Woisos the Plaguebringer
Appearance: A very large dragon that is a pale/faded sickly green. Its head is like a Fire dragon, but without the flames and "ears"; its forearms and shins have large scales, and it has thick and heavy claws. Its wings are bat-like and tattered, and its tail and back have spikes descending down them. Its breath attack is a large noxious green cloud rolling out and blanketing the screen.
Stats: An Earth tank monster with a heavy focus on its resistances(including Void and Harm). Upon entering battle, Woisos automatically raises the player's Heal resistance for the rest of the fight(i.e., from -100% to -75%) and prevent the player from using potions. Its regular attacks attempt to inflict Disease on the player. Its SP breath attack skill attempts to inflict a new kind of Poison on the player: instead of dealing damage over a set number of turns, the poison would be inflicted once, and slowly increase in power every turn, lasting until the player saved against it; also, if the player is inflicted with this poison, their Heal resistance would be raised for the rest of the battle. Woisos would also spend some MP every turn to attempt to inflict Fragile on the player for a couple turn, and while the player is poisoned Woisos regains some MP each turn. Woisos has its stats in END, INT, and STR, and some in CHA if its stats didn't go over 200.
Description: An infamous destroyer of kingdoms, this ancient dragon has turned its attention to Battleon! Its breath contains the most vile plagues, capable of striking down the hardiest crops and warriors.
Appearance: For the most part they are similar to their normal elemental counterparts, but with a few key differences. River Dragons have an Earth Dragon's body(are wingless), but with blue-green kelp instead of horns on its body, and with antler horns similar to an Eastern dragon, and a Fire dragon's head shape. Inferno Dragons have a Darkness Dragon's head shape, but still have a Fire Dragon's flame "hair", which runs down along their neck and spine and tail; they have glowing red-orange/yellow veins showing beneath their skin. Cloud Dragons have a Darkness Dragon's head shape(but without horns) and body, though they are more slender and elongated, still retaining a Wind Dragon's feathery wings; their hide is a softer and much lighter gray, more like a cloud without rain than a storm cloud. Polar Dragons still have an Ice Dragon's head shape, but instead of spires/twists on their body they have transparent icy blue crystals. Mountain Dragons still have an Earth Dragon's head shape, but they no longer have horns, and also have bat-like wings; their hide is a slightly darker shade of brown, with lighter pebbles and rocks scattered over it. Storm Dragons have an Earth Dragon's head with an Energy dragon's horns, and their hide is a very dark and stormy grey, over which bright golden yellow lightning forks like veins; they have billowing cloud "hair" that sparks with lightning, much like how Fire Dragons have flame "hair". Sun Dragons have the overall profile of Water Dragons, though their paddles/wings are more feathery their hide is a bright pale gold, with diamonds/clear crystals distributed over it; it would have horns/ridges along its midsection that are a golden brown, and it would have a head shape closer to a wyvern's than a traditional dragon's. Abyss Dragons appear much like Darkness Dragons, thought they have an earth dragon's horns; their skull is like uncovered bone, and they have bones sticking up through their hide on their other limbs, forming a sort of external skeleton. Another general trait of the evolved dragons is that they're a little more scaley and in general slightly larger than their traditional cousins.
Stats: They are still strong monsters, but are instead experience leaning ones, and have a couple effects specific to that dragon. Inferno dragons are Fire element, and are glass cannons- they deal some Fire damage to the player automatically each turn(due to the dragon's extreme heat), and their breath attack increases this automatic damage for a few turns, and tries to inflict the player with a Burn(similar to Woisos' Poison, inflicting once and dealing increasing Fire damage until the player saves). River Dragons are high HP tank Water monsters, who gain a permanent status called Damp that reduces all Fire damage dealt in the battle; their breath attack increases the strength of Damp for a few turns and attempts to give the player the Drowning status, a renamed Panic that also causes the player to take a bit of Water damage if they fail to save against it. Cloud Dragons are a low resistances type Wind tank that automatically inflicts the Thin Air status(renamed Fragile) on the player for the whole battle; their breath attack increases Thin Air's strength for a few turns and attempts to inflict the Buffeted status on the player. Polar Dragons are Ice type Glass Cannon monsters, who automatically deal a little ice damage to the player each turn(due to the dragon's severe cold); their breath attack increases the strength of the automatic damage for a few turns, and attempts to inflict Numb on the player for the same duration. Mountain Dragons are Earth monsters who automatically inflict Offbalanced on the player(the dragon's steps cause tremors in the earth), and whose breath attacks increase the strength of Offbalanced for a few turns and attempt to inflict the player with Aftershock. Storm Dragons are Energy monsters who have an Energy element Backlash(a strong static shock) for the whole battle, and whose breath attacks strengthens their Backlash for a few turns, and attempts to Daze the player for a few turns. Sun Dragons are Light monsters that automatically inflict a Blind on the player for the whole battle(due to their harsh brightness), and their breath attack increases the strength of the Blind and gives them a Darkness Element Shield(their light washes away the shadows) for a few turns. Abyss Dragons are Darkness monsters that automatically inflict Afraid on the player for the whole battle, and their breath attack increases the chance of the player not acting for a few turns and attempts to inflict The Cold.
The next major trait of the "evolved" dragons is that their damage ignores the player's resistances, and instead is calculated based on one of the player's stats(whichever's higher; a higher stat would reduce the damage the player takes, and increase what they dealt), as well as the dragon's and the player's current and total health; incoming damage is calculated in the same/a similar manner(though the player wouldn't ignore the dragon's resistances)- this mechanic would be called Courage, and the player could check it by mousing over or clicking on the dragon. The player stat that Inferno dragons use for Courage is STR or CHA; for River Dragons, CHA or INT; for Cloud Dragons, DEX or LUK; for Polar Dragons, END or STR; for Mountain Dragons, END or LUK; for Storm Dragons, DEX or INT; for Sun Dragons, STR or DEX; for Abyss Dragons, CHA or INT. So, Courage would generally give a good increase to the damage the dragons deal and reduce what they take early during a battle, while it would reduce their damage output and increase the damage they take later in a battle.
Description: The descriptions for the dragons would in some way reference their creator/mastermind behind them and the Courage mechanic, and the command they have over the elements- done from their point of view, to the player.
Appearance: A short and slender woman, with long and fiery red hair; she has an hourglass figure, and is on the petite side. Her most striking features are her eyes and her jawline, and she has a youthful/ageless face. She wears a hide abolla fastened with a dragon claw brooch, under which she wears dark leather lamellar armor and a knee-length plaid wrap around skirt that's held up by a large belt with a brass buckle; she wears straw string sandals with no socks. She carries a tall wooden staff carved to resemble dragon scales which ends in a claw on top, with the claw holding a lustrous green orb. She is occasionally seen riding on the back of an Abyss Dragon, with a single streak of red war paint vertically over one of her eyes.
Personality: Incredibly competitive, and loyal. Though fierce and aggressive, she normally takes a bit of time to observe the situation before charging in. Though she least likes to make some attempt at sticking to her plans, she can be flustered into going off course. She is unnervingly perceptive, and tends to act haughty to cover up her insecurities. She has what might be called a warrior spirit, but is instead chiefly concerned with dracomancy and magic in general. She has strong maternal instincts, and is completely merciless when reacting to betrayal and disparaging comments about her height. Has a fondness for dragon puns, but cannot tolerate someone else making one.
Motives/Plans: Her principal motivation is to totally eradicate the Dragonslayer Order. She has no sympathy for most Dracomancers, dismissing them as weak; and as such, plans to kill two birds with one stone by taking advantage of their truce and provoking the Dragonslayers by attacking the Dracomancers- and to do the inverse by disguising some of her attacks on the order as coming from the Dracomancers. Following what she is sure to be a hope-killing war of wiping out the remaining Dragonslayers and Dracomancers, she would then look to conquer the wild and untamed dragons of the world, and after that, perhaps she might turn to conquering the world at large. Though ruling Lore with a society of dragons is more of a daydream for her than anything, if she sensed it was within her grasp, she would pursue it relentlessly.
Backstory/Bio: Born in Dragonstone to a Dragonslayer father and Dracomancer mother. She spent much of her childhood with only one of her parents at a time, the other having suddenly "died in a dragon attack"; she learned of both order's techniques, absorbing all she could of dragons. She very seldom encountered them, her father usually driving them away, but in the precious few times she encountered them alone, she sensed an intelligence in them, and they sensed the dormant dracomantic power within her. She knew their danger, but as she grew she sought them out- then everything changed when the fire
nation attac dragons her mother had been working on establishing diplomatic contact with rampaged through the nearby village, until dragonslayers intervened, slaughtering all the dragons- and recognizing her mother as a dracomancer, supposed that she had orchestrated the attack, and struck her down. Unable to bear the thought of returning home, she ran away to Battleon... as the Zardmaster unleashed legions of his newest creations on the town. Despite the fear of the assault, it just made sense: dragons were wild, but also intelligent... what they needed was control. Over the next several years she learned what she could of the SuperZards and other zard mutations, simultaneously diving into dracomancy and working on elevating the souls and bodies of dragons...
Tire Dragon Blade
Appearance: Very similar in shape to the original Dragon Blade, but formed all out of black rubber; there are tire tracks visible on the blade.
Stats: A Melee(or Melee/Magic) Earth sword with the normal sword damage and accuracy leans. Against dragons and dragon-kin, it gives the player a chance of the Celerity status, with a penalty to the monster's save. As for a penalty for the Celerity, instead of it being a constant -X% reduction, it would have a 20% chance of dealing 25% less damage("the blade bounces off your opponent!").
Description: Stabilized with Tirestone, this mighty blade increases your traction against dragonkind, allowing you to sometimes speed past them for multiple attacks! It's still made of rubber, though: sometimes it'll just bounce off of other opponents.
< Message edited by Uskius -- 6/18/2018 19:07:25 >