Lord Machaar
Member
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I'm not a big fan of luck, and even here on ED, you can see that the majority of players aren't fans of it or fans of RNG. I'm alright with a little bit of RNG/luck factors thrown in any game, I mean most successful ones are, from strategy games to FPS games to cards game like Hearthstone with the cards pack you buy, or sports game like Fifa/PES with the packs you buy, you might find different players with different scores. The only difference is when you buy a "crate" if we want to use the BB language in these games, in Fifa16 for example, you buy a gold pack or silver pack (Or other packs, sometimes seasonal packs or events packs contatining special items or players) means you will spend X currency for X amount of luck, the higher you pay, the better items you get. With BB though, there are 2 luck factors, no matter what mode you play, insane or easy (difference in effort), you will end up getting the same 10 batteries, who will most probably unlock steel or reinforced crates, then in these crates, there is another luck factor that decides the mutations you get. I've already talked about this here and suggested some stuff. The only thing I forgot to mention is batteries, and how is it weird you get 10 batteries from escaping in easy mode, and 10 batteries from escaping insane mode. Let's say that's an engine limitation, at least batteries won through insane mode waves should give a better chance to find better crates and unlock better mutations.
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