Technically, they go as high as 120% due to C. Unlocked's Drakath trigger.
I was fretting over how to add the 120% somewhere in the guide, and then I just forgot to add it. My bad. :p
The wording on the second sentence is also a bit strange, would probably be better as "They can be passive from equipment, or active from a timed boost"
Probably want to mention that racial and universal boosts stack. The biggest factor being with AFDL, as there are four pieces of equipment (two helms, a cape, and the armour) that can be used and stacked with racial weapons. Likewise, the 15% weapons of which there are a lot can stack with other equipment.
explain how the stacking works to show that you can get 100% boost from four pieces of 25% items, for example.
Firstly, this section doesn't seem all that necessary. The entire point of the guide is to answer this question. However, if you'd like to keep it, I'd recommend changing the answer to something like "If you have a specific question, you can ask in the AQWorlds Q&A (link to the Q&A) or the AQWorlds Farming Discussion thread in the AQWorlds General Discussion (linked to GD)". Regardless, the link in the current answer doesn't do anything but go to the Wiki page of tags, as there is nothing under the list of pages tagged with boost that the link goes to.
Currently Available Items that Will Go Rare may be a nice idea, but it's going to be a huge pain to keep it current. I won't make you remove it, but you may want to reconsider having it for your own sake. It does add to the guide in some useful ways, but it's not so necessary that the guide suffers without it
I'm going to remove it, not because it's a pain to update, but mainly because sometimes there's no way to tell what items are going rare. It's not obvious whether some events/shops are temporary or not (e.g. Crownsreach merge shop), so when content with boosts items unexpectedly go rare, I don't want to have misled anyone.
Grimblight of Destiny probably doesn't need the 0% mentioned
I needed some way to say it boosts 'All Monsters damage except Undead' (the only item with a boost like this). But I think writing "15% except Undead" might be fine.
What makes the Elemental Orbs annoying, useless, and spammy? There is very little reason they need to be in their own section rather than in the regular lists. If you truly feel they need to be in their own section, then perhaps elaborate on it, in that their primary usage is for obtaining the class, rather than for the boosts. But again, they'd really be better off just included in the main lists
I don't like it because 24 orbs x 3 boosts on each = 72 different entries across the list in every Cape section, and I absolutely will not do that because it detracts from the practicality/usefulness of the guide.
But now that I think about it, I can add it to the main lists as 1 entry under each different type of boost, labelled as "Elemental Orb Cape". (similar to "Any +3 Chaos Lord Weapon" and "Any Naval Top Hat", but not with an "Any", since all the Elemental Orbs have different boosts).
The linked Daily Login Rewards system is not the one in place, so you should remove it. The current system is that even 5 consecutive days of logging in gets you one 20 minute boost for each of the four earnables. I don't think there's a convenient link to use for explaining that, so you'll just have to do it yourself
Thank you for this. There was nothing explaining it, so I could only leave in what the previous guide said, and hope it was still true.
We understand the logic of the Recommended Boost Items section, but it just feels off not having in there the best items. Perhaps the best thing to do is separate this into two sections, one of which includes difficult to obtain items for things like AFDL, BLoD, SDKA, AoA, and NSoD, and then the other being what the majority is now (for things that are easier to obtain but may not necessarily be the absolute best)
The original plan was to have a Not-Recommended Boost Items section as well, but I would need to give enough information so people know if the item is just impossible for them (e.g. not enough time for NSoD, no Nulgath Resource Pets, specific farm is not enjoyable to them), or if the item is humanly possible to obtain for their character. And I would do this by linking to the guide for obtaining that item, but like you say, most of them don't have a guide.
That's what I thought at the time, but including a little description on each item isn't the end of the world, so long as I can keep it humanly practical, which will help keep it shorter (e.g. farming NSoD without SDKA is impossible, farming AFDL without resource pets is impossible, etc). Not exactly impossible, but more in the sense of "so much more difficult that it should never be done, ever" This section would just be each item along with the description, and not sorted into lists under "Experience", "Damage", etc.
In the section of Boosts by Damage/Reward Type, find a way to make it a little more clear when you transition from the earnables to the damages, or just separate them entirely into a section by Damage Type and a section by Reward type
if someone is just coming in for a quick glance, it makes it a hard to keep track of everything and they'd likely have to continually return to the key to figure out what everything means.
much of the boost type stuff can probably be reworked. The easiest way would be, as noted above, to only mention the boost amount for the particular section it's being listed under, which removes the need to colour-code the boost.
I think they still need to be colour-coded, because the Restricted Items section isn't sorted by type of boost, so all the boosts of each item still needs to be listed there. But for the rest of the guide, not sure if I agree. I don't think it makes it any harder to keep track of, because you can always look at the first number only, in descending order (e.g. under Reputation, the boost amount for an item's reputation is always listed as the first number, etc). I think once a reader understands that, the only difficulty then is that some names are long or short, which means you sometimes have to skim around to find the boost number.
some of the colours need to be re-evaluated. Gold needs to be a darker colour. You don't want to sacrifice readability for something cutesy like making the colour for Gold boosts gold. You can have it be something similar, like orange, but the current colour is hard to read. Reputation, likewise, is hard to read, with the light grey on a light grey forum background. However, this may benefit from being changed to green so it matches the in-game colour a little better. The other two earnables could also be changed to match in-game colours better, so you'd have: Rep is green, CP is red, Exp is dark purple, and Gold is orange. The light blue for the Undead boost is also hard to read, and could benefit from being a darker shade or different colour.
Agreed, except maybe for rep, unless I use different shades of green for Experience and Rep. But I can experiment with this a bit, since it's easy to change all the colour at once with a script or command (e.g. swapping text 00FF00 -> FF0033)
- The Table of Contents is missing a few sections that are currently in the guide (the restricted items and the elemental orbs)
- Say "Class Points" instead of just "Class". A rather small thing, but they are technically Class Points
- Shadow Chaorrupter is spelled wrong (it ends in "or" rather than "er")
- In the Special Events area it should be $5, not 5$