crabpeople 
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		  Tier 4      DMK      Tier 3      IBR   Total time: 26:56,83->1616,83 seconds -> 1,855 WPM   Rare waves: 0   Critical misses: 3      Strat according to rules  (the class has 3 nukes)   vs 1: Razor Ice   vs 2: Razor Ice->Reaver's desire    vs 3: Razor Ice->Reaver's desire->Will of the fallen       Review: It's a slower war because there's way more mult battles. The strategy used doesn't rely on criticals. It could have been faster if I used the mult at the vs3 battle and gambling for a (1,2,3,4 turn victory).   Any thoughts about this? You think it's better going for the safe strategy for all classes which moveset affords it or gambling for most of them?   The good thing about this strategy is that it becomes valid for all the level tiers (if I prove it with numbers once I get the hp scaling formula done)      Strat using crit gamble    vs 1: Razor Ice   vs 2: Razor Ice->Reaver's desire    vs 3: Howling Talons-> Long Winter/Attack (depending on remaining hp)       Total time: 26:50,62->1610,62 seconds -> 1,862 WPM   Rare waves: 0   Critical misses: 4      Review: Ok even if it got 6 seconds faster I'm going to discard it (I'll add a note at the guide when I put this in, explaining that it's convenient to use the mult when you have a very high crit rate).      DK   Total time: 26:04,86->1564,86 seconds -> 1,917 WPM   Rare waves: 0   Critical misses: 2      Strat according to rules  (the class has 3 nukes)   vs 1: Obliterate   vs 2: Obliterate->Dreadblade    vs 3: Obliterate->Dreadblade ->Summon Minion       Review:I got kinda lucky with the solo waves (I think I got 10 or so). Still... I believe DK animations are slightly faster than IBR.    I went for the safe strat because you can't afford leaving survivors. Else the passive will slow you down.      Ancient Exosuit   Total time: 25:51,56->1551,56 seconds -> 1,933 WPM   Rare waves: 0   Critical misses: 4      Strat according to rules    vs 1: Overload Matrix    vs 2: Enhancement Systems ->Wave Form Generator    vs 3: Enhancement Systems ->Wave Form Generator    Finisher: Target Nullification Protocol/Damage Limiter Protocol       Review: Really fast animations. The only drawback is the lack of damage in the crit skill and a secondary (or a stronger one) mult.      KAA   Total time: 24:55,03->1495,03 seconds -> 2,006 WPM   Rare waves: 0   Critical misses: 5      Strat according to rules    vs 1: Mad vs "weak" and Red Tide for the rest.   vs 2: Tidal ->Attack     vs 3: Tidal ->Attack       Review: KAA  powerful mult adds lots of stability in tough situations. The +25hp (5 END) auxiliary targets survived at times. But the fact of skipping most of the werebats turns is what made the timer drop so much in comparisson with other classes.    That is why the result is so similar to the 2,1 WPM from the old tests.      "Old" Ascendant   Total time: 34:10,11->2050,11 seconds -> 1,463 WPM   Rare waves: 0   Critical misses: 3      Strat according to rules    vs 1: Ascension   vs 2: Ageisk's Fury    vs 3: Ageisk's Fury   Finisher: The Staff/Kick (in case The Staff falls short in power)       Review: Ascension is the only thing you can use and takes forever. Draging the vs1 fights in 2 turns with faster moves is not worth either.      "New" Ascendant   Total time: 26:42,09->1602,09 seconds -> 1,872 WPM   Rare waves: 1   Critical misses: 2      Strat according to rules    vs 1: Ascension   vs 2: Ageisk's Fury    vs 3: Ageisk's Fury   Finisher: The Staff/Kick (in case The Staff falls short in power)       Review: From worst warring class to average... Sponsored by the explosive ring of doon!      RW         Cryptic by Hopeful Guy      Total time: 20:21.03 (1221 seconds, rounding down for .03)    Speed: 2.457 wpm    Rare waves: 0    Critical misses: 4       Strategies: vs 1: Throw-> Rapid (if needed)    vs 2: Throw-> Rapid    vs 3: Wild-> Throw-> Rapid-> Wild       Review: Not quite the 3 wpm attained in original testing. Multis slow Cryptic down a lot, because Wild has 2 turns of CD. Still very, very quick, and Throw-> Rapid is possibly the fastest way to kill a monster with 1000 HP. I think DmK will push it into second place here because of the high concentration of multi mobs.      AoT   Total time: 32:43,84->1963,84 seconds -> 1,528 WPM   Rare waves: 1   Critical misses: 4      Strat according to rules (I'll do an exception here due to the extremly long animations times of some skills)    vs 1: Time Storm   vs 2: Fragments of Eternity -> Reflections of Nothing    vs 3: Fragments of Eternity -> Reflections of Nothing    Finisher: Reflections of Nothing/Attack      Review: Are my eyes deceiving me?  A rare wave!!!!!   About AoT. The 5 hits from the mult makes this move "emulate" the KAA/ACC mults thanks to the high critical rate. So yeah this strategy is for high crit only. (I won't even mention this class for low-mid levels).         Chronomancer         ChronoCorrupter         ChronoZ         ACC   Total time: 25:52,65->1552,65 seconds -> 1,932 WPM   Rare waves: 0   Critical misses: 2      Strat according to rules   vs 1: Chicken Blasters  vs "weak" and Wrath of the ChickenCow for the rest.   vs 2: Eggteor Barrage -> Egg of Mystery   vs 3: Eggteor Barrage -> Egg of Mystery      Review: The only limiting factor of ACC is the animation times which are kinda similar to KAA. You can save up some time by using blasters vs "normal" enemies with a high crit rate but that's against the rules (there's other moves availabe like Wrath. Crit gamble is allowed when the class offers no other options). This class does better at wars with lots of mult waves or when its crowded with weaklings.       EPKL   Total time: 23:08,45->1388,45 seconds -> 2,161 WPM   Rare waves: 0   Critical misses: 6      Strat according to rules   vs 1: Cleaving Thorn    vs 2: Thorn Cyclone -> Sling Thorns    vs 3: Thorn Cyclone -> Sling Thorns    Finisher: Vine Whip      Review: My my... If Cleaving Thorn animation was as fast as Vine Whip's this class would be even faster than Cryptic. This class is a monster at mult battles. Even more if you have high crit rate.   The reasoning behind the 6 critical misses is due to the 2-hit animation of cleaving thorn (more hits = more misses).      Tier 2      Guardian   Total time: 29:00,76->1740,76 seconds -> 1,723 WPM   Rare waves: 0   Critical misses: 4      Strat according to rules    vs 1: Keen Edge   vs 2: Keen Edge->Guardian Rage   vs 3: Vortex->Mega Shock   Finisher: Attack       Review: The playstyle is the similar to the ancient exosuit but Guardian has slower animations overall. Also the little extra hp of some mobs hurts this class timings.      Pirate   Total time: 29:28,66->1768,66 seconds -> 1,696 WPM   Rare waves: 0   Critical misses: 5      vs 1: "Normal/Weak"->Help from the Locker  "Tanky"->Dirty Trick->Help from the Locker/Flintlock/Quick Shot (depending on remaining hp)   vs 2: Help from the Locker>Fire the Broadsides!   vs 3: Quick Shot ->Flintlock (main target)->Quick Shot       Review: Pirate is fun to play. Quick shot giving honor to it's name and being possibly the quickest skill in the game when used on 1v1. The lack of a third nuke for v3 battles and lack of damage vs tanky targets is what slows down this class.      Dread Pirate   Total time: 29:21,02 -> 1761,02 seconds -> 1,703 WPM   Rare waves: 1   Critical misses: 3       vs 1: "Normal/Weak"->Call the Brute Group  "Tanky"->Below the Ankles ->Call the Brute Group/Eel Repellent/Quick Thinking (depending on remaining hp)   vs 2: Quick Thinking->Eel Repellent->Quick Thinking (if needed)   vs 3: Quick Thinking->Eel Repellent->Quick Thinking (if needed)      Review: Mmm... Going for a high crit build with Dread Pirate allows you to defeat most auxiliary targets in 1 turn thanks to the double roll of the 45%ish crit. The main drawback is that the mult animation is slower than Pirate mult so the time you win with the mult battles is lost with the slower animation and the loss of the quickest move ever in 1v1.      Ninja   Total time: 29:42,21 -> 1782,21 seconds -> 1,683 WPM   Rare waves: 2   Critical misses: 3       vs 1: "Normal/Weak"->Massive Strike  "Tanky"->Furious Assault ->Massive Strike/Rapid Attack (depending on remaining hp)   vs 2: Massive Strike->Rapid Attack->Attack    vs 3: Hidden Strike->Rapid Attack (main target)->Hidden Strike      Review: This class has fast animations in general (what did you expect, it's a ninja!). Sadly it lacks a secondary nuke (shadow strike takes 2 turns). This makes this class very crit reliant at mult battles. The good news is that all the skills used are on the left side so that means a good warring class for non-DA players!   P.D; Why do I have to encoutner 2 rare waves (+-2,3k hp massive dogs) with ninja? why rng?          DS   Total time: 28:08,99->1688,99 seconds -> 1,776 WPM   Rare waves: 0   Critical misses: 2      Strat according to rules    vs 1: Slayer's Keen Eye    vs 2: Slayer's Keen Eye ->Draconic Strike->Attack   vs 3: Ire of Scales->Slayer's Keen Eye/Draconic Strike/Scale Rot (depending on remaining hp)   Finisher: Attack/Scale Rot      Review: DS animations are fairly fast but it lacks damage vs non-Dragons. Because of that it's very crit reliant on vs2 and vs3 battles. It's fast at vs1 battles though.       EvolCC   Total time: 28:55,28->1735,28 seconds -> 1,729 WPM   Rare waves: 0   Critical misses: 1      Strat according to rules    vs 1: Eggteor Shower   vs 2: Eggteor Shower->BBQ Chicken Epic Attack    vs 3: Eggteor Shower->BBQ Chicken Epic Attack ->Hot Wings      Review: EvolCC animations are fairly fast and it can safely 1 shot everything. It suffers at mult battles becuase of that (and this war is crowded of them) but it's a good option for wars with lots of solo battles.      FMA   Total time: 25:34,00->1534,00 seconds -> 1,956 WPM   Rare waves: 0   Critical misses: 1      Strat according to rules    vs 1: Fruitcake Brick/Spirit of Giving vs "tanky"   vs 2: Fruitcake Brick->Warmth     vs 3: Yule Tide->Missle Toe ->Fruitcake Brick      Review: This class is really fast vs weaklings and decent vs everything else. The 2 mult attacks have a weird delay when the animation ends though. I decided to put the mults before fruitcake at the vs3 In order to gamble for a possible 2 turn victory. The price to pay is getting 3 attacks instead of 2 at the first turn (if there are no crits ofc). Warmth falls in the limit of beating/not beating an auxiliary target like the 340% crit classes vs tanky targets. Spirit of giving could be used instead but it takes longer.         Edit: I'll keep working on the armor tests. Meanwhile I've added the hp scaling formula at the very end of the guide/some sample videos to the warring methods sections/added another question to the FAQ.  
			
			
  < Message edited by crabpeople -- 8/22/2015 18:51:35  >					
			
			
				  
				  		 	
		  
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