Lorekeeper
And Pun-isher
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Temple of the Four Skies Quest for the Lost Talon Set, part 2 Scene - Temple of the Four Skies, valley crater A rocky valley scene with only sparse vegetation, with a temple area akin to the Parthenon in the distance. The area the characters stand on is part of one giant, smooth crater taking up the entire way to the temple. There is a crack in the sky leading to the intact main building on the horizon, like a once giant and splintered rift that is a few feet from closing. The general aesthetic of the temple here and throughout would be an enchanted take on a temple citadel in the style of an Acropolis. The stonework is simple, but grand in size and colored to contrast with the sky during any time of the day. Characters - Player character, Xilar Assets - A dusty haze to signify the wind-worn area. Animation: Rumbling screen. A rockslide dropping looming over the characters while the ground splits under them. The player character approaches Xilar, who is looking through a very sparsely forested valley with rocky features and a temple high in the distance. A very thin rift extends from the temple to the sky. The temple is surrounded by a giant, soft-soiled crater that spans the distance from it to the scene. Xilar: ...It's... It's still standing. I thought it would be in ruins by now. Even if it was made to withstand the winds, it has been so long... <<You>>: That's... a lot to take in. Is that rift the source of all this constant wind? Not that a crater you could fit all the castles I've ever seen into isn't ominous enough... But that looks like it's still a hazard. Xilar: I... I'm sorry, I was out of it. You were asking about...? ...Right. You have seen a Prime Elemental Orb in pieces before, and perhaps what became of the land where it was broken or kept, right? <<You>>: Yes, the Fire Orb was scattered before the Manifestation. Xilar: Orbs have been broken before, but never quite *this* intensely. What you have seen is a fraction of what their power can unleash -- In the hands of one who truly understands their secrets. Xilar: A fool or a novice might use them for influence or as a mere amplifier, but they are far more complex than glorified elemental cudgels. Xilar: The knowledge of how to truly work wonders with them was scattered among mortals, that they might unite to fulfill their purpose. This disaster is the tragic work of someone who understands that. <<You>>: Like with any tool, the greater the feat you can perform with it... The worse it can be when it goes wrong.I've known that there's more to the Orbs for a while now, but this is... a whole other scale. <<You>>: The Wind Orb- (Isolated bubble, simultaneous) Voices: De... Deceiver... (Isolated bubble, simultaneous) Voices: Corruption. ...rid... of it. Guard the Scar. <<You>>: Look out! TWO BATTLES. Pool: Windkeeper Dragon, Tenebrophage Wyvern, general non-human Wind mobs. Full heal after the second. Xilar: That was no random ambush. Something recognized me and reacted... <<You>>, I fear I am not so much accepting your assistance as dragging you into peril. And seeing this place, there may be no point in it. <<You>>: Something mentioned ridding this place of corruption. It probably reacted to our heading, or some trace of the Far West's magic. They're going to come after me with or without you, so don't start again. <<You>>: What do YOU want to do, and what do you make of this place? Xilar: It's obvious enough that something is protecting the Temple of the Four Skies. Maybe set in place by the original clergy, if they recognize me, but they can't still be alive. Xilar: But this "Scar"? That is an opening to the Wind Realm. All but closed, yet something of that size... It's not my place to reconnect Lore with the lost temple, but I'm not comfortable leaving it as an uncertainty. <<You>>: I know I'd want to make sure it's actually safe instead of assuming nothing has gotten past these flocks of barely coherent guards. Are we taking a closer look and leaving to report on it, then? Xilar: That would be perfect. TWO BATTLES. Pool: Windkeeper Dragon, Tenebrophage Wyvern, general non-human Wind mobs. Full heal after the second. Xilar and the player character are crossing the crater toward the temple as the former tries to examine it. Xilar: It's almost directly above here. This is as close as I need to be to study its stability, but... something is very strange about this crater. <<You>>: I agree. I guess the wind would have smoothed it out over time, but the rocks under all this dust don't... sound right. We should look for some more solid footing before we get a nasty surprise. After a sudden rumbling, a rockslide looms overhead while the ground cracks open under Xilar and the player character. <<You>>: ...Nevermind. Fade to black. Scene - Temple of the Four Skies, Zephyr's Cradle A temple room with no visible walls, bordered by fog. There are runed doric columns, an altar, and a runed monolith with an empty recession where the Wind Orb is meant to be. Everything is in oddly good shape save for claw marks around the recession, and there is pointedly no hole overhead or any indication of where the characters fell through. Characters - Githari Raiders, Player Character, Xilar Githari Raiders are listed below as a mob. Assets - Dust and a few rocks falling around Xilar and the Chosen at the start of the scene. Xilar and the player character find themselves within Zephyr's Cradle: A foggy room with runed columns, where an altar lies unattended and a central monolith sports an empty recession for a large sphere. Xilar: Even with magic to slow it down, these bones aren't quite meant for falls like that. Are you hurt, <<You>>? <<You>>: Weirdly, no. Not at all. That was a *really* long fall, and a lot of tumbling, but I'm just fine... Wait, what? There's no hole in the roof. Where did we end up? Xilar: ...Zephyr's Cradle, I believe. The original shrine of the Wind Orb. We're at the deepest part of the temple. I had never been here before, but my Lord had the information that I was to use to sow discord... <<You>>: Okay, I can *almost* wrap my head around falling sideways, but no magical trap would take an invader to the single most important place in the temple. Unless it's become something else entirely since then. <<You>>: Maybe the whole temple is a trap to guard the rift now, reacting to Far West corruption. But reacting to the possibility of your return is awfully specific. There might be echoes, like at Dragonlorn Keep... Xilar: A solid theory. Unfortunately, I am the last person who could soothe any tormented souls lingering here. What powers my Lord granted are ill-suited for such healing... And I am the root of all their suffering. <<You>>: That's... to be honest, I'm still uneasy about that story, even if we're on friendly terms, but I've got your back. Now, there's no welcoming committee, but it can't be safe to stay still. Let's find a way- Two Githari fade in, appearing to the right. One of them speaks: Githari: -find a way to survive the coming storm without the Temple's aid. I know you tried to vouch for us. The rest of the priesthood is the problem. But you see the truth, you can still save my people. <<You>>: ...Is this an illusion? Githari: A *delusion*. What makes the priests think the cursed armies won't come for them too, now that the High Communicant is gone? Leaving us out to die is insane. Xilar: Vision or otherwise, these are indeed the Githari who stole the Wind Orb. Githari: ...It's the high clergy who decided that we must be out to steal the Orb, so our people can't get close to the temple. And they won't bring it out to help us leave... Do you see the cruel irony? Githari: There's no middle ground between utter devotion and being a criminal. If the Brilhado claim us, the dead will rule the skies, and you will be to blame. That leaves us no choice... I'm sorry. I really am. FOUR BATTLES: Two Githari Raider fights, two random wind mobs, full heal every two. A Githari Raider slumps down and disappears with an eerie sound, the other flies away. <<You>>: First of all, ow. The talons feel real. There's something familiar, though. Fighting those felt a lot like Sage Uldor's power to share his visions. Like hitting something in your dreams, only way less sluggish. Xilar: Visions made manifest... None of the old clergy had that power. I held what few I could at bay. I'm glad to not have hurt a... ...Ah, nevermind... shall we follow the one who fled? Leaving the Cradle, Xilar and the Chosen enter the Dawn wing, moving through a corridor where there appear to be no walls. Instead, there is a view of an infinite sky with dawn-like light coming from glowing streaks far overhead. <<You>>: ...Say. You had mentioned that we were deep under the temple. Xilar: That I had. <<You>>: That generally involves being underground. Xilar: That it does. <<You>>: Points for saving on walls, but... there isn't a whole lot of ground here. Xilar: That there isn't. <<You>>: Or anywhere, if I look outside. From *underground*. In a hall so big that I get lost just looking at it. Xilar: I... believe the temple may be steeped in the Wind Realm. The walls are as windows. <<You>>: It *feels* like open air, but since there's no wind... I'll take your word for it and stay clear of them. More eerie noises mark the appearance of voices further ahead. (Offscreen) Githari Raider: The guards are catching up! Get the Orb to the Archon, we'll hold them at the Dawn Wing! <<You>>: Wait! Whoever is doing this, we just want to talk! (Offscreen) Githari Raider: So did we. TWO BATTLES: Two Githari Raider fights, full heal afterwards. After the battle, the attacking Githari raiders split like the ones at the Cradle: One falls and disappears, the other flies away. Sounds of battle play further ahead. <<You>>:.I'm starting to hear fighting up ahead. The vision isn't just happening directly around us. Xilar: All across the temple. The fall of the Githari unfolding before our eyes. I... I am to witness it directly, then. <<You>>: Easy there. We don't have to keep right up with it. I know you're no frail old grandpa, but if you're starting to choke up, we can slow down. Xilar: No, we can't. With the temple in this shape, their escape path marks the one route out of here. And I... I have no right to hide from the blood staining my hands. TWO BATTLES. Pool: Githari Raiders, random non-human wind mobs, full heal afterwards. Xilar and the player character enter the Noon wing, where the sky beyond has a midday light. TWO BATTLES. Pool: Githari Raiders, random non-human wind mobs, full heal afterwards. Xilar: *huff* ...Perhaps... Perhaps I do need a moment, <<You>>. We may only be *seeing* the Wind Realm, but the sense of height is disorienting. I think this would be the Noon Wing? <<You>>: The trail's gone cold and quiet. I'm starting to see the differences with Sage Uldor's gift. This is being projected to the temple, not into our minds, and there are some unaffected gaps. We can rest here. Xilar: Contrary to appearances, it's not my body that needs rest. I have much to do still, and even more to atone for. <<You>>: So you keep implying. But what exactly do you intend to do? Walking headlong into danger that you've caused isn't exactly the same as atonement, that's self-punishment. Xilar: You know my story. The thousand years of lies. <<You>>: Convincing people that the Elemental Lords were at war, giving Brilhado the idea of raising their own dissenters as undead... I have an idea. Xilar: You know history. Secret history, but history nonetheless. Broad strokes, facts... And after all this time, that's all I am left with as well. Just the *knowledge* of what I did. Xilar: I always had another ploy to move on to, while the prior unfolded. Cause, effect, consequence. That alone weighs on my conscience, but to see the details and watch each drop of blood being shed... <<You>>: Is it getting to be too much? Xilar: ...No. I... I can hardly bear it, but -- You must understand, Chosen, I have no regrets. To have to make the same choices again would be agony, but I would do it all again. What I do have is remorse. Xilar: I've never known what to do with it. Never in my centuries have I had an idea of how I could ever make up for what I've done. The lesser evil, the necessary evil, is evil all the same. <<You>>: ...It's a lot to process, but I can't pretend I haven't struggled with the idea. Xilar: It pains me to raise my hand against them, vision or not. But this is all exactly what I need to feel. The pain of knowing exactly what I've done. If I don't experience their pain, how can I heal it? Xilar: We share similar burdens, Chosen. Mine are ancient, yours are many.. Divine purpose is a burden to even learn about, let alone pursue. In learning to lighten mine, perhaps one day I may help with yours. <<You>>: You're overwhelmed by your own remorse, in a vision seemingly made to torment you, and still trying to worry about me. You're a better person than I think you'll ever admit, even... Wait. Incoming! Checkpoint. TWO BATTLES. Pool: Githari Raiders, Tenebrophage Wyverns, random non-human wind mobs, full heal afterwards. The player and Xilar enter the Dusk Wing, staying close to the left side of the screen. <<You>>: I've completely lost the trail now... And they've led us away from the last place that didn't have that dreamlike feeling. Xilar: We are certainly not the pursuers anymore... A Windkeeper Dragon makes a roaring entrance, immediately attacking from behind.. BATTLE: Windkeeper Dragon. Full heal The scene resumes with a defeated dragon in front of Xilar and the Chosen, fading away with the same eerie sound. Another Windkeeper Dragon enters normally from the right. Windkeeper Dragon: You don't have to do this! You are a hero of your kind, leave the traitor waiting! The clergy doesn't need to know, nobody does. He can't escape without you. Please - Nobody will know. <<You>>: I would know. I'm not turning my back on him. Windkeeper Dragon: The Wind Orb is only safe from the Brilhado demons in this temple, and you know it. There might still be a way to get this forbiddance reversed, but stealing the Orb can only bring war! The prior dialogue bubble changes to the following on its own, and then back as an eerie sound marks the voice overriding the dragon's. ???: This is not your burden to bear, hero. The Deceiver wishes to suffer. Let him. Walk away. He wishes to make a show of atonement. Let him. Walk away. He is willing to die here. LET HIM. WALK AWAY. <<You>>: I'm sorry that I can't change your fate, but I'm not abandoning Xilar. MINIBOSS BATTLE: Windkeeper Dragon (2) The dragon is suddenly gone without a trace. Xilar: We are being regarded as the Githari ourselves now. So many Wind Dragons were willing to pursue a peaceful resolution... Perhaps if they had rebelled against their corrupt leaders... Xilar: And yet, I whispered to them as well. They were decadent to begin with, but did I only expose that or make it worse as well? It's almost over, but I still have so much to learn... <<You>>: Xilar, you're starting to get dangerously carried away. If we're playing the role of Githari, we're the ones on the run now. We need to keep going while we can. Archon Xhun enters the Midnight Wing from the left, then suddenly disappears as Xilar and the player character appear in his place, taking his role in the vision. <<You>>: ...Whoa, that felt weird. Where are we now? Xilar: The Midnight Wing. I've actually been here before. This is where I was sent away from the temple. It's where most of the raiders were surrounded and met their end, before the orb was shattered. (Bubble points at the player character)Archon Xhun: That doesn't bode well for us. Suggested sound effect: _Sound FX Kit\Monsters _ Creatures\Beasts - Extra Large\RockMonster_Roar1 <<You>>: I hear something huge coming. ...Zard spit, get behind me! Zephra looms from the right while Xilar and the player character are suddenly replaced by Archon Xhun. (Points at Archon Xhun) <<You>>: There she is -- Everyone, keep your distance! I'm the only one who can face her! Zephra: Xhun. As if the clergy wasn't backwards enough, now you bring the threat of war as well. I expected better from someone so wise in the ways of the elements. Has your genius become madness? Archon Xhun: Desperation, Zephra. While you toil to prevent one war, another has found us. And your kin have ensured that we're left with no choice. Step aside, Whisperer. I beg you. You will have the Orb back. Zephra: No. I will not have you fall for a ploy to steal the Wind Orb -- You may be truly capable of using it, but to protect it from your foes is another matter. Both you AND the clergy will have to answer to me now. Archon Xhun: ...If you had not been delayed until the Brilhado were nearly upon us, I would gladly defer to you. I do not lightly stare down a fully realized Great Dragon... But the Githari are out of time. Zephra: You can still stand aside. Zephra attacks. BOSS BATTLE: Zephra, Great Wind Dragon. Full heal after. Archon Xhun: I know I can't beat you, Zephra... But I'm not trying to. I have bought enough time. If your kind won't let my people go to the Wind Realm... Then the Wind Realm shall come to get my people! Archon Xhun sends the Wind Orb up, which shatters in an explosion that covers the screen. After the light fades, the vision ends, but Zephra is still there. Xilar and the player character are left standing in front of her. Zephra: You continued to protect Xilar... Even against me. I believe I finally recognize you. And you.. How fitting, "Deceiver", that you would be your own latest and greatest victim. <<You>>: ...So you weren't part of the vision. Or you aren't *now*. Before we go on with any speeches, please tell me the charade is over. Xilar: ...I think the lesson is over. Isn't it, Great Dragon? Zephra: Please, I haven't served that role in over a thousand years. Titles have never suited me, I barely tolerate 'Whisperer' without gagging at the formality. Just Zephra will do. So. Lesson learned? <<You>>: If we're dropping all formalities, I have to be blunt... *What* lesson? Xilar: I know that the rift is cleverly guarded, not left to the whims of untended wards. I understand the *personal* suffering I have caused. There was no atonement to be found without first feeling true empathy. Zephra: ...That's *correct*, but way too pompous. The point is that you're dragging yourself through coals to learn how to help the people who got burned by your fire. You're an exception to your own wisdom. Zephra: Against everything we expected, you genuinely want to make amends. But you're putting yourself too far down to be in any shape to do it. You have to be at your best to give your best to help others. Zephra: You have to be willing to forgive yourself. I'm not saying to do it immediately, but you don't even imagine it's possible right now. Well, you don't have to imagine this: I've already forgiven you. Archon Xhun enters from the right, joining Zephra. Archon Xhun: We both have. After all you have done, after all WE have done because of it, and the terrible means of making us see the error of our ways... I forgive you, Xilar, that you may forgive yourself. Xilar: ... Why? I haven't even begun to make up for what the Githari have gone through -- ... Even though I said I don't regret what I have done, you still forgive me? Archon Xhun: This world is built on second chances, Xilar. For people like us, forgiveness isn't a magic word to make your wrongs go away. But unlike the useless anchor of guilt, this is a duty to build upon. Xilar: But I... ... Thank you. I need a moment. Xilar leaves. Zephra: Cleverest Xilar, out of words! So the world IS changing... Hero, you may want to check on your companion in a moment. I am sorry that you've gotten dragged into this. I understand if you need to rest... Zephra: Or, perhaps you're not quite done. I'm sure you've noticed Xilar was not the only one being tested throughout this vision. If you're ready for a greater challenge, there is one final test awaiting you. Two choices: I'm wiped. I should check on Xilar. (Level 135 shop, quest end) Show me what else is going on here. (Level 150 set challenge) Challenge Scene Temple of the Four Skies rooftop, close to the Singing Scar. The player character enters from the left. Zephra and Archon Xhun wait at the right. <<You>>: Alright, then. What else is there to this test? Zephra: On your guard! Wait, wha- Gear Checkpoint CHALLENGE BATTLE: Zephra and Xhun, Wind Sages <<You>>: ...And what in the world was THAT about?! Zephra: The end of your training, you could say. I'm sure you've encountered the armaments of this temple's former guards along the way. However, you may notice there were no Talonguard in the vision. Archon Xhun: When I shattered the orb, it created what you see behind us. The Singing Scar is what remains of a rift to the Wind Realm, made for my people to escape their Brilhado pursuers. Archon Xhun: I didn't follow them, even though the rift wouldn't last forever. I remained behind to face justice for my deed, and contain any threats from either side to the other. Zephra: Fat chance of doing that when he was set to be chained up or executed by pompous priests of the Wind Lord... But given the crisis, I took charge. We needed his knowledge, not a disgraced clergy. Archon Xhun: We recruited any able guardians into the Talonguard. They were to help safeguard the rift any time we were too busy with the Orb's restoration. Waiting for a new one to coalesce was not a choice. <<You>>: ...I imagined it might take intervention from an Elemental Lord if an Orb was seriously destroyed instead of broken into pieces. They can be recovered by just... waiting for another to form? Zephra: If one is beyond restoration, and you fancy a trip to the heart of an Elemental Realm, sure. There must always be a full set... That is a safeguard built into Lore itself. Archon Xhun: The Prime Orbs are more than power. They're more than *proof* of unity. They are meant to let mortals unite to perform divine work, should the divine fail, but only if they should work together Archon Xhun: What I did ran directly counter to that purpose. The Scar was unstable, and would not close all the way... It would have to be defended from both sides. We would not ask... Yet they volunteered. Archon Xhun: The Talonguards with longer lifespans took on the ultimate responsibility, becoming the elite Lost Talons. We trained them ourselves, one final test to ensure they could withstand the Wind Realm. Zephra: The same test you just went through. Earning their -- and your -- wings, so to speak. Well, no, kind of literally. Although it was practically a formality in your case. I already knew you would succeed. <<You>>: ...You did mention that you recognize me. Where do you know me from? Zephra: "A great flame defies the waning of its kin. Usurped once, then grasped at once more... But it shan't blaze true in a pretender's skin, and will be reclaimed from Death's door." Zephra: Uldor isn't the only seer around. Nor the only one who can share visions. His gift is more refined, from what I have felt... But I can reach over far greater distances. See you around, my fiery friend...
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