Stonehawk
Member
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Currently, most active cores works that way: - Costs energy - Can only be used once - Can be blocked/deflected - Usually deals only 85% damage Why so many drawbacks? I think some of them should be removed. Examples: Chairman's Fury: Either do 100% damage OR remove energy costs. Spirit Thorns (blood hawk armor): It could be re-used, why was it removed? It only works for meele attacks. If it can only be used once, it should affect long-ranged too or make it re-usable again. Hatchling Rush: Either do 100% damage or remove energy costs. It already can only be used once! If we already can only choose 1 single active core for each weapon, I think they should at least have not so many drawbacks, some are really underused because of this. That's why almost everyone use the same cores: azrael's will for gun, generation or piston punch for armor... please fix those many drawbacks of weak active cores so we can consider using them!
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