The berserker killer
Member
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In the beginning there were three types of builds that checked each other. Strength, Focus, Stat Abuse. Focus builds checked the Strength Builds with their impeccable defense. Strength builds checked Stat Abuse Builds by overpowering them with high damaging strike. Stat Abuse builds checked Focus builds with their overpowering moves. This was the perfect triangle. the trifecta. By nerfing one category (Strength with the MAJOR strength nerf and the gun nerf) you have pushed users to use Focus Builds and Tank Builds. However, as stated before, Stat Abuse builds will nearly always check focus Builds because of their overpowering moves. So what happens next? You nerf stat abusers only hopes (Gun by changing it to scale with dex, aux by nerfing aux points by 20 dmg) you are pushing users to play primarily with focus builds. If the game started off this way, it probably wouldn't have had as much players as it had in the past but that's not the point. The point is focus builds are not only boring but they take too long,s trip excitement, and make the game bland. There no variety, theres one universal standard. And that blatantly sucks.
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