Christophoses
AQW Tester & Lore Adept
|
@aaronarco quote:
Oh wow, I just finished reading @Ninjaty 's reply and. . . wow. You actually exist. Sadly, tho i'm quite speechless, this is very out of AE's spirit. AE actually aim for mutual benefits, time and effort (plus extra financial effort) = fun! But if a community have a certain idea of "not fun" that absolutely contradicts other's fun, then this should be settled in a fair deal. I knew this lately w/ the buyback shop, being only resold for the original owners of such rares. So that the collectors wouldnt feel a bit (or so much that they wanted for everything to be free cuz its unfair boohoo) disappointed. Yup, we humans normally miss things, for we have other businesses to attend to, but to brattingly prohibit others to enjoy a fair trade (for everyone) is a very un-AE trait. I feel for the AEStaff, they do this weekly, as their jobs, just so we are not disappointed while playing the game. For the collectors who have pride for their pieces, and of course for our upcoming (even those who are just born last week) AQW heroes, to enjoy the game itself in all fairness and joy. Peace out. I agree with every part of your post. This community should be about having fun, not who's better than who. Furthermore, being a collector doesn't necessarily mean that you need to have things that others don't have. It means that you enjoy collecting. Only collecting other things that other can't have makes you an elitist, which is cringed upon by the majority of the population. ---- @Ryuyasha quote:
I really liked what Baldric had equipped but I was sad to see that his armor had come and gone so yes, I do support the return of some rare items that were shown on characters in the story. Baldric's set was not identical to the one that was previously sold. There are actually quite a few differences between his set and what was previously sold. Hopefully that variant will be for sale. ---- @Aura Knight quote:
I don't think it's fair to worsen the experiences of new players just so we can appease the ego of the greedy. Very true! Everyone deserves a taste of the experience they want, if not the same experience as everyone else. ---- @aaronarco quote:
We should be able to maintain balance in the Lore and give our rookies the yays not the "ugh I really wanted that helm, too bad I have to settle with these goggles" Exactly! People who join the game recently are just as important as those who were around at the beginning. It's not fair that they receive a lesser experience. ---- @Meloette Wells quote:
But a more serious consideration would be the stuff from the chornospan's quibble shop. Each item hold a significance to their original game, and could even offer aqw new game play mechanics. The main example I can think of is the technomancer armor from it, as it's an actual class in dragonfable. Technomancer is one of dragonfable's more transformative classes due to its signature gauntlet; other examples would be soul weaver's spirit looms, or a dragonfable's timekiller animation. Sure, all that transformation wouldn't mess with AQW's puppetry character models, but the theming of the class could offer a designer up another spellsword class. Spell swords being classes/characters that can enhance or augment their auto-attack with various buffs. That shop has items that play a huge role in the other games and it's completely unfair that those items aren't available to everyone. Just because you didn't play AQW at that specific time that doesn't mean you should have to go without the iconic items from the other AE games. quote:
Btw If I recall correctly, the Judgement wheel weapons went rare in Dragonfable following some lqs, but half versions of it's scythe and hammer ends was permament content. Not all the items in thespan's quibble was "items that stayed around forever." I gave technomancer as an example, because it's a class that is was mid-level content in Dragonfable, not to mention it's pretty average in terms of speciality. The rare AQW armor version of this averagely powered class seemed pretty ridiculous considering it's source material. If you gonna keep referring back to this quibble , I think you need to double-check what happen to the items in their respective games rather than assuming all the items are random bits and pieces of AE's history. Sure they're misc artifacts from various games, but each one have a story behind it. For example the classic AQ's loco armor was an april fools event rare item, so the aqw's version is pretty reasonable to be rare. Edit1a: A list for your convience of what did go rare in their og games. Rares are highlighted A link to the quibble's shop in question. Please start going through that list, and see which items actually are listed as rare, because within the first 10 items, I seen like 2-3 rare items. Don't just use "iconic" items as a means to argue about various items that wasn't even permament in their own games, or even items. Like the Galacta mech in MQ was a npc that helped out with the superhero storyline. I specifically said that some of those items are still around. I know that some have already gone rare. That doesen't negate that these are still iconic items. None of these tiems should have gone rare in any of the games they were featured in, but that's a whole other discussion. quote:
There are players that only use rare items btw, they would completely disregard a release if there are no rares at all. For these folks, scaling back the rares would just give them a reason to check in on the game for rares less and less. Sure, they'll definitely swing by for big name events like Dage's B-day or TLaPD, but they would've missed out on like Months of various rares by then. When they eventually find out what they miss and/or want something they missed, they would either just lose more interest in actively following the game's updates or just quit entirely I'm pretty sure the opposite would happen. If people found out that they could get they really want that would be even more incentive to play the game more frequently. quote:
I wouldn't say it's against AE being "fun" by having rares, I agree the practice is inconvenient to newer players but to say it isn't "fun" is just... insulting to rare collectors' enjoyment of AQW. Some rare collectors like having a neat little list of things they have collected because of a variety of reasons. Some may just want to have the most toys; others may just want a way to show off their financial stability by being able to afford so many things. They both find enjoyment from collecting because of different reasons, so to say the spirit of "rares" isn't fun is just an insult. Seeing other people have items that you would like and would be willing to pay for but can't obtain for one reason or another does diminish someone's experience. What's even more insulting to players that can't get those items is that Rare collectors gloat about what they have and that others will never be able to have that experience. It's unnecessary salt for nothing. Also, someone elses enjoyment can't/shouldn't come at the price of someone else's disappointment. There's definitely a problem if that's the case. ---- @Meloette Wells quote:
Baldric's armor was from an ac/membership package, which people played money for as a bonus, BUT in Bardric's armor case... It was also apart of a separate package that players could buy for like 60 bucks. In his specific case, it would arguably be like the recent discussion on the Dragonfable forums about returning old calendar classes as Dragon Coin (DF's equalivant to ACs) sink. Sure, it would be nice and all for this exclusive package item returning for everyone to use, but it would cause some backlash REGARDLESS of whatever being brought back. First, Baldric's armor is not identical to the AC package items that were available way back when. As such, there's a valid reason for his identical set to be available for purchase in the near future. Second, that set is a problem since it was randomly available and just now happens to be canon. Anything canon should always be sold in a Quibble shop or event rare shop. quote:
Another example of a cool npc's armor would be Thermax's own armor, The LQS exclusive of 8,000 Plate of the Fallen. Here yeah he have a pretty cool armor, but due to it's nature of being a limited quanity shop item, AQW would probably Never Bring Something Like This Back. Much like Bardric's edited armor being a copy of a premium/costly piece of equipment, Thermax's armor would be even harder to try to re-release due to it's Color-customizable nature. Thermax's set a victim of that same fallacy that Baldric's set has been a victim of. The only difference is that Baldric's set is, as I said before, not identical to the set that was previously sold in the AC package. quote:
I mention these two NPCs, because their armors aren't simply the run of the mill weekly rare item. Both are items that have a significantly stated monetary or rarity value attached to them, so re-releasing them would either be scrapped or handled REALLY carefully. (If the upper-management's deny on Dragonfable's idea of re-releasing calendar classes as DC sinks is any indication of how AE would respond to re-releasing these items, you might as well just give up on Bradric's armor right now.) Calendar items are a completely different situation. Those items were only available through real life merch items that were only available through those very specific means. The problem with rereleasing those items is that people will feel cheated for having to pay outrageous shipping prices in some cases. That problem has been solved for future calendar items but past calendar items are a different case.
|