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RE: =AQ3D= Question & Answer Thread

 
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12/31/2016 18:40:03   
Amethystlock
Member

How long until our char pages will have a preview of our character in-game? Would it take a long or short time to make once the devs put their mind to it?

edit: the textures and lights, poses and fades, magic and how we handle our weapons of the current char pages are beautiful, I hope we can keep as much of the style as reasonably possible.

< Message edited by Amethystlock -- 1/1/2017 1:31:22 >
AQ DF MQ AQW Epic  Post #: 201
1/2/2017 21:09:06   
teravor
Member

Apparently, just found out that the name won't be available for a MONTH if the character is deleted.

Which is... Kind of extreme, to be entirely honest.
AQ MQ AQW Epic  Post #: 202
1/3/2017 7:07:21   
Roaros
Member

Is there a way to get more Empowered Weapon Frags? I really want to get that axe but I get the scythe before I decided I need tanking gear too.


EDIT: The quests are repeatable. Wiki needs an update to show that. lol.

< Message edited by Roaros -- 1/5/2017 6:20:58 >
Post #: 203
1/4/2017 19:59:43   
Amethystlock
Member

are we going to get any way to show we are afk, or show we are absently farming while concentrating on doing other things so people don't think you're ignoring them?

first is easy: aqw-style afk in the name.

small idea for second situation: earmuffs and eyemasks ingame to show you're concentrating on other things not in the game world but not /afk, you still move around a little for farming. not only is the message fun to display and mess with since it has a hidden meaning, it would look so cool

< Message edited by Amethystlock -- 1/4/2017 22:06:23 >
AQ DF MQ AQW Epic  Post #: 204
1/7/2017 0:26:46   
BattleBabe
Member

anyone else when exiting AQ3D get this error on steam?

Faulting application name: aq3d.exe, version: 5.4.3.62657, time stamp: 0x58231b0f
Faulting module name: aq3d.exe, version: 5.4.3.62657, time stamp: 0x58231b0f
Exception code: 0xc0000005
Fault offset: 0x00d93858
Faulting process id: 0x1970
Faulting application start time: 0x01d268a0da6f97c2
Faulting application path: C:\Games\Steam\steamapps\common\AdventureQuest3D\aq3d.exe
Faulting module path: C:\Games\Steam\steamapps\common\AdventureQuest3D\aq3d.exe
Report Id: f0199948-b346-4659-9d1a-f6f956de979e
Faulting package full name:
Faulting package-relative application ID:
Post #: 205
1/7/2017 20:17:42   
Hollow Knight
Aequitas


It seems you are having an issue with the application crashing upon exit. It's not the only game with this problem through Steam. Please report it either to the Bug Tracker or contact the developers directly through their help mail:

quote:

You can also try contacting AQ3D support. Email Help@AQ3D.com and include the following information:
• Your name
• Your email address
• Type of issue - account issue, linking issue, technical issue, other
• Describe issue in full detail
AQ DF MQ AQW Epic  Post #: 206
1/10/2017 2:12:50   
fxmybrute13
Member

How do I complete the quest, Find Reed? I found the NPC, tried clicking on him, talking to him, but nothing works.

Edit : Nevermind, running through him backwards seemed to work somehow......

< Message edited by fxmybrute13 -- 1/10/2017 2:14:20 >
DF AQW  Post #: 207
1/11/2017 8:08:04   
Amethystlock
Member

Is the AQ3D Logo T-shirt gone for good?

http://www.aq.com/gamedesignnotes/aq3dshrit-5988

------------------------------------------------------------

This is how AQW helped people who couldn't get the calendars because of high shipping costs or they are in a country where it can't be shipped:

"The ShadowStalker of time Class will cost 6000 AdventureCoins (roughly $25 USD)
This is about the same as what a player in the US purchasing a calendar from HeroMart could expect to pay. ($20 USD for the class + shipping)

http://www.aq.com/gamedesignnotes/shadowstalkeroftimeclass-6190

↓↓↓↓↓↓↓↓↓↓↓↓

How would a DC cost for the Chronomancer and the Hero's Wrap of Honor serve AQ3D? Could it work or is it a bad idea?

------------------------------------------------------------

This is when Pre-Beta launched: (Thursday, January 14, 2016)
http://www.aq3d.com/news/pre-beta-launches-early/

This is when the Kickstarter was completed: (Friday, January 1, 2016) http://www.aq3d.com/news/kickstarter-complete-happy-new-year/

Would it be a terrible idea for accounts that were created during the Kickstarter to upgrade their kickstarter package on account management? (current feature if you kickstarted $1 or more, everyone who didn't know they could kickstart a little then and upgrade hugely later..... like a time-bomb, the support blows up)

Thinking of ways to be more supportive large-scale, but it's totally alright if I really did it this time by missing them.

AQ DF MQ AQW Epic  Post #: 208
1/12/2017 16:52:50   
Prince Alteon
Member

whats up with the ridiculously low amount of items per stack for some items but others stack up to 300? it makes the game a chore to run back and forth from a dungeon to a shop for what seems like no apparent reason.

Also, is there plans to replace the terrible way of picking up items? I think it makes a lot more sense to have a button hotkeyed for picking up items.
AQ DF MQ AQW  Post #: 209
1/12/2017 21:17:57   
oishii
fish


Usually items with higher sell value have a lower stack size to balance the gold gain and prevent over-farming. Otherwise, stack size limits are often dependent on the amounts needed for the recipes in which they are used.
Post #: 210
1/13/2017 0:15:43   
Prince Alteon
Member

I wouldn't say it prevents farming, only slows it down. Also, what is "over-farming"? I would say it puts a stop to the fun and forces us to do something literally nobody wants to do by running back and forth from the killing fields (basically ending the fun prematurely). It's just a hassle.

Not to mention that this game is basically built around farming items and gold, I just don't see why they would want to slow that down.

< Message edited by Prince Alteon -- 1/13/2017 11:32:30 >
AQ DF MQ AQW  Post #: 211
1/13/2017 7:17:26   
Roaros
Member

I'll go one more step beyond that. WTHeck is with being allowed to only have ONE STACK of something? Thats pretty lame.
Post #: 212
1/13/2017 11:09:42   
oishii
fish


The "only one stack" is a limitation of the inventory system. It may change in the future, but for now that's all we can do.
Post #: 213
1/15/2017 1:05:49   
megakyle777
Member

Hey Oishii, Can I ask how the alpha Pirate class is coming along? It's just that we have heard nothing on it and since item merge and changed to cosmetic slots it made me a bit worried for it.
DF  Post #: 214
1/15/2017 14:41:49   
PhoenixN7
Member

^ Considering how much people paid for it on the KS? It would be nice to hear about.
DF AQW  Post #: 215
1/15/2017 15:21:20   
talker12
Member

Any official word on when the Frostval event ends?
I have 2 Epic Yettun Horns and about 150-200 Epic Ice Shards.
I don't have a ton of time to play AQ3D due to grad school but I really don't want to find out I wasted my time farming this event.
The randomness at the beginning was a huge pain (though I understand their reasoning), but the biggest problem is how incredibly long the Epic Frostval Dungeon takes.
Which would be fine if the Epic Yettun had a 100% drop rate.
Anyway, I may sound like I'm complaining but I absolutely love this company.
I've played the closed beta of AQ, DF, MQ, and AQ3D. I believe AQ3D has the most potential of any of their games (although DF is still my favorite).



Also, is there any expectation that the crafting items from seasonal events will "roll over".
Example: the crafting materials from Frostval 2016 could be saved and used to craft new items in Frostval 2017?

Most importantly, has there been any official word on "wars" yet?
Anyone that was a fan of AQ or DF should know exactly what I mean. It was my favorite feature of those games.
Vampires vs Werewolves; Pirates vs Ninjas; Paladins vs Necromancers, etc.
The outcomes always shaped the progression of the game which would be amazing in AQ3D. The sheer scale of these wars could be spectacular.
Plus PvP functionality could make these wars actual wars! (although tracking community progress on repeatable quests would still be great even without PvP)

Merged double post. ~Peachii

< Message edited by Peachii -- 1/24/2017 22:01:53 >
MQ  Post #: 216
1/22/2017 5:16:29   
Amethystlock
Member

Will AE do anything to the coal?
AQ DF MQ AQW Epic  Post #: 217
1/22/2017 17:21:41   
chaosup
Member

Red Moglin Ears(helmet), Don't have badge?
DF AQW  Post #: 218
1/24/2017 21:28:19   
TitanDraugen
Member

Just curious, will there be a Drakel costume/class in the future? I love their feature during Pax's story in Throne of Darkness saga in AQW. Felt a little disappointed how rushed his story was.

Anyways, I hope there would be an available costume/class for players. Feeling a little bland being human in AQ3D.
AQW  Post #: 219
1/26/2017 8:27:35   
lordmastersupreme
Member

Where's the best place to farm xp? not the bridge because i keep dying too much there. i'm just stuck in lvl 10 forever
AQ DF MQ AQW Epic  Post #: 220
1/26/2017 15:07:42   
LadyYennifer
Member

Nothing mentioned about the Alpha Pirate class? :c
AQ DF AQW  Post #: 221
1/27/2017 19:45:03   
Dark Sonic
Member
 

There is a way to see my ping? i feel i had some delay in my actions
Post #: 222
1/30/2017 23:13:47   
  Digital X

Beep Beep! ArchKnight AQ / ED


When does Frostval end?
AQ DF MQ AQW Epic  Post #: 223
1/31/2017 10:26:09   
LambO
Member

Frostval Leaves Friday

(Cysero steals the Design Notes)
Hey guys! Just wanted to let you all know that the gate to the Frost Labyrinth will be closing on Friday. This is your last chance to get the Frostval season rares until next year!

http://aq3d.com/news/ashfallimprovements/
AQ DF AQW Epic  Post #: 224
2/5/2017 15:24:22   
99th Dracopyre
Member

Can't seem play the game on iOS.
When I click a server it just freezes on the "connecting" screen.
Any ideas for a fix?

~D99
AQ DF MQ AQW  Post #: 225
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