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RE: =AQ3D= Question & Answer Thread

 
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10/28/2016 9:49:33   
Boom u doom
Member

quote:

That badge is also given if you redeemed one of the various promo codes that rewarded either of the capes or the Warbrand items.

1. I have a founder badge on my character page, but I have no idea how I got it. I did not buy any kickstarter, guardian packages, or redeem any codes. Does alpha knights get it automatically?
2. If I already have founder badge, does that mean I don't have to rush to buy the guardian package seeing how it won't go rare? The package doesn't seem all that great for 20 dollars atm...
3. How do I pay AQ3D with the master account? it doesn't seem to work.

< Message edited by Boom u doom -- 10/28/2016 11:15:36 >
AQW  Post #: 126
10/28/2016 14:47:40   
Ninjaty
Member

quote:

Just double checked the email it works, copy pasted from the survey and logged in with it. still no guardian access

You were supposed to have filled it out back when the Kickstarter ended, so I am not even sure they check for incoming surveys anymore. You better contact them directly and explain the situation.
Post #: 127
10/28/2016 16:43:07   
xxerox
Member

How many inventory slots we have?

Also, why this is Q&A but the name of the topic changes last page O.o

< Message edited by xxerox -- 10/28/2016 16:46:08 >
AQW  Post #: 128
10/28/2016 23:13:56   
Iron Volvametal
Member

Uh, quick question, but did anyone else get like +100 Dungeon Keys? I went to sleep when I had like 9 left, woke up, & saw that I had 121 Keys.
AQW  Post #: 129
10/28/2016 23:57:51   
Vexx
Undead Lunatic


quote:

Uh, quick question, but did anyone else get like +100 Dungeon Keys? I went to sleep when I had like 9 left, woke up, & saw that I had 121 Keys.

@Iron Volvametal

Yes, everyone was given 100 keys to make up for the Haunted House issues prior to the patch.

quote:

How many inventory slots we have?

Also, why this is Q&A but the name of the topic changes last page O.o

@xxerox

You start with 30, you get 20 from Guardian and 20 from Kickstarter.

quote:

1. I have a founder badge on my character page, but I have no idea how I got it. I did not buy any kickstarter, guardian packages, or redeem any codes. Does alpha knights get it automatically?
2. If I already have founder badge, does that mean I don't have to rush to buy the guardian package seeing how it won't go rare? The package doesn't seem all that great for 20 dollars atm...
3. How do I pay AQ3D with the master account? it doesn't seem to work.

@Boom u doom

1. Not sure then, guess you just got lucky.
2. Guardian won't go rare regardless of being founder or not. If you want to be a guardian buy it, otherwise you can buy it anytime. (Dragon Guardian however may go rare)
3. Go to http://account.aq3d.com/ and then select My Games. From there open AdventureQuest 3D and you can buy Dragon Crystals via the button next to your Crystals or you can upgrade via the links at the bottom of the account management page.
AQ DF AQW  Post #: 130
10/29/2016 0:14:19   
DracoLordIAm
Member

So this is more of an in-game question but..
Does the increase in damage across the board for all classes come from the 'Attack' stat?
Or should difference classes focus on 'building' on different stats to increase efficacy?
AQW  Post #: 131
10/29/2016 1:00:09   
Vexx
Undead Lunatic


quote:

So this is more of an in-game question but..
Does the increase in damage across the board for all classes come from the 'Attack' stat?
Or should difference classes focus on 'building' on different stats to increase efficacy?

@DracoLordIAm

For now the Attack stat is used for increased damage on all classes.
AQ DF AQW  Post #: 132
10/29/2016 6:18:40   
Vypie
Member

I like the way it is. Attack is just 'Power' in general.

Why have stats that do the same thing but limited to different class types? This would make gear not shareable between classes, requiring even more gear variations to hold in your bag, should you want to switch classes.
It goes 100% against the free class swapping this game is aiming for. Please, don't do that mistake!
Instead, you can add more different stats that would be useful for ALL classes:
- Auto-attack & casting speed increase
- Lifesteal
- movement speed
- Hp regen/mana regen
- Damage-reflection

(heh these examples would be more like percentage stats rather than numbers, but its just to get the point across)

Anyways, these stats are good for any class type, even if in combo with some skills and the rest of your gear, some classes could take better advantage of them.

For the same reason, I dislike "Elemental resistance" and "Elemental damage" as stats.
This requires you to have separate sets of gear to deal with these various elements, and doesn't add anything to gameplay.
World of warcraft went this route in the past, and they regretted it and never did it again.
Its not fun to have content that is impossible for players who do not have the 'Fire resist' gear, but becomes trivial and boring when you have it.
This also goes for classes! Dragonslayer? Undead Slayer? Its not good for the game when some classes make it easier, or a necessity to have. Might seem fun on paper, but its not a good design.
Epic  Post #: 133
10/29/2016 17:27:06   
Iron Volvametal
Member

Kinda funny how Slimes are the strongest enemies in the game when they're usually the weakest...


Are the items from Yulgar's Craft Shop worth the hassle? Close to meeting Brutal Horn's requirements, but I just want to make sure it isn't just a massive Gold sink(I've got about 7.5k Gold saved up). Getting close to Lvl12 & I'm not surr whether to get the items from Yulgar's or from the Cemetery area.
AQW  Post #: 134
10/31/2016 10:41:44   
PaladinKell
Member

Just came here to ask about my iPad Air 2 having problems logging into the game, showing everyone as fireballs forever, etc. These issues have happened since I downloaded the iOS version, and I don't really want to hunt every single bug that pops up. What are the first things I should do to make the game playable on my iPad?
DF  Post #: 135
10/31/2016 22:42:10   
Iron Volvametal
Member

Which Stats should I raise as a Mage? I've been going for Attack & Mana for high-damaging Fireballs & more chances to cast.

I'm actually trying to get the maximum amount of Attack Power in the game to see how exactly strong a Fireball can get; I'm capable of taking off half a Lvl13 Monster's health away right now.
AQW  Post #: 136
11/1/2016 21:25:08   
DiscoZombie
Member
 

So i am attempting some calculations and want to know what is the max number of rooms one can go through when they run Shatterskull tower?

i know there are 8 rooms total and only the final room is fixed, but i havent found anything about what the max number of rooms is.
Post #: 137
11/2/2016 1:22:19   
Zorok999
Member

Regarding the Design Notes,

Usually you guys post every 2 days, but was wondering how long before a post appears, because it has been over 4 days now. I assume this upcoming post (after the 1.0.1 update, 100 dungeon keys) you'll release level 16, as well as a new map, gear dungeon. On the other hand, how long does it take to release an event (I assume that you have been working on lvl 16 gear a few months ago).

Thank you for your time.
AQW  Post #: 138
11/2/2016 7:00:35   
*Nova*
Member

Is there really no way to zoom out on the mobile version...? cmon.
DF MQ  Post #: 139
11/2/2016 10:29:42   
GreenGuy23
Member

How exactly do the stats work? My current understanding is that
Health increases Max Health
Mana increases Max Mana
Defense decreases damage taken
Attack increases damage dealt
Is there anything I'm missing?
AQ DF AQW  Post #: 140
11/2/2016 10:56:43   
Zorok999
Member

Well the goal is that you go on the AQ3D wiki on the items sorted by level, so that you are always updated wit the best gear for your level. Another trick is to always look at the monsters stats to know if you are strong enough.
AQW  Post #: 141
11/2/2016 13:51:26   
Iron Volvametal
Member

So how long's it take to get from Lvl14 to 15? Just started the grind & I'm farming the last dungeon for Gold until I run out of dungeon keys where I'll just farm the bridge with others.
AQW  Post #: 142
11/2/2016 18:45:31   
Fallen Crest
Member

Someone posted not too long ago that all the skellies plus the 3 big bones on the bridge award 700-780ish exp. So it takes a little over 1000 full waves to get enough experience to level up from 14-15.

< Message edited by Fallen Crest -- 11/2/2016 18:54:04 >
AQW  Post #: 143
11/2/2016 20:29:55   
PeterlaRouge
Member

PaladinKell, check out http://www.aq3d.com/news/apple-release-bugs-and-mogloween/
Post #: 144
11/3/2016 16:46:40   
DiscoZombie
Member
 

That is incorrect there are 12 skell with 44 xp and the 3 BB Generals for 49xp which would be 600 or so xp ,close enough though, the mobs in the tower give more gold and xp, but unless you get the right room combos the bridge can be more efficient with a good farming team, my count may be off though.
Post #: 145
11/4/2016 3:27:31   
Big Burst
Member
 

1. I noticed on the twitter page there were various skins for the PC UI. Is the skin that has been released the final skill? Potting is awkward at best.

2. With the mobile UI on the PC version is the game being optimized for game pad play?

3. Will Keys every be made available for purchase with crystals? Will expanded storage be available for purchase with crystals?

4. One of the selling features for me at least was the ability to play cross-classes. On the twitter page, the toons have 8 skills (guessing 4 for each class). At what level does cross-classing become available...

Thanks in advance... much appreciated

edit: opps forgot

5. On the wiki page, players make reference to stats increasing per level. Is it possible to view your stats or was that removed in one of the stages of Alpha?

< Message edited by Big Burst -- 11/4/2016 3:30:05 >
Post #: 146
11/4/2016 6:12:46   
Adnihil
Member

Is there any info available on how damage taken is calculated?
I'm trying to determine whether to go for more health or for more defense.
AQ DF MQ  Post #: 147
11/4/2016 15:05:13   
Bailey Hudson
Member

@Big Burst

1. The PC UI Interface which Artix posted on twitter isn't the Final one because it's still in-development and they're gonna add some few important things to it which will make the gameplay easier for everyone who plays on Steam/Mac.

2. According to the them, at the moment they're not planning to make the Mobile version/PC version able to be used on gamepads but perhaps in the future they might think about that critically. Right now, they have to focus on building the game! :D

3. There's no News from the Staffs yet, but i believe we'll know it in the future when the're adding the Bank system etc.

4. Nothing has been confirmed yet by the Game Staffs/Devs.

5. I think you should contact the AQ3D Wiki lead either on twitter (@Rickby20) or send him a PM on this Forum. :)

@Adnihil

There's not but maybe there would be in the future.
Post #: 148
11/6/2016 2:57:13   
J Donut
Member
 

Hi guys, I'm on the Story Quest: Get Scrolls from Spirit Chests in Bone Cliffs... And I can't seem to find any scrolls. They're A,B,C, and I need help! Please and thank you
Post #: 149
11/6/2016 5:58:36   
DracoLordIAm
Member

@ J Donut

If that's the quest I'm thinking about, then you'll find your scrolls in these dull-coloured chests located throughout the map.
They blend in pretty easily with the environment so they're easy to miss, but you should be able to find the chests in these 'graveyard'-looking portions that are usually near the Nightlocke Crypt entrances and have a cluster of about three monsters guarding them.
AQW  Post #: 150
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