LyRein
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quote:
Skyrim is also not getting more official updates and still seen as mediocre from just a pure game standpoint. When was this? Who said that? As for as i'm concerned Skyrim is one of the most popular games and is NOT seen as mediocre. For it's time release it was one of the most great RPG experiences and the modding team is extremely active to add more content for players. Where do you get your views from? quote:
Or they are thinking this through if they want to get AQ3D on those sources entertainment. In terms of business, you would most likely have someone who manages finances who could offer insight of where the market is going. Add on the research that would have been made before thinking of doing the idea in the first place, I am sure AE knows how everything works. Also, not everyone has a console or a good PC to play games on. The entire point of this is to spread options to increase revenue as much as possible instead of just sticking to one system. The entire point of my comment was to say: "Yeah, I get that they want it to be playable on almost all devices, but will it attract people, that's another thing". I do know how gaming business works, but just because a game works on all devices does NOT mean it'll be an 5+/10 or considered any good. It has to actually keep players entertained. quote:
From what I can see, the typical MMO borrows from WoW and try their best to have their own take on the formula. Why they do this? It actually does in fact works. It is ludicrous to try and change something radically when it actually is not terrible in the slightest. There ARE reasons why games like WoW are still played to this day in the millions. The typical MMO... would be? Please be less vague, do you mean western or eastern, social or gameplay-based, PVP-oriented or PVE-oriented? Just because it... "works" (which it has stopped being if you're a daily gamer like me you'd know) does not make a good excuse to not try to stand-out. Why is that an excuse to making a generic MMO, which have been so overdone, seeing one is an instant pass-up (unless it has a new combat system, engaging story and good customization). There ARE reasons yes, it is a good game (though last couple patches.. ehh). But there ARE other reasons, people have spent so much money on it, it'd be a waste to just simply stop playing. People have spent so much time on it as-well. Also, just because other games use similar features of WoW does not make it a good game. quote:
Skyrim is also seen as being mediocre. This is going to be on mobile phones/Ipads. I do not think more complicated methods will necessarily entail a good system. Sometimes simple is the best course of action. (Look at the part mentioning WoW for I think it also applies here.) Again, where are your sources? This is going to be on mobile phones/ipads, yes, so? That just limits what AE can do. More complicated = more paying attention = more engaging. Sometimes simple is good, but lack of features does not equal simple. It just means you have less stuff to do and the devs didn't try to add in more stuff. WoW is not simple, it has hundreds of towns, NPCs and monsters, you can travel all around the world map exploring and meeting colourful cast. Once more, just because WoW does something that other games use, does not make it an instant win. Also, WoW is only.. "simple".. as you put it, because of the time in which it was made. quote:
You also have to remember that each company has their own "specialty" that fans of the studio or company can normally expect. Let us look at two companies: Nintendo and Atlus. Nintendo is meant for family-friendly fun games where they try their best to be creative whenever they try to make a new console or their own IP. (Splatoon comes to mind.) They have a preference for light-hearted games meant to be enjoyed for all ages. There are reasons why Mario and Legend of Zelda are two of their prime IPs to this day still. Smash Bros also is a game made by the lovely Sakurai which still entails. the exact same all-age family fun that is expected from Nintendo. Nintendo is family-friendly, but it does not try to shy away from trying something new. Let's take a look at Splatoon for example. Nintendo is known for their fun, adventurous childhood games. Ones where you can play party with friends and family, take down huge bad guys and be the Hero once more. No-one was really expecting a shooter type game from Nintendo. They still did it, and it worked. There is a difference between trying a new type of game, whilst still retaining their charm and message, than changing your company's goals and dreams altogether. Who here ever said to AE to change their company as a whole? No-one. All we've been asking for is a change in the gameplay and new ways to show their games. By the way, AE sticking with 2006 style games is not a specialty. That's just AE not wanting to get out and trying to make a new game about the AE universe that fits today's gameplay standards. Let's take a look at Telltale. Telltale started as a light-hearted game company, and no-one REALLY knew them. Then they tried something out of their comfort zone, a darker take on the Telltale universe. And what happened? They got recognition and now they're one of the most successful gaming companies. Change is not a bad thing. Unless of course you've got nostalgia goggles on. quote:
More story-time. Last year for school, I written an essay about this very subject of how it is seen "darkness" or greyness entails a better story. My answer? Hardly. I can think of plenty of examples right off the top of my head. (To Kill a MockingBird[you mean it is NOT morally grey and not dark? Trust me. It is not. And I doubt Atticus is a "grey" character. He is about morally and lawfully uptight you can get.], lots of impact and many themes worth looking into. Many Final Fantasy games. FF9,6,7... pick one. Many Pixar or Disney films comes to mind as well.) My point being is that just being "dark" , "gritty", or "grey" does not mean you have a higher chance of writing a good story. Can a dark game be good? Of course! Bioshock is a good example! ...Though how much grey does THAT game have, hmm? Despite being seen as "art"? Never read Mockingbird, can't really say anything about this Atticus.. Final Fantasy may not be morally gray, but it's not scared to include darker themes. It's also not afraid to keep up with today's standards. Does that make FF a bad franchise too now? Disney and Pixar are the same thing, so let's call them Disney to make it easier to read. Disney is an extremely smart company. While at top it's a fun, family-friendly bright story, at the bottom, most of the princess stories are actually quite horrifying. Majority of Disney's Princess' stories are based on the Brother Grimms, who have a reputation for peculiar, creepy stories. Disney manages to take on these stories, turn them into movies, but manage to keep it Disney-like. I'll say it again, even Disney is not afraid to go darker routes, in-fact, Elsa from Frozen was supposed to be a sinister ice queen, no sister style love. Does that make them a bad company too now? Sure, dark and gritty does not make you win. I didn't say that though. All I said was AE should try a new take on their games, keeping the charm and family-fun while being something refreshing. quote:
Also, about choices. I can absolutely understand in this day and age, especially in regards to developing ones OC, that choices matter a lot. Yet please think how difficult that normally is? Writing for any video game, despite how it may appear, is one of the most difficult tasks that can be handed to a person. They have to try to make sure the story keeps a certain tone, describe the scenes well enough for the artist to accurately portray them, make sure the characters act normally and not like they are artificial beings, make sure EVERYTHING comes together and makes sense. Having story choices and branching paths is one of those difficult things that can be added onto something that is already quite difficult. You then need to make sure, in terms of endings, the branching paths lead to a logical conclusion and not slapped on there just for the sake of a different ending. Better yet, you need to make sure you do not make anything redundant. So. Is adding more story choices actually a good thing? Think just a bit on that. So it being a task results in it being impossible or, better yet, not worth attempting? That's completely against AE. They LIKE challenges, as it makes them improve and get better. No, I don't see this as a bad idea. AE could easily pull it off. Also, the whole characters acting normally, is easy... unless you've seriously never encountered a human being. The whole "Story keeping a certain tone" this is not that hard either, how difficult could it be, for an educated writer to keep a dark, bright, crazy, funny or serious tone? It's kind of common sense for a bright story to have a "don't take too seriously" tone, serious stories to have a "make sense, have some realism" tone. Unless, you've once again, never encountered a human being and lack normal conversation skills. Just because it MIGHT be hard (which it's not if you're used to writing stories) does not make it a bad idea. quote:
I am going to conclude that, while you all have good intentions, one needs to remember the limits that AE has right now and how these goals can make or break something. Just... think a little more, please. Well thanks for not being one of those: "I'll let you think up excuses, mmkay" types, hate those guys. To be completely honest, only AE is limiting themselves. They took what, only two years to learn 3D coding (however they've done well) and then use mobile as a main engine, resulting in most of their plans to be scrapped, any big lines of codes to be shortened, limiting their creativity... Taking a new route is not a risk, it's an opportunity..
< Message edited by LyRein -- 9/9/2015 11:59:37 >
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