elite dark slayer
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Let's say you face a darkness resistant normal (non-boss) monster with Entropy. Sure, you lose out on a significant damage buff with the darkness resistance, but that only really applies when you're facing things with a lot of HP. Simply switching to a non-darkness weapon, you can immediately use putrefying being, which hits nine times (so anything with less than a 100% resistance to immobility will probably be stunned, for three turns). If it's still not dead? Rotting touch should kill it stone dead. In two turns, you've done 540% damage, if the numbers on the encyclopaedia are correct, and it's likely you've sustained no damage, using only 34 mana. In other words, for each mana point, you have done 15.9% (3 s.f.) damage. Let's look at the numbers for an Icebound Revenant, against an ice resistant normal (non-boss) monster. With your highest damaging skills being Razor Ice and Reaver's Desire, you're dealing 685% damage in two turns, for a total of 66 mana. For each mana point, you have done 10.4% (3 s.f.) damage. And you've still probably sustained damage, since neither of those skills serve a defensive purpose. From those numbers, and from personal experience, I can tell you that the average monster can survive, at most, two hits from either of these two classes. What does this mean? Icebound Revenant is spending much more mana for a worse result (since it's sustaining damage). How do they match up on boss fights? Well, Icebound Revenant does not have a heal, instead having a few damage reduction (both straight-up damage reduction and -BtH) and defense increasers (one M/P/M increaser). Admittedly, this is where the Icebound Revenant does begin to shine, as you can use your enemy's ice resistance and stack DoTs. The skill which gives a resistance to immobility, however, gives only 30% resistance, for a specific duration, making it a hail Mary skill at best. Entropy has one of the best heals in the game, and also has a load of defensive skills, though they might be slightly less effective than those of the Icebound Revenant (-80 boost to the enemy, +70 B/D/P to you). Defense-wise, however, it's nigh unstoppable, as the heal, paired with the damage reduction, can bring up your health easily and quickly (Stan the ScanOrb makes this even better). It might deal slightly less damage than an Icebound Revenant (remember, we're still facing a Darkness resistant boss for Entropy and an Ice-resistant boss for Icebound Revenant), but the defense is probably more solid. So, facing bosses resistant to their respective elements, Icebound Revenant has more power (probably, I'm not in the mood to number-crunch it, but that's the impression I got from the numbers), but a weaker defense, and Entropy has slightly less power, but makes up for it with a greatly increased survivability. So, I'd rate them roughly equal. However, facing bosses with no resistances to their respective elements, the Icebound Revenant's resistance-reducing skill becomes much worse, allowing Entropy, with it's -60 to Darkness, to do a great amount of damage. This allows the Entropy's score to have a greater increase in relation to the previous boss than the Icebound Revenant. Thus, I think that Entropy just might be a bit better than the Icebound Revenant in boss fights where there are no resistances to their respective elements. Also, Entropy has nice animations, which make it much more fun to see in action than an Icebound Revenant, in my opinion. P.S. I'm not brushing off the -60 Darkness on the enemy as 'something that's just nice to have', I'm pointing out that on short fights, it tends to be rather unnecessary.
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