Battle Elf
has ten 1v1 wins
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quote:
BioBeasts Patch Notes - 1.2.27 24 March 2016 Download for Android Download for iOS Note: Android is currently rolling out, iOS is still waiting on approval. Will update when all platforms are live. Features New Beast: Carnax Jr. Stop the bots around you in time using a Stasis field, then blast them down with powerful Chaos Beams! NEW Beast Carnax Jr. Survival Mode The ultimate test of your skills Unlocked by escaping on Hard Unlimited waves Gain up to 10 Mutations New background maps: Frysteland and Central Station Beast leaderboards! See where you stand with your favorite beast. Compete against your friends and the rest of the world. Google Play & Apple Game Center integration (Note: this does not backup your data, but may allow this in the future) Other features Serums can be purchased during an escape when you have 0 left Challenges may be replaced for 100 BioBits (stars are not awarded) Changes Beasts Beast Powers now show their duration if applicable. Cooldowns start after power is complete; most cooldowns have been changed to compensate. Bionic Bunny - Cooldown: 25 → 20 seconds
Salamancer - Cooldown: 20 → 15 seconds
Toxic Mantis - Fixed leg animation wonk
- Replaced hurt sound with one that is less harsh
Bots Final Boss - Base Scrap reward: 1000 → 5000
- Bomber Bot
- Bumped bombs back because Carnax is a beefcake
- K9 bot
- Made attack animation more noticeable
- Updated Bomb, Weakness, and Scrap Bonus upgrade icons to be clearer and more distinct
- Certain bots will no longer spawn in the early waves of Insane
- The “Extra Health” upgrade now increases health by 3.5x instead of 4x
- Bomber Bot will no longer spawn with Upgrades
Mutations Beast Feast - Max Health: 1-2 → 0
- Current Health: 1-3 → 2-5
Bill of Health - Doubles all health gain → Gain 2 health from Health Bots
Overload Blast Nova Bomb Bulwark - Shield Duration: Infinite → 15-35 seconds
- Max Level: 1 → 11
Hallowed Bastion - Shield Duration: Infinite → 15-35 seconds
- Max Level: 1 → 11
Minefield - Mines: 1-4 → 2-4
- Damage: 150-400 → 100-350
- Knockback: 3 → 3.5
Bug Charge - Bugs: 1-4 → 2-4
- Damage: 150-350 → 100-250
- Knockback: 2.5 → 2
Wimp Shield - Renamed Iron Will because it made the beasts lose too much self esteem
Minefield - Updated animations and perspective of mines
Interface Game over screen shows your global ranking with that beast and your challenge rank New flow for difficulty selection All buttons in the game use a more standard look Wave name is shown in pause menu Other changes Requirements increased on Challenges that require damage to a single enemy All text moved to newer system, may slightly improve performance Some data is now validated against a server, may increase initial loading times Highest wave reached is now tracked per Beast Splash screen altered slightly for filesize All bombs are now immune to all status effects End of wave enemy check waits slightly longer to prevent some odd behaviors Completion star is shown for Mutation tiers that are fully upgraded Larger scrap popup when getting larger amounts of scrap Adjusted “height” of various enemies to be properly above/below the beast As always, numerous memory and performance adjustments Bugs Fixed Loading hang the first time you see a shield from Hallowed Bastion or Bulwark Loading hang the first time you see a Teleporter bot Potential issues where challenge data would not be saved properly Enemies chosen for boss fight not properly resetting between runs Prevent wave from ending if beast has no health left Fixes to loading and graphical errors on certain devices Seemingly improved Bluetooth compatibility
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