote:

    Noted. Expect a nerf. ~IMR


    < Message edited by Sir Cloud -- 1/15/2016 19:45:50 >


    _____________________________

    EPH612
    Wolf Uriel Gabe
    AQ  Post #: 116
    1/15/2016 22:01:15   
      In Media Res
     Chillin' Forme


    quote:

    Nerf to the Big Dictionary's Panoply. In order to prevent abuse, the spell gets weaker as you fight stronger foes.

    If (MonsterLvl - PowLvl) < 4, then everything's the same as before.
    Otherwise, the defence boost is multiplied by (16 - MonsterLvl + PowLvl)/12.

    So for the PowLvl 36 Panoply, it works fine against monsters up to level 40. Against a Lv41 monster, you gain 29*(11/12) = 26.58 defence (rounded randomly). Against a Lv46 monster, you gain 29*(6/12) = 14.5 defence, rounded randomly.

    (This is the same downscaling as with the Cure Poisons spell.)
    Got this, thanks! ~Carandor

    < Message edited by Carandor -- 12/6/2016 10:38:19 >
    AQ  Post #: 117
    1/15/2016 22:18:30   
    Sir Cloud
    Member

    ^ IMR, will it be still be useful tho for the PowLvl 153 version v. Boss Mobs that can have a much greater PowLvl? Or is that capped at +29 for just the highest version as it originally was before?

    < Message edited by Sir Cloud -- 1/15/2016 23:47:21 >


    _____________________________

    EPH612
    Wolf Uriel Gabe
    AQ  Post #: 118
    1/15/2016 22:25:30   
    Brasca123
    Member

    i think it would be nicer if it scaled with player lv instead, sometimes you fight lv 160 mobs

    also, it is troublesome when low lvs fight mobs with 10 lvs more than them
    AQ DF  Post #: 119
    1/16/2016 18:45:58   
    znsinger
    Member
     

    As Brasca123 said. I understand what you're trying to do and Sir Cloud was certainly right to point it out, but I don't want to be punished because the RA assigned me a level 150 dragon when I'm level 135.
    Post #: 120
    1/16/2016 19:00:49   
    big E
    Member

    Also with 20 level gaps between successive tiers, I'd say 4 levels above you is far too early to be receiving a penalty. At level 149, you'll be facing the same enemies as a 150 but have no choice but to use the level 130 Panoply; you shouldn't get punished for this.

    On a side note, could it be coded so the level 150 version is exempt from this penalty? Since there's nothing higher to upgrade it to no matter what level monster you're facing.
    AQ  Post #: 121
    1/16/2016 19:09:36   
    Sir Cloud
    Member

    quote:

    could it be coded so the level 150 version is exempt from this penalty?

    ^ Exactly what I was suggesting from above too big E. The +29 could remain for the PowLvl 153 version since there can be no abuse of the skill at that level. :)

    < Message edited by Sir Cloud -- 1/18/2016 14:39:12 >


    _____________________________

    EPH612
    Wolf Uriel Gabe
    AQ  Post #: 122
    1/17/2016 11:04:49   
    majesticstar3800
    Member

    Volleyball and its GT counterparts are now Rare, just need to be placed in the Rare section rather than normal section.
    AQ DF AQW  Post #: 123
    1/22/2016 14:23:47   
    Frozen Fantasy
    Member
     

    Pics of the new Star Sabres:

    Star Sabre of Hatred:



    DESCRIPTION: A Star Sabre that glows with the power of hatred, enabling it to strike with greater force than other Star Sabres!

    Star Sabre of Balance:



    DESCRIPTION: A Star Sabre that glows with the power of balance, enabling it to restore your fighting spirit after striking foes!

    Star Sabre of Justice:



    DESCRIPTION: A Star Sabre that glows with the power of justice, enabling it to restore your vitality after striking foes!

    Star Sabre of Wisdom:



    DESCRIPTION: A Star Sabre that glows with the power of wisdom, enabling it to restore your mana after striking foes!

    Star Sabre of Passion:



    DESCRIPTION: A Star Sabre that glows with the power of passion, enabling it to strike with the blazing power of Fire!

    Star Sabre of Pacifism:



    DESCRIPTION: A Star Sabre that glows with the power of pacifism, enabling it to strike with the serene power of Wind!

    < Message edited by Frozen Fantasy -- 1/22/2016 14:34:00 >
    Post #: 124
    1/22/2016 17:08:22   
    gubgub
    Member

    Just a note to IMR or other dev, it is probably a good idea to add a line to the description saying they can switch to magic, just so non-forumites can know that they work for mages too. Just a line like "Click the handle to shift to magic mode"

    Added. Thanks! ~IMR

    < Message edited by In Media Res -- 1/23/2016 0:28:23 >
    AQ DF  Post #: 125
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