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10/3/2015 13:02:33   
ShadowMoon
Member

quote:

Are the repair times randomized every day or something ?
Yesterday, i managed to get a combination giving me 2 to 5 min repair time on average. And today, same combination gives me 30 min.

Thanks

mine was a bit more of an extreme difference then that yesterday
steel,twilly,dry dock 1m yesterday
today that combo is at 43m....
AQ DF MQ AQW Epic  Post #: 76
10/3/2015 18:02:35   
Foolish Username
Member

Are the repair times universal for all players? Or is it specific for each player?
DF MQ AQW  Post #: 77
10/3/2015 18:44:54   
  afterlifex
Mod-X


^ you mean the daily combination?


quote:

Regarding the "Repair" process:
The options determine the time of the repairs.
The perfect combination of options changes each day, and is random for each player too.
So... it's mostly a guess for now.
If you pick a good combo, and remember it, you can use it again for the same kind of results later in the same day.
Random effect changes at Midnight Artix Server time [Eastern U.S. time]

http://forums2.battleon.com/f/fb.asp?m=22034477

< Message edited by afterlifex -- 10/3/2015 18:45:04 >
AQ DF MQ AQW Epic  Post #: 78
10/3/2015 19:19:45   
  Captain Rhubarb
Deuteranope


A few days ago, I added information text on the Repair Options screen that tries to explain the randomization.
AQ DF MQ AQW Epic  Post #: 79
10/3/2015 19:45:27   
Foolish Username
Member

Oh right, thanks, I forgot about that.
DF MQ AQW  Post #: 80
10/4/2015 8:33:15   
Carandor
Legendary Scribe of Lore


Just got a lvl 24 island
spoiler:

Four Spice Island (75 Happiness, 130 Power, 250 Supplies, 300 Wealth)
AQ DF MQ  Post #: 81
10/5/2015 21:00:03   
  Captain Rhubarb
Deuteranope


Update:
I have finally added a tool where you all can submit your own Missions.
Go to the screen that has the Top 13 list, and scroll down to find the new button.

If this all works ok, Islands are next.
AQ DF MQ AQW Epic  Post #: 82
10/5/2015 21:30:02   
  afterlifex
Mod-X


Voting for your own submission

edit:

Capt.


A future suggestion: Mix & match resources, just the ability to add more than one resource for a given mission.
Keep a max but make it so it can be split between multiple resources.

ex:

10 Power
8 Wealth

for a max of 18

Maybe have a slightly longer timer or something to compensate.

edit: Do missions need to be added manually or is it automatic based on # of votes?

< Message edited by afterlifex -- 10/5/2015 22:00:05 >
AQ DF MQ AQW Epic  Post #: 83
10/5/2015 22:29:51   
Foolish Username
Member

Created my own mission. Hopefully it's considered creative.
DF MQ AQW  Post #: 84
10/5/2015 22:56:05   
  Captain Rhubarb
Deuteranope


Be sure to set the status of your new entry
to "Voting" after all done editing, before last save.

And everyone is welcome to include game references in the descriptions.
AQ DF MQ AQW Epic  Post #: 85
10/6/2015 0:59:34   
kors
Member

It seems I am stuck in The Fourth Wall... Staying their for a second round. I really hope this does not make my crew self aware... The last time that happened it was not good.
AQ DF MQ  Post #: 86
10/6/2015 1:37:23   
  afterlifex
Mod-X


^ Can't break the Fourth Wall Hmm?

< Message edited by afterlifex -- 10/6/2015 1:38:21 >
AQ DF MQ AQW Epic  Post #: 87
10/6/2015 2:52:40   
Niki
Legendary AdventureGuide!


In the Fleet screen while selecting missions for a vessel it would be nice to have an optional Repair - to allow you to put your ship back in the dock to save you from a couple hours mission with a very slow ship that is still not eligible for the mandatory repair.

Also, the progress part of the Hideout screen is not shown right with IE11 on Win7 64bit and Chrome 45 on XP. It was Ok before the "submit your own Missions" update. ( Image)

Edit: I play in a window (not taking the whole screen). If I enlarge OR reduce the window width the Progress data is shown correctly. Loot above is always shown right, if the screen width is too small it wraps around as it should.

< Message edited by Niki -- 10/6/2015 14:44:28 >
DF MQ AQW  Post #: 88
10/6/2015 15:40:46   
ShadowMoon
Member

@above all you need is a sliver
AQ DF MQ AQW Epic  Post #: 89
10/6/2015 17:29:09   
  Captain Rhubarb
Deuteranope


quote:

ORIGINAL: Niki
In the Fleet screen while selecting missions for a vessel it would be nice to have an optional Repair...
Also, the progress part of the Hideout screen is not shown right...


The non-mandatory repair option was part of my original design but I lost the button somewhere along the way. It's back now, when ship is 1/2 damaged.
And I have adjusted the "small" screen sizing for the Hideout section. Should look better now.
AQ DF MQ AQW Epic  Post #: 90
10/6/2015 17:45:10   
ShadowMoon
Member

& here i thought it it got bugged for a sec...
AQ DF MQ AQW Epic  Post #: 91
10/6/2015 19:37:32   
  Captain Rhubarb
Deuteranope


Lots of great contributions so far!
I have marked a bunch of them as "Ready" and they'll start to show up as choices.

Creating Islands is next!
AQ DF MQ AQW Epic  Post #: 92
10/6/2015 19:46:03   
Foolish Username
Member

It's a strange feeling when you execute a missions you created yourself...
DF MQ AQW  Post #: 93
10/7/2015 1:15:16   
kors
Member

Okay... I am starting to get worried now. A third run through The Fourth Wall... I think I may end up breaking it on one side or the other if I go there again.
AQ DF MQ  Post #: 94
10/7/2015 2:24:53   
  Captain Rhubarb
Deuteranope


quote:

ORIGINAL: afterlifex
A future suggestion: Mix & match resources, just the ability to add more than one resource for a given mission.
Keep a max but make it so it can be split between multiple resources.


Currently I do not have the data structured setup to handle that, and I think when you all have more ships, it will be easier to get the stuff you need quicker.

AQ DF MQ AQW Epic  Post #: 95
10/7/2015 6:29:41   
Niki
Legendary AdventureGuide!


Progress Badges are shown correctly now and optional repair is a nice addition - Thanks.
Here is yet another feature request: In Harbor view, would it be possible to see the amount needed to complete each resource? And total amount in the Give box? Instead of doing the math each time 225-98 or 21+4 (yeah, I'm obsessed and lazy).

Edit: Running optional repair does not seem to change the missions offered and their time.

< Message edited by Niki -- 10/7/2015 15:07:17 >
DF MQ AQW  Post #: 96
10/7/2015 15:13:05   
stuart
Member

@ Niki...I tried an early repair too and did not see any real benifits of doing it either.

The only possible benefit I can see is trying to work out the quicker repair sooner.

< Message edited by stuart -- 10/7/2015 15:15:16 >
AQ DF MQ AQW  Post #: 97
10/7/2015 17:29:01   
  Captain Rhubarb
Deuteranope


On the Harbor screen you can mouse hover (desktop) or tap (mobile) on the bars to see the needed and total resource amounts.

I like the two part display when Giving loot (+20 + 2) so that it's obvious a bonus is getting added.
And there really isn't much room to also show the total. [If I ever make a 'user prefs' system, I'll add an option for just showing the total]

The optional Repair will usually be faster than normal full repair.
The base repair time is like (total damage / 2.5) minutes.
Then the randomization alters the base.

And Mission choices are totally unrelated to your current ship status.


< Message edited by Captain Rhubarb -- 10/7/2015 17:30:40 >
AQ DF MQ AQW Epic  Post #: 98
10/7/2015 18:28:29   
Foolish Username
Member

Also, could you add a +10 donate feature for supplies? It's not very fun to click a button 37 times.
DF MQ AQW  Post #: 99
10/8/2015 1:34:19   
  Peachii

Clairvoyant!
DragonFable & MechQuest


On my Note 4 Android 5.0.1 Chrome browser it still shows the screen sizing differently: http://i.imgur.com/d50Va5e.jpg (On iOS 9 Safari browser is alright). I guess that's the browser's limitations; portrait mode works fine.

< Message edited by Peachii -- 10/8/2015 2:17:29 >
DF AQW  Post #: 100
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