Lord Machaar
Member
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Who did even say that the boss is imbalanced, since defeating the boss grants you a 3.5k rating points cheevo, you are saying X legendary boss is balanced or not according to the following number= amounts of credits/rating points. The boss gives a fair amount of rating points, 3.5k, there are certain cheevos that give the same amount of rating points but for less credits/time wasted, yet there is the other end of the story where certain cheevos give the same amount but for far more credits (time also for farming), for instance the credits sink cheevos (bacon and burger one), where you have to spend 1 million credits for a 5k rps cheevo, where the last upgrade 2.5k rating points requires 500k credits. According to your reasoning, this cheevo should be removed because it gives way less rating points for such an amount of credits, where as some other cheevos give way more.* This isn't a logical point to base your opinion on, so apparently, it's invalid. And if you are saying LGOW should be removed due to balance issues, 10 players defeated him, from both classes. If we are going to say why only 2 classes defeated this boss, we should remove all legendary bosses. The problem with some ED players is, they want to have it all, and devs have always gave this to their spoiled players, anything gets introduced in the game, it gets abused, for instance ranks, if this system was based from the beginning on PVP battle modes only, we wouldn't see players with 100k NPC wins now or 250 ranks already. Same goes for cheevos, missions and accomplishements in general. There should be challenges, as any other competitive game, so you can't have it all. The LGOW boss is here to prove this point. *For those who say that the credits sink cheevos were introduced after gifting while players had tons of credits, well guess what, we are days away from gifting again, so this argument is also invalid.
< Message edited by Lord Machaar -- 11/27/2015 11:52:32 >
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