Lord Machaar
Member
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OWA, I'm not here talking about "tweaks", I'm talking about big changes to the game, I'm talking about 2vs2 fix, juggernaut fix, war fix, etc.. these things require immediate fix, we aren't talking here about a class or a build used by few players, we are here talking about features, PVP features, that aren't directly related with the tweaks you are talking about, otherwise, wouldn't they be fixed by now? I mean, let's use logic a little bit here, imagine the half balancer Mecha Mario we have tries to balance 2vs2, I mean how he can do that alone? Go to the dev server, replicate his character 4 times and then play with himself? like playing chess with yourself. Same goes for juggernaut, or even fixing the war system, how many balancers in this case do matter, even if they aren't "skilled" enough, there are things that one balancer will never replicate if he doesn't have help, one of which is different thinking, different méthodes of playing, I mean I'm sure Mecha Mario doesn't even have the time to play the game, nor the time to check the game after the patchnotes, and by the game I mean PVP in Epic server. Let's face it here, balance occurs only when players start crying in forums, balancers will never run the extra mile, or "balancer" The more balancers we have, the better balance tweaks we have, sure, maybe too many balancers won't solve the time gap between each patchnote, but atleast 20 balancers will make quality tweaks, and once again, just look at how strenght was fixed, you are nerfing a stat that is shared by 6 classes, we aren't here talking about an overlapping skill, we are talking about a stat that is shared by 6 classes, getting nerfed, knowing that not all classes had an OP strenght build. This could've have been dodged if effort was put in the fix, going in details and seeing what's wrong, but sure, a half balancer can do that, and 20 balancers won't help. Logic. ED Logic.
< Message edited by Lord Machaar -- 9/3/2015 15:03:07 >
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