Christophoses
AQW Tester & Lore Adept
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@polar quote:
I don't support trading but if it was implemented it needs a couple of heavy restrictions. 1.items can only be traded if they have the same price and same rarity tag.ac packages will need to be tagged like uniquely so they can only be traded among those who also got bought packages,same goes for end game ac items needing a specific tag 2.traded items need to still be linked to the original owner and have a a message saying "This item was previously owned by <insert name>" to track who it was traded with. in case of a scenario of needing a specific item to access a rare shop it should show a message saying "You're not the original owner of the required item" 3.traded items cannot be sold or traded again,will have to have a different color in charpages to recognize as traded item 4.traded items should not be recognized as being sold,that way they are not added to buyback shop and if you try to buy the same item from a rare shop then it will tell you "You already have this weapon or may have traded it" I know I'm contradicting my first statement but by applying heavy restrictions can I discourage trading All the reasons you listed explains why trading can't be implemented. All these features would have to be implemented, meaning that the code for it would need to be written, which would be a huge headache to the coders who are nearly done the server rewrite. It would involve rewriting major parts of the game's code. Not only that, but the current AQW servers wouldn't be able to support these additions. ---- @Aura Knight quote:
It's possible they won't bring rare events back because without the items from those events, few would care about them. They have in the past and the events were pretty well received. quote:
But this thread's not for events, just items. Speaking of which, do we have a list of rares that we'd wish to see return somehow? Only thing on my list is some rare classes. Things like Chunin, Blademaster, Dark Caster (though with that one I'm not sure I'd want it) and maybe evolved dark caster (again, not sure I want it). If you want I can create a list and include it in the original post. List all the items you would like to return and I'll include it on this list. It would also be good if you explained why these items should return since listing is against the forum rules. ---- @juanz1996 quote:
Not sure to get the idea, part because i have english limitations(from argentina) and part because i dont see the point at the end of the line. You are comparing life with game to make an statement that seems vague at the end. There is no real rarity in digital items because they are digital that is obvious, but considering that and then saying "creating an artificial rarity for digital items is absurd-. The whole point you try to make is based on moral or something? im dont know even how to face your comment xD. First, I wouldn't worry about your English skills. I can understand everything you're writing. Second, the points I'm making aren't based on morals, they're based on logic. Creating an artificial rarity for an item with infinite units is illogical since there are no actual limitations around these items. quote:
"Digital items are not a finite resource like certain real life resources-. "There are no actual limitations to allowing people to obtain digital items- Yes so? So why create this rarity if there's no valid purpose for doing so. quote:
"Creating an artificial rarity is common practice among merchandisers and it's already bad enough as it is- Is something most games do for x reasons: Get money for the game, create a new whole group of items( in this case rares) again im really confused. Games don't do this. If you're talking about games that you buy, you pay for the game once and then have the option to purchase microtransactions at your own discretion. These microtransactions tend to never have a time limit on them. As for free to play games, almost every game that I have played -- and I've tried a lot of them -- offer some sort of membership that gives you access to more features/items and/or has a microtransaction currency, like ACs, where you can purchase special items. Almost never is it the case that these special items go away and never come back. quote:
"There's no actual rairty when it comes to digital products- exactly but again really vague, in games of course rare are gonna be artificial rarity, that doenst means they are illogical or something else, they are another form of function that exist in the game. i dont really see the real point (confused 100%) wasnt your idea to make certain items to come back? and you consider that rares items shouldnt exist at all? (correct me here) Rares shouldn't exist at all but I'm trying to be fair here and acknowledge that some people actually want these items to be around. As such, there needs to be a compromise as to what kinds of items should be categorized as Rare and what Rare items should make a return. quote:
help me out here but arent you and maybe some more facing the problem wrong? you are thinking about rares as a moral problem as if is not fair or is not right. Maybe if you try to focus on a more solid in-game based idea you can make something to change. But it should be restricted to in-game design and the understanding that rares are a function that every game has. Anyway as it is now we have come to very good ideas so im waiting to see chunin tier 2 too xd. I'm just replying to those who are stating that Rares are an absolute must and that those who weren't fortunate enough to get them when they're available should just accept that without question. Like I said earlier, few games have items that disappear permanently, meaning that they shouldn't be as prominent in AQW. As for discussing an actual solution, that's what myself and many other have done and are still continuing to do. quote:
the mentality that an item should only be available to a select few is what's wrong?" why? Because other than those who helped fund the game in its earliest stages what makes anyone else so special? People who started playing the game 3 years ago, for example, are no more important than those who started playing yesterday. If people are willing to support the game in order to obtain the items they want why shouldn't they have the opportunity to do so? quote:
i dont wanna repeat myself but rare tag are something that exist by core-design in most games, what you are complaining about is basically a core-in-game design (rares), besides items arent selected to a few people they are time-limited which is way diferent than people-limited as many say. Is a core base thing a function like many other -tradings, reputations etc etc that most games have, that is not something that will any game change. Like I said earlier, no it isn't. Items that disappear forever are not a core design feature of most games. Any game that has been built around this feature is probably not as successful as others. quote:
That with the fact that you cant get everything because you cant be 100% time in a game are for me enough to not complain about rares, actually i nice crossed-idea i would go deeply more than this is the inventory issues, we have a whole new thread to make talking about that dude. Time gates are not a valid reason for not being able to obtain an item unless it's an Alpha or Beta item. Difficult farming is a valid barrier. Finding a team to beat a boss is a valid reason. Getting enough money to purchase microtransaction currency is also a valid barrier. Not being around at a certain time, excluding the Alpha or Beta, is not a valid barrier. For example, let's say someone was doing missionary work and they didn't have access to AQW for a year and they missed an item they really wanted. Is missing an item because you were off helping others a valid reason for not being able to obtain a digital item with an infinite quantity. Another example, let's say a child who couldn't use a computer for whatever reason just discovered AQW and really wanted an item that was around when they couldn't use a computer. Is it fair that they can't obtain a digital item with an infinite quantity because they weren't able to access the game at that certain time? And before you ask, these are valid examples based on situations that have actually happened. ---- @Aura Knight quote:
I wonder if it would be possible to make a list of rares we don't care about and those could be brought back sometime? I'm sure there are items like this. Why are we petitioning items that we don't care about be brought back? Shouldn't we be asking for items with a significant value and classes to be brought back? That seems to be what the pro-rare-comeback supporters seem to want. ---- @Swordsman of Worlds Choice-locked shops are as, if not even more pointless than Rares. Access to allegiance-based shops should be accessible based on your current allegiance. Switching allegiances isn't free so you shouldn't be locked out of a shop based on a one-time choice.
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