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Blood Elemental

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11/10/2017 23:57:47   

Blood Elemental

Location: Timetorn Matrix (I, II, III)

Level: As player
Damage: Scaled
Damage Type: Magic
Element: Evil

HP: Scaled
MP: Scaled

Experience rewarded: Scaled
Gold rewarded: Scaled

STR: 0
DEX: 0
INT: Level*5/2
CHA: 200
LUK: Level*5/2
END: Level*5/2
WIS: 0

Melee: 5 + Level/10 + LUK/20
Pierce: 5 + Level/10 + LUK/20
Magic: 5 + Level/10 + LUK/20
Block: 15
Parry: 15
Dodge: 15

Crit: 25 + LUK/10
Bonus: Level/5
Boost: 0%


Attack Types
Attack Type 1 - Approaches target and punches it for 1 hit of [100 + 100(X* + 1)]% damage, with +[50(X* + 1)] Bonus.
Attack Type 2 - Approaches target and slams down on it with both fists for 1 hit of [100 + 50(X* + 1)]% damage, with +[100(X* + 1)] Bonus; applies 'Corruption', a 200% base damage Melee Evil DoT, to target for 5 turns.

Other information
  • As partnered with two Water Elemental minions, Blood Elementals will be healed for 25% of each Water Elementals' max HP on each of their turns, until defeated.
  • *X is equal to the number of Water Elemental minions alive.

    Full Appearance

    < Message edited by Jay -- 2/25/2020 4:51:12 >
  • AQ DF MQ AQW  Post #: 1
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