speedmeteor101
Member
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@LyRein I don't hate on all fan boys or [partial w/ you + you justify yours] haters. You and nuetral here are obviously on 2 ends. Now honestly, with a team of 11, what do you expect? They have a couple coders to destroy the endless supply of bugs, and only have a couple of modelers/artists. Read this by Cysero on art alone: quote:
Well that depends a lot on the geometry. Things with lower tris are usually simpler to rig since they are more forgiving in skinning and animation. Also depends on the speed of the modeler/rigger/animator/artist obviously. It will take Xero about 2 days on average to model a monster for us and he's very fast. After approval it might take Dage maybe 2 days to paint a single texture depending on the monster, while Korin skinns and rigs in that same time frame. Assuming the monster has an idle, walk, run, hit, 2 or three attacks and a death, it might take Korin a week to 2 weeks to animate the monster depending on feedback on the animations. During that time Yergen is usually working on particle effects for things like fire breath attacks and such. Overall that's what... 10 to 17 days. That's flying. To compete with other games that are good in alpha, they'd need a much bigger staff about 2x the size it is now, at least + the fact that they're developing this cross platform means there will be many bugs along the way to make it an even longer process so it'll be behind most MMOs and I'm pretty sure most of the ones you're talking about are on PC anyways. (maybe kickstarter helped, idk if you could get more than 2 or 3 people off of the 70k left over from the stretch goals) quote:
"I think you should focus on gameplay" > "If the gameplay was more focused on the game and the NPCs would be much more noticeable as-well" > "Oh great... are we going to update gameplay soon though?" <fanboys shouting IT'S ONLY ALPHA even though most games at alpha look better than this> "You guys aren't really going to improve the gameplay are you?" So don't expect the gameplay to improve until they knock off almost everything on the kickstarter stretch goal list. Then they will probably start looking at out suggestions again, as they will be caught up with the more mandatory things. Right now, they probably aren't concerned with gameplay at all; JUST the stretch goals, really, so they're giving us 'keep'm'busy' quests and with holding even more. The even more may include the new UI, which we have seen. I'm assuming they aren't updating it as they want to fulfill the first promises before moving on to distractions like bugs from a new UI. So the answer to a lot of your would be "no" or "not yet" as they have other promises that they are most-likely focusing on. And planning for this stuff was probably why we haven't seen much of a response (in-game either via updates) to our feedback. And I'll admit, I do have a bit of "fanboying and nostalgia" but I don't take it that far without substantiation. So there's an explanation for your sadness besides incompetence. You may have known most of this already and just may be delineating your general distaste, but I gave you this, just in case. And I understand you, you're saying it's not very good right now, and that makes sense. I mean we all want this to be a good game. All I'm saying is they have priorities, and this stuff comes after theirs.
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