Vexx
Undead Lunatic
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quote:
If anything, the fact AQ3D is in a developmental stage necessitates feedback just like food and water are essential for survival. The devs need to listen to all sorts of feedback. If they only consider the praises, will AQ3D succeed? I'm not saying the devs do not listen to feedback, - from the recent design notes posts, I'm sure they have heard our (the players') voices - but it's a concern worth noting nonetheless. That's why I agree with ShadowDragon56's point regarding player feedback, and it shouldn't be dismissed solely because of the state of the game. This is a monumental stage for AQ3D's future. The best has to be made out of it. @orc orc orc Sorry, perhaps my comment came off the wrong way, I didn't intend to say feedback was not important or not to give negative feedback. ShadowDragon56 said, quote:
I hadn't played this game since December because I lost interest in the game entirely from all the grinding and problems people in this thread had mentioned already. It's a shame I wasted time signing up because now my account is going completely unused unless the developers do something quick to try to get me and most likely others interested in playing the game again because from what I'm been seeing....this game isn't gaining enough attention to get people interested and that's a sign of bad things. and my previous post was to say that right now a lot of the content is non-existent while the cement is being laid out for the game's core mechanics, like party systems, UI updates, default character art, quest mechanics and more. I know most of those things aren't exciting enough alone to keep someone logged on for a week straight after an update but they're important in making the content more enjoyable once the game is ready to focus exclusively on content that is fun and engaging. It's normal to want to take a break from the game during these content dry-spells in pre-launch. In short the updates are focusing on things like the party system, UI, controls, stats, default character art, quest mechanics, etc and once we get closer to the game's launch it'll become more and more focused on the interesting story, fun quests, unique events and more. Again, you guys are the early adopters of the game and we understand that you're passionate about the game and just want it to be great, so the last thing I would ever want to say is that your feedback is not important. Your feedback is greatly appreciated by the team.
< Message edited by Undead Lunatics -- 3/25/2017 9:20:13 >
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