Vypie
Member
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quote:
What I'm talking is sometimes when I go to attack a monster, usually more noticeable when someone attacks before me with a range class, that particular monster will stay where it is but is actually somewhere else and the combat prompt will keep telling me that I'm out of range... I know that this just sounds like a desyncing problem but I assure that it is not. Oh, now your comment makes more sense! I know exactly talking about. Happens to me 100% of the time, but it wasn't always like this though. I wonder what caused this "visual delay", it doesn't seem to be just from bad connection. I also use mage to mitigate the issue. When I attack monsters from far away, the monsters just run in place for 2-4 seconds (up to 6 seconds sometimes), and only then they start walking. And despite still being far, they can already deal damage to me. But that's just what I SEE. In reality, they start moving from the very beginning and attack me as soon as they reach me, just as it should be. And when the monsters die, the loot bag appears where the monster's real location was! The monsters are actually behaving correctly, you just see them in the wrong place. The damage from both you and the monster still happens at the correct time, so if you were playing the game completely blind, you would not notice any problem. I am somewhat used to this delay, so I take it into account. But predicting where the monster actually is is not easy, the delay amount differs from time to time. But there is ONE HUGE PROBLEM with this that severely hinders gameplay and makes the it a really bad experience (specially when playing non-mage classes): -Even if you are pro at predicting, the range between you and your target is still determined by what you see on your screen. -That range is not accurate, and this means that a delayed monster might seem further away from you, even though it is quite close. But if you try to attack it, it says you are out of range, because in your screen, the creature is far. (This also affects line-of-sight). -Trying to click on a skill to make your character move automatically to the target is simply impossible. The results are messy, and due to conflicting information, sometimes the character might start spinning on the spot at INSANE SPEEDS, crashing the game. Is this issue being looked at? :( It wasn't always like this.
< Message edited by Vypie -- 6/13/2017 12:19:25 >
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