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=ED= December 9th, 2016 - Gifting 2016 Continues

 
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12/9/2016 16:05:12   
nowras
Member

quote:


December 9th, 2016
Gifting 2016 Continues
Howdy EpicDuelists! We hope you're enjoying the new gifting season! Some of you have been very enthusiastic about gifting so starting Monday (as soon as the next release is live), we'll be offering a 15,000 Varium package. This will replace the 12,000 Varium package for a limited time.


Everyone who acquires this package will receive, as a bonus, an Epic Supporter achievement worth 2500 Rating Points!

"BUT NIGHTWRAITH!" you exclaim. "I've already purchased a $50 package!" I have good news for you -- we'll be awarding 3000 Varium to to all who've purchased the 12k Varium or BioBeasts packages at least since gifting began.
This new package, along with the BioBeasts package, will be available until shortly after the gifting event ends.

Enter the Maze

Our areas of focus on EpicDuel for the last few months have been primarily to improve the sustainability and longevity of the game as well and increased the enjoyment of players at all level ranges. Player counts tend to peak around December, but at certain times of day it can still be challenging to find a good match! Since acquiring new players becomes more challenging each year, we've developed a solution to this ongoing problem: AI.
In order to ensure that players can always find matches, especially while leveling to 40, NPCs will be automatically added to battles at intervals while waiting if a player cannot be found. The system will pick a level-appropriate NPC to add to the match if a player was not found in a certain amount of time. In the case of 2v2 and Juggernaut, 1 NPC will be added at a time until the match is full.


To make NPCs more competant allies, we've improved their AI so they will attempt to heal a partner in critical condition. They're not perfect, but neither are human allies. We've also worked to minimize the instances of only one player in a 2v2 having an AI partner.

While you may be apprehensive about this change, it actually enables some fresh and interesting scenarios.

NPCs level 37+ will not be added to battles, so players near/at max level should see less NPCs than lower level players. If you're a level 40, you will probably rarely encounter an NPC. This change is primarily intended to bolster the matching at low-to-mid level ranges so players will be more likely to stick with the game and eventually reach the cap!

Restock!
Tired of bugging the devs on Twitter to restock your favorite item? Angry that your favorite items are always restocked when you're asleep or in school/at work? We finally have a solution for you! Non-Seasonal Limited Rares will now automatically be restocked every few weeks if depleted. Check NPCs with limited quantity items such as Charfade to see when the next restock will happen.

Legendary Balance
This is probably the hottest balance topic right now and we're addressing it with this release. We were hearing a lot of feedback on the Legendary Rank system, namely that it provides too much power, and that 10 ranks were generally worth more than 1 regular level. With this we want to bring down the overall power given by Ranks, which should also even out the 10 ranks to 1 level ratio. We are also reducing the credit and Varium prices to make the ranks more affordable.

Juggernaut Balance
We undershot a bit with the Juggernaut matching, especially since Underdog is now a thing. We want to keep Underdog buffs in Juggernaut to balance out the difference between getting, say, two level 32s vs two level 27s. This way we can keep the difficulty of each match relatively equal while keeping the level ranges large enough to try and get matches in a reasonable time. This gives us a lot more balancing levers to pull to get Juggernaut battles in a better spot

Look for all these features and more when our next release goes live Monday (probably sometime in the mid-afternoon). Why Monday? So we have as much time as possible to test and get last-minute feedback for this major update!


Tags: Titan


Please don’t post the Design Notes if you are not prepared to format them. I'll keep this post since there's already a couple posts, but in general I delete Design Notes threads that are not formatted correctly. ~Battle Elf

< Message edited by Battle Elf -- 12/9/2016 18:30:01 >
AQW Epic  Post #: 1
12/9/2016 16:09:54   
Noobatron x3000
Member

Did tell you the rank change was coming lol

Should of listened.

I like the npc change to

Maybe people will listen in future, I'm usually right to be fair, Was so obvious this was coming, They had no choice , game wont survive with just the people playing now and most of them dont even like ranks, But no new players do so it had to change, Another step in the right direction we will see if it was enough.

< Message edited by Noobatron x3000 -- 12/9/2016 16:13:24 >
Post #: 2
12/9/2016 16:13:35   
Satafou
Member

Npcs in 2vs2, and to think i thought this game couldn't go anymore backwards.
Post #: 3
12/9/2016 16:23:48   
nowras
Member

Reducing the prices? Then compensate us who spent tons of varium and credits just to unlock these ranks.
And for the 10 ranks being stronger than 1 level, you're wrong but, I'll agree with you that the first 20 ranks are stronger and they should get nerfed. The next 40 ranks are as strong as the levels so
they must be kept the same. The last 20 ranks are much much much weaker than levels. I have proved this by numbers before and I'll repost it again here.
quote:

If you want to talk about math, then let's talk about math.
The first 20 ranks are as strong as 2 levels.
The second 40 ranks are almost the same as 4 levels but the 4 levels are a bit stronger.
The last 20 ranks are much much much weaker than 2 levels.

I have told you many times that rank 49 is the strongest rank ever and I explained why to you many times so, there's no need to explain it to you again.
When I'm talking about high ranked players I'm specifically talking about rank 80 players.
The first 20 ranks can be used for maxing out Def and Resis.
So, you get 60 def/resis points in total. In 2 levels you get 8 stats and an average of 4 stats from your weapons and 8 defense/resistance from your armor. This means you get a total of 12 stats.
12 stats can give you an average of 36 defense and or resistance. This means you get a total of 44 defense/resistance if your dimishing returns are medium. 44 defense/resistance with 2 skill
points make levels exactly the same as ranks in the first 20 ranks not to mention that stats increase the luck chance/first turn chance and the damage of skills of course which would make
levels stronger.

In the next 40 ranks, you can max out your gun, primary, bot and aux.
You get a total of 150 damage points separated and you sometimes don't even use them due to your build unlike stats that can be spent anywhere to benefit the build you're currently using.
2.1 x 4 + 4 x 4 = 24.4 stats. You also get 4 x 4 defense points from your armor which means you get 16 extra defense points.
If we convert the 16 defense points to stats, we get 16/3= 5.333 stats. 5.333+24.4=29.733 = approximately 30 stats.
So you get a total of 30 stats that can be used freely anywhere you want and support the build you want to use and buffing your luck/first turn by a lot along with the damage of ALL
your skills with 4 skill points making 4 levels way better than the second 40 ranks. (Not to mention that skill damage and your health and energy go up when you level up slightly).

The last 20 ranks are absolutely nothing. They only give you 10 energy points (or 30 maximum if you use all cores) and 20 health points for field medic while you get 10 stats and 8 def/resis along with 2 skills that can be used in field to give you 50 health instead of 20. Sure the cost will increase, but your energy and maximum health also increase when you level up and you still have 10 stats that can be used in energy and you will still have a lot of stats left to use making the last 20 ranks a joke compared to two levels.


< Message edited by nowras -- 12/9/2016 16:52:52 >
AQW Epic  Post #: 4
12/9/2016 16:25:56   
Noobatron x3000
Member

I think the npcs in 2v2 is the best thing theyve come up with because of how broken ranks were, Often in the day it would take 30 minutes plus to start a 2v2 match in many ranges, Trust me this isnt a bad thing.

They've done the maths they know that isnt true nowras, And they can see their server numbers, They've also listened to the no doubt thousands flooding the twitter and facebook feeds , not you and shadowbane , mat1000 and celebrity status 4 of the like 20 people out of 20,000 who thought ranks werent broken lol.....

I told you so , Couldnt help it loooooooooooool, Just glad i got proved right so fast ...

They wont reverse the rank change , You can try fact is their not going to cater to the 100-200 high ranked players and break the game just to piss off every other player (thousands) Isn't going to happen this won't be reversed now, I'm so glad ED finnally has a chance of recovering, I won

I'm going to avoid this thread now though , Because i can see the hate thats going to come from 2 people who actually have to use skill to win now and not just seal club.

< Message edited by Noobatron x3000 -- 12/9/2016 16:34:10 >
Post #: 5
12/9/2016 16:36:27   
nowras
Member

Did I say ranks weren't broken mr. Noobatron? I'm not against the nerf. I'm against them saying that 1 level is weaker than 10 ranks while it's vice versa. They of course didn't do the math but listened
to the majority. Listening to the majority even if they are wrong is something dumb. Another thing is the Legendary bosses. They now need to buff the NPC ranks so that they can compensate the gone
stats against these NPCs.



< Message edited by nowras -- 12/10/2016 9:10:51 >
AQW Epic  Post #: 6
12/9/2016 16:37:43   
One Winged Angel1357
Member


You guys did read the part that the NPC system is primarily aimed at fixing player density at low levels in 2v2 with prioritizing finding real players when at the cap.

I can only assume the simple version of that is the timer for adding NPCs at the cap is longer than at lower levels to give the system more time to pull players together

The message of late is fairly consistent of they are trying to condense the players into the cap match making ranges and they are implementing systems and changes to make it easier to get through what is basically a tutorial that pays for you to be fully kitted out.

Question to a tester can we have the new exp curve added to the wiki?

< Message edited by One Winged Angel1357 -- 12/9/2016 16:40:57 >
AQ DF AQW Epic  Post #: 7
12/9/2016 16:42:17   
shadow.bane
Member

quote:

Legendary Balance

This is probably the hottest balance topic right now and we're addressing it with this release. We were hearing a lot of feedback on the Legendary Rank system, namely that it provides too much power, and that 10 ranks were generally worth more than 1 regular level. With this we want to bring down the overall power given by Ranks, which should also even out the 10 ranks to 1 level ratio. We are also reducing the credit and Varium prices to make the ranks more affordable.


The only thing that will be done to rank is making it in the following equation : each 10 ranks equal to 1 level (so a slight nerf will happen) i doubt it will be that much of a thing.
And reducing the price to unknown number now lets say 10000 credits maybe all who spent 15000 credits on rank should be compensated or something.

Off Topic : Can't wait for this update now.

_____________________________

Bane Hallow The Last Shadow Fiend.
AQW Epic  Post #: 8
12/9/2016 16:43:40   
Noobatron x3000
Member

I know a ranked 40 shouldnt be facing anyone below 40 so the only thing relevant is skill points.

30 primary damage is worth atleast 10 stat points, IF you pass diminishing returns which alot of strength builds do the 10 ranks can be worth 30 stat points...... all those builds with 600+ primary damage - So yeah near enough 7 levels on 10 ranks , It stacks up more and more its not difficult to get 20 E levels with ranks for an experienced player, They are broken as hell and underdog giving 1 level per ten ranks was a joke.... not even close to bridging the gap.....even if you factor in the fact it takes 20 ranks to buff resistance and robot , thats still a potential for 5-15 stat points depending on dimishing returns , again worth way WAY more then 1 level.... It wouldnt take a dev long to see how a high ranked player (rank 60) Could easily get 20 e levels, while the underdog got 6 levels essentially putting a level 60 against a 56, The system was broken....

And it scales down across all rank ranges.... #The system was completely broken and this fix was always coming because a kindergarten maths graduate could see how broken the rank system was nevermind a game developer.

Ranks should lose 1-2 of their effectiveness so 10-20 less primary damage, Wont lose any less then 10 and i can live with that 33% reduction in power.Ideally 2 though

Gifting was what we needed proved how much the majority hated ranks , the servers recovered for 2 days then shot straight back down when people realised ranks were still broken, I think this will be a bigger fix judging by what they saw from returning players reaction to ranks , They all left again and didnt bother gifting.


< Message edited by Noobatron x3000 -- 12/9/2016 16:47:45 >
Post #: 9
12/9/2016 16:49:16   
nowras
Member

So, you say if 80 ranks were replaced by 8 levels it would be better for level 40 players or level 38 if they fight a level 48 player? The answer to that question will tell you what's better.
And I'm now ready to replace all of my 80 ranks with 8 levels with 0 regrets.

You forgot about the skill damage and luck Mr. Noob. Also, you forgot about the extra points and the extra stats you get from your weapons when you level up.
Combine all that and you will see that 1 level is stronger.

< Message edited by nowras -- 12/9/2016 16:51:50 >
AQW Epic  Post #: 10
12/9/2016 16:58:28   
Noobatron x3000
Member

Except you keep using that logic but its flawed as hell

Because mr Nowras a level 40 should never face anyone who isnt 40..... So equipment upgrades shouldnt come into it.....

Or its broken to begin with,

The maths should be underdog vs ranks , and ranks are far far stronger.......

levelk 1 underdog at best will get me 3 primary damage, 3 aux damage , 6 def and res, 10 ranks will get me a GUARENTEED 30 primary damage or wherever i put them , Underdog is affected by diminishing returns meaning if i pass that thresh hold the 1 stat point from underdog will ONLY get me 1 primary damage, Ranks dont have that problem, RANKS are worth far far FAR more then one level, And FAR more powerful then 1 level of underdog.... To argue otherwise is to argue you dont understand epicduel at all...

I think a buff to credits at lower levels isn't a unreasonable step forward though, Since we level faster now.... Dont want underequipped people hitting 40....wont end well for retention levels and i can see it happening.

Underdog affects skill damage a laughably low ammount isnt worth mentioning , Again your missing my point their are no levels after 40 so no equipment improvements, and if your facing a level 38 their equipment is inferior to yours anyway, BUT you shouldnt be facing them to begin with so that point is completely irrelevant

All that matters is balance between underdog and legend ranks as you should not be facing anyone before 40, As if you are the fight was already unbalanced to begin with.... In the 40s favor

And currently ranks are FAR stronger then underdog for above outlined reasons, Please try to respond with some facts. The devs know your wrong why the last THREE updates have all been nerfs to ranks supporting my opinion over yours.... Enough said really....

< Message edited by Noobatron x3000 -- 12/9/2016 17:09:00 >
Post #: 11
12/9/2016 18:15:09   
  Exploding Penguin
Moderator


For clarity, the current plan is to make the actual stats/bonuses given per rank massively reduced, probably by half to more than half on estimate.
Epic  Post #: 12
12/9/2016 18:27:44   
Noobatron x3000
Member

^ I think that sounds reasonable , Halve + seems about right 33% seemed like it would be acceptable just about but probably would leave the rankers with to much of a advantage and we need people to stay playing.

Worst case scenario we might lose nowras and shadowbane and 4 or 5 other high rankers but should gain a couple of hundred players atleast in a month or 2.... Arent enough seal clubbers, I mean high rankers to worry about. I mean not enough that dont actually want the change even quite a few rank 40+es have said they need changing.

< Message edited by Noobatron x3000 -- 12/9/2016 18:29:31 >
Post #: 13
12/9/2016 18:35:54   
  Battle Elf
has ten 1v1 wins


Wow that Dr. Elf guy looks like a pretty formidable opponent.

quote:

Question to a tester can we have the new exp curve added to the wiki?

Once it's finalized I'll look into updating the Wiki.

quote:

I can only assume the simple version of that is the timer for adding NPCs at the cap is longer than at lower levels to give the system more time to pull players together
There will be no level 40 NPCs added to the pool, we're currently capping fight-able NPCs at couple levels under the max.

Lastly, I've seen an increase in flaming between users recently. Users that repeatedly and intentionally break the AE Forum Rules will be banned.

< Message edited by Battle Elf -- 12/9/2016 18:36:28 >
AQW Epic  Post #: 14
12/9/2016 18:57:55   
One Winged Angel1357
Member


Awesome thanks BE. I was hoping I wouldn't have to create a new character just to grab all the new numbers
AQ DF AQW Epic  Post #: 15
12/9/2016 20:01:52   
Noobatron x3000
Member

Seriously though dont worry about the NPCS i think the point is the l35 range where everyone quits, takes 30 mins plus sometimes to get a 2v2 match, think thats the only place you will see mass npcs mid 20s- mid 30s
Post #: 16
12/9/2016 20:51:42   
.Lord Ginger.
Member

I hope the "and more" part involves core swapping, better class balance and buffed class specific weapons that many people suggested.
AQW Epic  Post #: 17
12/9/2016 21:16:44   
.Lord Ginger.
Member

And if they want to bring down the 10 ranks to level ratio to about a 1:1 ratio, then just remove ranks and underdog.
AQW Epic  Post #: 18
12/9/2016 21:29:23   
Noobatron x3000
Member

One thing i would do though , Or i think you're missing a trick on retaining your players, i would put any under 40 in 1v1 against a npc before i made them face endless 40s, same for 2v2, I think this would make those levels less well tragic, And retain more players...
Post #: 19
12/9/2016 21:59:14   
Silver Sky Magician
Member


Pleasantly surprised! I thought that last week's update was the only one we'd have for the year, but it looks like ED may be getting its legs back again. Hopefully this continues in 2017.
Post #: 20
12/9/2016 22:21:31   
One Winged Angel1357
Member


Or you know don't remove underdog because it addresses a very long standing issue with this game and frankly every game that has a system where playing longer means you are more powerful for no other reason than you have played longer.
AQ DF AQW Epic  Post #: 21
12/9/2016 23:31:54   
Dual Thrusters
Member

@Battle Elf

"You got this"
MQ AQW Epic  Post #: 22
12/9/2016 23:33:23   
.Lord Ginger.
Member

@OWA, then why don't we just make everyone level 40?
AQW Epic  Post #: 23
12/9/2016 23:56:22   
Noobatron x3000
Member

TBH I'm not against removing ranks and underdog in all honesty

But if ranks keep their pvp advantage even if its only 1 primary damage per stat point underdog stays

That said beneath l40 underdog should remain regardless for obvious reasons.

10 ranks stat wise were always worth 10- 30 stat points with diminishing returns - 2.5-7.5 levels equating 10 ranks to one underdog level was always ummm misguided.....

Ranks were always worth far more.....

The gear argument doesnt work since all 40s are on maxed gear and skill points

You can only determine legend ranks balance against ranks

Now what are 10 ranks worth ? 10-30 stat points , Are they effected by diminishing returns ? no

Whats level one underdog worth? 4 stat points - is it effected by diminishing returns yes- so i might get 4 extra damage on my builds nuke and a extra 2-6 def/res a extra 1-3 aux damage and primary damage lmfao - while the ranks 10s damage is stacking up 30 every turn

How anyone can argue thats not broken is beyond me.....

I mean you can make a hard tank dex bh now as a high ranked player and get 60 points worth of stats in your def and res...... vs the 8 stats the underdog will give you lol i wonder whose winning that lol the rank one dex bh 40 or the turbocharged rank 21 dex bh.

Pretty obvious....

< Message edited by Noobatron x3000 -- 12/10/2016 0:05:35 >
Post #: 24
12/10/2016 0:09:16   
One Winged Angel1357
Member


@Lord ginger no the real question is why not remove levels all together in favor of skill ranking. It was brought up a few times in the massive balance thread
AQ DF AQW Epic  Post #: 25
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