The berserker killer
Member
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No I did nt forget about robot damage. When you stated the "tech spam" I was under the impression that you implied straight tech. Then again, that shouldn't be a problem like any other class. Sure, f5 bh with tech spam (with the proposal) might allow them to steal 475, maybe 500 max to be generous. If the hunter used it in a desperate situation, lets say 100 energy, he would only gain 325 energy (less than Battery in its BEST case scenario[ of being able to drain 500/b]. The said hunter will have 425 energy now which is susceptible to be immediately taken away to: ->200 if facing any cyber hunter with a level 5 emp ->200 if facing an average mercenary with max static smash ->250 if facing any tech mage with max assimilation -> 250 if facing any tlm with max atom smash ->350 immediately if facing a blood mage. That allows the bounty hunter efficiently get one move off, whether it be smoke mOb or shadow arts, or save his energy. Also, IIRC, bountys were dominating because popular quick builds were strength builds. Meaning that people rarely, if ever, used a shield. Now that strength has been nerfed both the f5 bounty hunter and strength builds have been simultaneously nerfed. So, with everything being said, it's prevalent that with their lack of energy control that bounty hunters are a short lived class meaning that their skills call for them to kill their enemy in a few rounds as opposed to being able to successfully keeping up with their opponent for several rounds. Especially given the fact that each class can counter their drain. Besides, if a nerf is needed to be made after changing it, even a slight one, then nerf the skills regain. Changing the skill to scale with support was over, and above all, a bad idea. I'm not bringing up cores such as regen or pistol since we're only talking about the skill individually.
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