Lord Machaar
Member
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I came late to the party, now that I wanted to reply, I got a bit confused. quote:
We should disregard ranks and just suppose they don't exist so that we can focus mostly on simply the stat/skill points gained from levels alone. We can't disregard a reality. If you reduce levels/stats/skill points, ranks will become overpowered, as logically & at level 30, having +40 robot/sidearm/aux damage and +30 def/resis/primary damage will have more impact. And even if we want to disregard it, it will be kinda useless to discuss this feature as all opinions are built up upon the idea of "there are no ranks". Well guess what, when it will be applied, there will be ranks, and it will be another failure. If we are going to have a discussion about a feature, it should be done while taking in consideration the current state of the game. Anyways, while diregarding ranks, reducing skill points/stats can benefit some builds/classes more than others, affect build diversity at low levels and, ofcourse according to the current game meta. -It can affect certain classes like those who have 2 - 3 energy skills, since you need to obligatory spend skill points on them before moving to other types of skills. Classes with 1 energy skill can spend more skill points hence making their builds more versatile. -It can affect builds that depend on different skills, heck currently as using 5 focus TLM, I still roughly need around 9 - 10 skill points to max out blood shield (since it costs 90 HP eitheways, why not max it?) and invest some skill points in atom smasher. The opposite can be said for Supp BMs as an example, this build can function with basically 2 skills, parasite and overload. At level 40s, I found Supp BMs with an excess of skill points (up to 10) hence being used to maximize useless skills that don't have requirements (energy rain). Both are examples of builds, one has excess of skill points, and the other one still requires more skill points. Reducing skill points will ultimately mean some builds won't be used at low levels, hence lowernig diversity. Implementing this feature alone won't magically fix all balance problems, it must be backed up with other tweaks. Balance 2vs2 and mercenary class, legendary mode, juggernaut battle mode (better be deleted), overlapping skills and whatnot. New Skill Suggestions to Eliminate Overlapping Skills War 2.0 Redux =ED= Official Mercenary Balance Discussion Thread I'm not really a big fan of wasting time on stuff that will soon be ignored by the devs. Not that I don't want to have a discussion with you and stuff, but knowing it will be in vain kinda bothers me. Like I'm not even sure how the devs are planning to implement these primordial fixes ^ before moving on to other stuff.
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