Appearance: A silhouette of a drum and a drumstick.
Stats: An misc. item that gives a boost to both the player's accuracy and damage(halved for spells, slightly increased for Magic weapons), but only in war zones. In addition, it also unlocks music in the same way as the other muses. ( music example idea). The key features of the music would be a timpani rhythm, a short horn melody with a few variations, and a lighter element such as bells or xylophone.
Description: Activating this special item unlocks music for you to war by! It will also boost your damage and accuracy in a war.
LOCATION: Today's Event
IN AUGUST, the player finds Robina in a good mood. She offers to take the player on a short jaunt through Greenguard Forest, even letting them keep the gold from the monsters. After a few battles, the player asks what has her so jolly. Robina responds that she managed to find a really good deal on Frostval decorations, so she won't have to spend time hunting for them through the snow and cold when she could be celebrating. The player says her archery tricks are always a hit with everyone in town, and the quest ends happily.
IN SEPTEMBER, the player finds Valencia in a good mood. They ask what's up, and she says she got a really good deal on a bulk shipment of a weapon that's projected to be popular around the time of Frostval, the Super Mega Ultra Death Blade. She gives it to the player for testing, and they fight a few random battles with it as a temporary weapon. Afterwards, she asks the player what they thought. If the player picks "It was amazing!", Valencia offers it to them at a gold cost, bringing up the rewards shop where the player can purchase it. If the player picks "It wasn't that great", Valencia says they can buy it at its discount price of one billion Z-tokens. The player says they'll think about it, and Valencia winks and lets the player keep the temporary version to use, ending the quest.
IN OCTOBER, the player is in Frostvale, having been tasked with hunting a Two-Bear to make a rug for Yulgar's Inn. After a few battles and finding the Two-Bear, they decided to visit with the moglins of the village. They all seem peaceful, and the player notes the village is quiet. The player asks Chily what's going on, and he says that moglins from the Greenguard forest have been working on making presents. The player is surprised, but Chilly assures them that everyone will still get their Frostval gifts and that they don't need to worry. He offers them a Frostvale ushanka, which is a temporary helm, and the quest ends peacefully with the player heading back to Battleon.
IN EARLY NOVEMBER, the player is questing through Greengaurd Forest to find rare herbs for Lucretia. After a few battles and finding the herbs, they stumble on a small village. They call out, and are greeted by a few tired-looking moglins. The player asks them about it, and one says that they'd been working constantly on making Frostval gifts, but they just weren't as fast as the Frostvale moglins. Another moglin says that a village of moglins in the western desert has taken over making the gifts, and that most of them are a little sad because they miss working on the gifts even though it was tiring. The player says that Frostval will be coming before too long, and that everything will be okay then, and the quest ends with the player taking the herbs back to Lucretia.
FIRST WEEK OF DECEMBER, snow is on the ground, and the Frostval decorations are up. In Battleon Robina is doing archery tricks for the young children, and some of them are having a snowball fight. There's a dance party in Yulgar's Inn, and for some reason Zorbak is there sharing a drink with Artix. The player notes that everyone seems happy, but that something about this Frostval just feels different. Just as the player is about to leave, Chilly bumps into them and says it's an emergency, ending the quest.
SECOND WEEK OF DECEMBER: Chilly hands the player a letter, and they read it: "Dear Frostvale cousins, things have been pretty rough over here. We've been working on the presents as hard as we can, but the boss says we haven't been making enough of them to keep up with demand. Before, the presents would have only been on time, or maybe a day or six late, but now... production's been moved to the western coast, and it'll take FOREVER for the presents to get there. I asked about you guys and our Greenguard cousins helping, but the boss said no. I'm sorry." The player decides they need to have a word with whomever is the moglins' boss, and after getting a map from Valencia, they head out West.
They fight several battles against desert monsters, and afterwards they arrive at the moglin village. The moglins are still distraught, and tell the player all the equipment and presents have already been taken. The player asks who their boss is, and the moglins say they don't know his name, but he was wearing a suit and a tall hat. The player thinks that sound familiar and tells the moglins they'll do whatever it takes to bring Frostval back home, and asks what they can do to help. One of the moglins knows the way to their western cousins' village, and gives the player a temporary shield to help on the way there. The player and desert moglin set off, fighting several more desert battles, finding traces of the caravan as they go.
Finally arriving at the work camp, the player and their moglin guide(Dezzy) wait outside. They see sad moglins making toys under tents, and then they spy the Crooked Merchant off in another tent counting money. They rush over to confront him, and he is surprised the player found him. The player declares they're taking Frostval back, and the Crooked Merchant laughs. He says he's grown even richer than before by killing Frostval, and that the player is too late to get the presents back on time even if they did stop him. The player says they're about to get started on that, but Ninja Lawyer Assassins swoop in to defend the Crooked Merchant, starting battles with them. Afterwards, the Crooked Merchant makes his getaway, and the player prepares for war.
THIRD WEEK OF DECEMBER: A war to defeat the Crooked Merchant and round up all the presents. Ninja Lawyer Assassins, Frogzard Knights, paladins, drakel, and Sine Qua Non feature prominently in the monster pool, but there might also be monsters from the surrounding area and those lollipop wielding moglins in the pool, too. The Guardian mission is to sneak behind enemy lines into the warehouse and liberate presents. The first few mid-war cutscenes are the player fighting their way through to the Crooked Merchant, only for him to slip away at the last moment- first on the battlefield, then in the warehouse, then in his office. In the last cutscene, almost all of the presents have been rounded up. The player is amazed- they've never seen so many presents before. They wonder how they would be able to get them back to the other coast even close to on time, and one of the local moglins tells of the dagden, a fearsome beast with a tireless speed. The player rounds up as many of them as they can, battling them before a Charisma stat roll to see if they've tamed them. After passing the roll, the dagden have an option to be available as a temporary armor. The boss battle is the Crooked Merchant, who summons Ninja Lawyer Assassins to fight for him; he also uses a magiscience ray gun that gives the player a penalty to saves against hostile statuses on their turn. After the battle the Crooked Merchant appears soundly beaten, his hat scuffed up and crooked. He offers the player a position as his bodyguard, which would have marvelous pay and also allow them to be in the room for the most private of The Council's rituals and business meetings. The player refuses, and the Crooked Merchant vows to spend his recovery time planning, and that the player will see him again. The player and all the moglins load up on their dagden mounts, and the last scene is of them racing across the landscape.
FOURTH WEEK OF DECEMBER: The Giftboxen Delivery War, which proceeds as normal. After reaching 100%, the player sees the Crooked Merchant climbing out of a sack of toys. They catch him before he runs off, and he offers the player an increasingly large sum of money if they let him go. The player can accept any of the offers, at which point the Crooked Merchant says the payment will be coming soon and scampers away. If the player refuses the last offer they begin a battle with the Crooked Merchant. Afterwards, he reminds the player that he won't forget this, and that it is far from over, and exits on a previously hidden magiscience jetpack. Chilly, Robina, and the other NPC's the player helped during the Frostval quests thank them for bringing Frostval home, and the player responds with as close to "True friends have no price, for there is none to pay" as AE can get. If the player didn't take any of the bribes, the "Priceless Friend" title is available in the rewards shop. (Rewards Notes: The general idea is for the rewards to be master crafted version of items the player heard of or encountered during the quests, with the descriptions being notes directed to the player)
Appearance: A ushanka made of hide, the fur on the inside. Around the edges on the outside is carved a pattern of intertwining vines. On a blue yarn cord is a white pom-pom of fur. ( appearance idea
Stats: An SP cost Helm misc. item that gives the player Ice resistance and increases all their damage(halved for spells, slightly increased for Magic skills/attacks). It has a master craft bonus of an efficient SP cost skill that increases the damage boost for a few turns.
Description: "Dear <player name>, when I was little I remember how my grandmother always said you needed a good hat when you're out in the cold. I made this one just for you, to help protect against chilly temperatures and keep you strong. ~Chilly"
Appearance: A snarling ramleon head about half the player's height, with the mane visible around the edges. ( appearance idea)
Stats: An Energy shield that focuses on its resistances, with Earth and Wind secondary resistances. Magic is its lowest defense, with Melee and Ranged being equal. The shield has a master craft effect of the player taking less damage if they have a pet out, with a further decrease in damage taken if they have a pet and also a guest out.
Description: "Hiya <player name>! I was really inspired by your Frostval spirit, so I put all the Frostval magic I could into this shield. It'll make you as tough as a Ramleon, and even tougher when you're sticking together with your friends. ~Dezzy"
Appearance: A golden liquid inside a corked green glass bottle that has crossed swords over two feathers etched into it. ( appearance idea)
Stats: A misc. skill item. By clicking on it, the player can spend some SP to increase all of their stats for a few turns. The stat bonus doesn't stack, but will refresh the duration. The potion has a master-craft effect of a bonus to the stat increase.
Description: "<player name>, I finally finished that potion I had you gathering herbs for. It is an elixir that increases all of your attributes to an amazing degree. I thought you should have the first bottle before it went on sale. ~Lucretia"
Super Mega Ultra Death Blade
Appearance: A double-edged broadsword. On the flat of the blade are inscribed several runes. The cross guard is golden and straight; in the middle is a house-shaped pentagon with a green gem mounted on it. Just above the guard are two bladed section that have a rune etched into them. The grip is of a dark leather, and the pommel and ends of the cross guard are of a sort of fish-tail shape with a rune carved on them. ( appearance idea)
Stats: A Melee(or Magic) Earth sword with standard damage and accuracy leans and no special attack. It has a master craft effect of player attacks' Lucky Strikes dealing Death element damage. Instead of a damage bonus for no special attack, it has a slightly increased chance of Lucky Strikes.
Description: "Thanks for saving Frostval again, <player name>. (How many times is that now?) As a special gift(no strings attached, I promise) I got you the deluxe version of the Super Mega Ultra Death Blade at a 99.99% discount- it's one of the deadliest weapons I've ever seen. ~Valencia"
Appearance: The mount is a somewhat canine quadruped beast, with long and muscular limbs; it has long claws and canines and a tail. Its fur is a dark brown with white patches. It wears bracers on its front legs and a breastplate. The rider armor is of a sandy brown hooded jacket with pale green trim(hood is removable) tucked into a wide sash of dark brown cloth; there is a pauldron of woven leather on the near shoulder, which is held on by a pale green sash. The pants are very loose(Hammer pants) and the same pale green as the jacket's trim, and tucked into brown boots with toes that curl back towards the instep. The saddle is made of hide and has a pommel and a small saddlebag on the near side. ( appearance idea)
Stats: A Fully Offensive Earth armor with three hits, with a focus on its defenses- Ranged is highest, Melee is second, and Magic is lowest. Its secondary resistances are Water and Wind. It has a free toggle skill with two options: Reckless Tactics, which will cause the player to both take and deal more damage; and Evasive Tactics, which gives the monster's attacks an inaccurate BtH lean. If possible, armor has a master craft effect of increased damage when Reckless Tactics is toggled, and reduced monster BtH when Evasive Tactics is toggled; if not, the master craft effect is used on fitting the toggle skill into the armor.
Description: It appears this fearsome predator has remained loyal to you after riding it across the continent! It is highly intelligent and agile, able to respond to your commands quickly.
Appearance: A moglin with rusty reddish-brown fur that's a little longer and fuzzier than most moglins'. They wear simple golden bangles, and have one green eye and one blue eye. ( appearance idea). The attack is a brief sandy wind blowing across the screen.
Stats: A Fire pet that deals no damage, instead reducing the Fire damage the player takes. Dezzy has a master craft effect of the player being able to click on them and switch the damage reduction to be against Earth element.
Description: Ya know what, <player name>? After seeing your Frostval spirit, I'd like to stick around, if you wouldn't mind. I'm good with my tribe's magic, so I can protect you against the heat and sand if you need me.
Location: Frostval Delivery War rewards shop.
Stats: A title.
Description: Your loyalty can't be bought!
< Message edited by Uskius -- 7/5/2017 18:49:03 >