Occavatra
Member
|
Blood Elemental Elemental Location: Timetorn Matrix (I, II, III) Level: As player Damage: Scaled Damage Type: Magic Element: Evil HP: Scaled MP: Scaled Experience rewarded: Scaled Gold rewarded: Scaled Stats STR: 0 DEX: 0 INT: Level*5/2 CHA: 200 LUK: Level*5/2 END: Level*5/2 WIS: 0 Defenses Melee: 5 + Level/10 + LUK/20 Pierce: 5 + Level/10 + LUK/20 Magic: 5 + Level/10 + LUK/20 Block: 15 Parry: 15 Dodge: 15 Offenses Crit: 25 + LUK/10 Bonus: Level/5 Boost: 0% Resistances None Attack Types Attack Type 1 - Approaches target and punches it for 1 hit of [100 + 100(X* + 1)]% damage, with +[50(X* + 1)] Bonus. Attack Type 2 - Approaches target and slams down on it with both fists for 1 hit of [100 + 50(X* + 1)]% damage, with +[100(X* + 1)] Bonus; applies 'Corruption', a 200% base damage Melee Evil DoT, to target for 5 turns. Other information As partnered with two Water Elemental minions, Blood Elementals will be healed for 25% of each Water Elementals' max HP on each of their turns, until defeated. *X is equal to the number of Water Elemental minions alive. Full Appearance
< Message edited by Jay -- 2/25/2020 4:51:12 >
|