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All you need to know about Master Soulweaver

 
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9/18/2016 16:50:42   
eddyydde
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All you need to know about Master Soulweaver

Table of contents
(browse using CTRL+F/Command+F)

[QA] Questions and answers
[SB] Stat builds
[CA] Class abilities
[BS] Battle strategies



[QA]
Questions and Answers
What is Master Soulweaver?
Master Soulweaver is a Tier 3 Dragon Amulet class similar to Soulweaver.

How do I obtain/train it?
You can get Master Soulweaver from Book 3 Tomix after you finish Tomix's Saga Epilogue. To train the abilities, you'll need to train the corresponding skills of the Soulweaver Armor. You can do this by collecting 3 Shards of the Spirit-Loom to unlock the Soulweaver Armor and 1 to train each skill(17 in total).

What are the pros and cons of Master Soulweaver
Master Soulweaver has very powerful defensive and offensive abilities that synergize well with each other. While these traits make Master Soulweaver good for most boss battles, its weakness is that most of its debuffs need to hit the opponent in order to work. This means that Master Soulweaver is weak against bosses with powerful protection abilities and struggles against bosses with blinds and stuns. As for regular quests, Master Soulweaver has decent turn 1 and turn 2 damage, but also very high mana costs. While most quests are easy enough, you'll run out of mana on some of the longer, maze-like quests.

What are the differences between Soulweaver and Master Soulweaver
Master Soulweaver's offensive abilities deal more damage and its defensive abilities offer more protection, but Soulweaver's defensive abilities have lower cooldowns, longer durations, and lower mana costs. In general, I would say that Master Soulweaver is better than Soulweaver, but Soulweaver still has its uses, especially if you have Baltael's Aventail.

Does Baltael's Aventail affect Master Soulweaver?
No, Baltael's Aventail does not change any of Master Soulweaver's abilities.


[SB]
Stat Build

Master Soulweaver has the some of the strongest shields and blinds in the game, in addition to having multiple stuns and being able to weaken opponents' damage by 70%. Because of this, there's no need to put points into defensive stats early on since you can just let your abilities do the defending for you. The best stats for Master Soulweaver depend on your priorities. Since it's an offensive class, you'll naturally want to max out STR/INT/DEX. While you can make some really effective builds using specific pets and high CHA, not everybody has those so I'm not gonna focus on them. Master Soulweaver has consistently high damage, but low burst, high mana costs and no abilities that restore health, so it's not really built for long, drawn-out quests. If you plan on doing long quests anyways, simply switch around the WIS and END from the build below. On the other hand, if you plan on fighting bosses with this class you'll only need enough WIS to last until the end of the fight, since you can restore mana and finish fights quickly. By later levels, max END is going to be necessary to survive more difficult boss fights. Also, since the threshold at which Banish executes enemies is dependent on your max health relative to theirs, a side benefit is that enemies can be executed sooner. While LUK isn't a bad stat on Master Soulweaver, there's always a better option.

Level 10
STR/INT/DEX: 35
WIS: 10

Level 20
STR/INT/DEX: 75
WIS: 20

Level 30
STR/INT/DEX: 115
WIS: 30

Level 40
STR/INT/DEX: 155
WIS: 40

Level 50
STR/INT/DEX: 200
WIS: 45

Level 60
STR/INT/DEX: 200
WIS: 45
END: 50

Level 70
STR/INT/DEX: 200
WIS: 45
END: 100

Level 80
STR/INT/DEX: 200
WIS: 45
END: 150

Level 90
STR/INT/DEX: 200
WIS: 45
END: 200


[CA]
Class Abilities


Reckoning
Your foes end is nigh

Effect: 14 hits of 25% damage each for a total of 350% damage.

Mana Cost: 35
Cooldown: 15
Element: As weapon
Attack Type: As weapon

This is your go-to ability for most weak enemies, since it's usable on turn 1.




Soul Seal
Seal your foes power!

Effect: 2 hits of 90% damage for 180% damage, applies -40 Boost and -25 Bonus to enemy for 4 turns.

Mana Cost: 35
Cooldown: 9
Element: As weapon
Attack Type: As weapon

Very useful for reducing your opponents damage and also reduces accuracy a little. Really good in conjunction with Soul Vacuum. The duration of the debuff is listed incorrectly on the encyclopedia.




Soul Lock
Attack and Stun for 3 rounds

Effect: 1 hit of 135% damage and stuns enemy for 3 turns.

Mana Cost: 30
Cooldown: 14
Element: As weapon
Attack Type: As weapon

Pretty standard stun. Use it when needed




Meditation
Restore mana as you center yourself.

Effect: Restores 15% of your maximum mana.

Mana Cost: 0
Cooldown: 8
Element: N/A
Attack Type: N/A

Solid mana recovery. Given the high mana costs of Master Soulweaver, this is really useful on the occasional boss battle where you will need to fight many enemies consecutively, or against bosses that can draw out fights. Use it when you want to restore mana but don't want or need to spend a mana potion.




Valor Impact
Increased chance to Crit!

Skills required: Requires cast of Soul Pierce to use

Effect: 3 hits of 80% damage for a total of 240% damage with +200 Crit.

Mana Cost: 25
Cooldown: 4
Element: As weapon
Attack Type: As weapon

Great combo ability. Deals 480% damage, but requires small amount of setup.




Soul Pierce
Accurate Attack!

Skills required: Requires a successful attack to use

Effect: 1 hit of 150% damage with 250 Bonus to Hit

Mana Cost: 20
Cooldown: 2
Element: As weapon
Attack Type: As weapon

Better than most accuracy moves, which isn't saying much, but it's a prerequisite to using Valor Impact so you will need to use it sometimes.




Soul Aegis
+200 Defense for 2 turns

Effect: +200 Parry/Dodge/Block for 2 turns.

Mana Cost: 25
Cooldown: 6
Element: N/A
Attack Type: N/A

It has an average mana cost and duration, but it makes you basically untouchable and has a pretty short cooldown, making it a core defensive tool.




Attack

Effect: 2 hits of 65% damage for a total of 130% damage.

Mana Cost: 0
Cooldown: 0
Element: Health/As weapon
Attack Type: As Weapon




Repentance
Harm your foe over time

Effect: 10 hits of 25% damage for a total of 250% damage and applies "Sorrow" DoT for 100% damage on the enemy for 4 turns.

Mana Cost: 60
Cooldown: 9
Element: As Weapon
Attack Type: As Weapon

Incredibly good DoT attack. Does a total of 650% damage with moderate cooldown. Its only problem is its enormous mana cost and the fact that the damage isn't instantaneous.




Purge
Purge all status conditions!

Effect: Removes all effects on you.

Mana Cost: 30
Cooldown: 4
Element: N/A
Attack Type: N/A

Good situational defensive move. Useful against bosses with blinds, weakens, and DoTs. But you have to be careful. It's ALL status effects, not just negative status effects. It will remove the buffs you get from SoulSynch and Soul Aegis.




Soul Banish
Banish foes soul!

Effect: 2 hits of 50% damage for a total of 100% damage. Applies 'Banished', a Magic None DoT to the value of the target's HP at the start of the turn, to the target, (Pop-up: Foe banished!), reliant on the following criteria:
  • If your foe's Max HP is greater than 5 times your Max HP, Soul Annihilation will activate if your foe has less than or equal to 5% of their Max HP.
  • If your foe's Max HP is between 3 and 5 times your Max HP, Soul Annihilation will activate if your foe has less than or equal to 10% of their Max HP.
  • If your foe's Max HP is between 2 and 3 times your Max HP, Soul Annihilation threshold is 15% enemy Max HP.
  • If your foe's Max HP is between 1 and 2 times your Max HP, Soul Annihilation will activate if your foe has less than or equal to 20% of their Max HP.
  • If your foe's Max HP is between 1/2 and 1 times your Max HP, Soul Annihilation will activate if your foe has less than or equal to 20% of their Max HP.
  • If your foe's Max HP is less than 1/2 your Max HP, Soul Annihilation threshold is 70% enemy Max HP.

If none of the above criteria are met, instead applies 'Soul Banished' (-100 Bonus) to target for 2 turns.
Mana Cost: 35
Cooldown: 4
Element: As weapon
Attack Type: As weapon

Master Soulweaver's best move. The -100 Bonus makes the opponent always miss, unless they have extra Bonus of their own. It has a short duration, but also a short cooldown which helps you stall and can act as a buffer between moves. When your opponent's health is low enough it executes them. It's always exactly what you need. But keep in mind, Annihilation works by dealing however much health your opponent had at the start of the turn as a DoT effect. This means that if your opponent is healed or has enough resistance, they can still survive. If your opponent survives the Annihilation effect, they will not be blinded. The duration of the debuff is listed incorrectly on the encyclopedia.




Soul Burst
Leave damage upon your foes soul!

Effect: 1 hit of 140-180% random damage, applies -20 All resistance debuff and 8% Mana DoT on the enemy for 4 turns.

Mana Cost: 30
Cooldown: 10
Element: As weapon
Attack Type: As weapon

The -20 All debuff is useful, the Mana DoT, not so much. Best used with the second part of SoulSynch, Reckoning, and/or Repentance.




Soul Vacuum
Pull your foes very essence away!

Effect: 2 hits of 90% damage for a total of 180% damage; applies 'Soulless' to target, stunning it for 1 turn; applies 'Essence Torn Away' (-30 Boost) to target for 4 turns.

Mana Cost: 45
Cooldown: 10
Element: As weapon
Attack Type: As weapon

A nice damage debuff and a small stun. Sometimes redundant abilities, since your opponent can't attack when stunned, its damage debuff really only lasts for three turns. Even so, some enemies have Immobility resistance, and this move is still good in conjunction with Soul Seal.




Remorse
Show your enemy their sorrow!

Effect: 1 hit of 155% damage to all enemies.

Mana Cost: 40
Cooldown: 1
Element: As weapon
Attack Type: As weapon

A good move against multiple enemies. Above average cooldown, above average damage.




SoulSynch
Meditate to charge up a powerful attack

Effect:
  • 1st use - Applies +35 boost on yourself for 99 turns.
  • 2nd use - Removes the boost and deals 3 hits of 155% damage for a total of 465% damage.

    Mana Cost: 40
    Cooldown: 2
    Element: As weapon
    Attack Type: As weapon

    Soulweaver's signature skill, it functions both as a semi-permanent boost and as a high damage move on a low cooldown. Really useful in long fights. Pretty bad in short ones.

    [BS]
    Battle Strategies

    I generally prefer to provide simple strategies for your current priority rather than trying to account for every possible battle scenario, since the focus of any battle is likely to change

    Quick Damage
    or -
    SoulSynch takes too long to set up which makes these the best options for when you just want to kill something small very quickly. Reckoning deals the most turn one damage. Even though it deals the same damage as Repent after factoring in Sorrow, once you factor in critical hits, Reckoning comes out on top since DoTs cannot crit. However, if you know you have no chance of killing an enemy in one hit, then Repent - Reckoning deals the most two turn damage, since you'd get the initial damage of both, as well as the two turns of Sorrow. The only problem with this is that it costs 95 mana.

    Multiple Enemies
    - - - Miscellaneous
    Remorse has a lower than average cooldown and deals more than the average multi-hit move making it very versatile against multiple enemies. If you can't kill any of the enemies immediately and want to avoid taking too much damage, follow up Remorse by using Soul Aegis, then use Remorseagain, and then finish off the lower health enemies with high damage moves. If you can easily kill two of them but need to watch out for one of them, Aegis - Remorse - Banish - Remorse works.

    Maximum Damage Per Turn
    - - - - - - - - - - - - - - - - - - > Restart
    The strategy for dealing the most damage is just to use SoulSynch as many times as possible. In between every other SoulSynch, use Pierce - Impact. For everything else, just do whatever deals the most damage.

    Survival
    - - - - - - - - - - - - - - - -> Restart
    With this strategy, you'll usually only be hit once, with the damage from that hit being heavily reduced. However, while powerful, it's also a very rigid strategy that mostly requires you to stick exactly to the plan or you'll end up throwing it all off. This means that there aren't many opportunities to use potions, trinkets, or any other abilities. As such, food items are extremely important to have in difficult battles.

    < Message edited by eddyydde -- 11/4/2019 15:50:06 >
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