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War Damage Interval

 
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1/28/2016 8:27:20   
Lord Machaar
Member

I was surprised by the damage dealt by 1 normal bomb by an exile player. http://puu.sh/mMHLE/e0f96b8a22.jpg

The top damage interval legions have is 27 - 36, while as you can see in the screen, an exile player is doing 45, while an other did 44, which probably means this is the average. The damage interval for exiles would be 50 - 37 or something.

I hope the devs re-release the war explaination, because seriously I have no idea what am I playing, it has been one year since the last war, and I don't what tower stands for what function.
Is this low damage interval due to the bad choice of the tower, or the damage interval is related to how many players in the alignment?

What makes me think that this low damage interval is due to the low player base in legions side and not the bad choice of the tower, is because at the first days of the war, damage interval in legion side was 50 - 40, then it went down hills after the days went by, which is probably due to the awful war system we are playing.

The low damage means normal bombs are totally useless, even with war commander, basically you spend 2k credits for a war commander core to get 300 influence if you are lucky. War rally happens 2 times a day, one of which is at reset while there 150 players, 125 of them exiles.

How devs are planning to fix these war loops if they can't do it now? day after day, it will become harder and harder, as players keep quitting, therefore any incentive to fix the war will fail. Leaving the game with 0 continuous events, and one update each 2 weeks, that is moslty a power weekend. I mean if the game loses the war feature, it will go down hill with bi-weekly updates that are featurless with a whole bunch of coreless useless weapons, added up the tens of hundreds we already have.

< Message edited by Lord Machaar -- 1/28/2016 8:28:51 >
MQ Epic  Post #: 1
1/28/2016 8:41:02   
Silver Sky Magician
Member


I'm not sure what your concern is. The Exile's damage does look surprisingly high - I'll clarify why this is so. But the broadcast towers have specific functions that can be easily read about by hovering one's mouse over them when you click on the war bar. The Health Objective does the most damage at first, but its damage decreases with the objective's health. The standard objective does constant damage throughout. The finisher objective does low damage at the start, but its damage increases as the opponent's objective (i.e. Exile tower) loses health.
Post #: 2
1/28/2016 9:05:49   
Lord Machaar
Member

I read what each tower does, but as far as I'm concerned, damage dealt by each tower to the enemy side is consistent, not dependent on how many players on each alignment, therefore why there is this difference in damage in each side while attacking the same tower?
MQ Epic  Post #: 3
1/28/2016 9:09:57   
Silver Sky Magician
Member


They are not attacking the same tower. Legion is using the Broadcast Towers to attack the Exile's Communications Array. Exile is attacking the Broadcast Towers to prevent Legion from doing so. Exile's (i.e. the defender) damage is constant while Legion's (i.e. the attacker) damage changes based on the health of the Health Objective or Communications Array.
Post #: 4
1/28/2016 9:19:36   
Lord Machaar
Member

Well that's players-dependent then, the health objective is falling so much quicker leaving legions with the finisher tower and the standard tower, the standard tower is constant (25 -34 which is way less than what exiles deal), while the finisher tower is at 15 - 21, and I can't see it going higher anytime soon as the COMMS HUB's health is semi-constant due to the lower player base of legions.

I guess the standard tower should send more messages, otherwise normal bombs in the legion side will go unnoticed, and war commander useless, with 2 war rallies a day, 1 of them occuring at reset, I don't see anything good happening in this war.
MQ Epic  Post #: 5
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