RaXZerGamingZ 
		  Member
    		   
    		   
		      
		   
		 | 
	  
	    
		  im just gonna give my opinion, i am gonna do every class .      Bounty Hunter : smoke screen : good skill but easyely counterable                        : massacre : good skill , reccomend it to every wrist blade hunter - scrap that , someone told me its not all that good but keep it at level 1 is what i would do                        : stun grenade : good skill but can be abused                        : multi shot : same as stun grenade , good but can easyley be overabused      Mercenary : bunker buster : good skill , pretty usefull , reccomended it to any mercenary                   : artillery strike : good skill but easyely overabused                   : surgical strike : good skill , aspecially the rage stealing , reccomend it do mercenary's                   : adreline rush : good skill , if someone steals rage or you wanna rage faster , although 85% damage is usually 30...      Tech Mage : thunder ( yes i prefer to call it thunder or " lightning " ) : pretty good although its annoying if it stuns at damage lower then 100... ( its actually a suggestion of mine wich i will post soon )                   : plasma rain : good skill , easy to abuse and should requare a staff because its damage is high and undeflectable                   : ultima move ( the lifesteal high damage at the bottom ) : good , reccomended to every caster mage                   : energy steal move : good , although its icon should be changed because it doesnt requare a staff anymore      Cyber Hunter : static charge : okay skill , need high strenght to get good energy back and 85 percent damage is again usually 30 ( unless critical afcourse )                        : EMP grenade : good sill , steals allot of energy even on level 1                        cyber doesnt have any other exclusive feature :D      Tactikal Mercenary : frenzy : ignores 10 of defences and grants HP and energy gain , good skill                                : blood shield : good skill , 5 turns doesnt cost energy but costs HP , worth it ( didnt think so before but now i do :D )                               : atom smaher : good sill , steals allot , dont know if it can be blocked or not but i think it does                               : mineral armor : good skill , 4 turns and adds extra defences as a percentage      Blood Mage : parasite : good skill for bosses if you wanna drain mana and then use generator or piston punch to get more mana back                    : plasma cannon , good skill , reccomend to get it level 5 or above                    : fire bolt : good skill , the extra buff the dev's added doesnt help much but its something         and thats it :) hope you enjoyed and let me know what you think in the reply's      Moved from ED GD ~T.O.  
			
			
  < Message edited by RaXZerGamingZ -- 8/22/2015 19:48:17  >					
			
			
				  
				  		 	
		  
		 |