Carandor 
		  Legendary Scribe of Lore 
    		   
    		   
		      
		   
		 | 
	  
	    
		  Rage Beast      «Neutral Fire Armour. Subrace Armour.»      Location:  Werewolf Lair   Element: Fire   Type					 G
ClassLv	10	10	10	10	 10
Level	70	95	120	135	 150
PowLvl	70 MC	95 MC	120 MC	135 MC	 153 MC
Price	23032	311434	4229511	20236032 96820665
Sell	11516	155717	2114755	10118016 48410332 COMBAT DEFENCE   Melee	42	46	50	52	 55
Ranged	37	41	45	47	 50
Magic	32	36	40	42	 45 ELEMENTAL MODIFIER		   Fire	63	54	47	42	 39
Water	93	93	93	90	 90
Wind	67	58	51	46	 42
Ice	100	100	100	95	 95
Earth	85	84	84	83	 82
Energy	105	105	105	100	 100
Light	85	84	84	83	 82
Dark	73	69	65	59	 56 ATTACK		   Hits:	2   Type: «As Weapon»   Element: «As Weapon»   BR%	155	192.5	230	252.5	 279.5
Stat%	281	363.5	446	495.5	 554.9
BTH	8	11	15	16	 19 EFFECT   You receive  Armour Lean x1. NOTE: This is currently bugged to give the x1.25 armour lean.   You can only use the skills of this armour if you have completed the final Werewolf quest.   Become the Beast appearance is based on whether your face is male or female.      DESCRIPTION														   Serving the Werewolf King proudly in the battle against Queen Safiria and her Vampire army. This armour is only usable by players who have properly unlocked it by completing the advanced werewolf quest.                         NOTE: Wherever it says [MainStat], it means STR if you're wielding a Melee weapon, DEX if Ranged, and INT if Magic.      Subrace Ability: Vengeance - Passive   You've been recruited to serve the WereKing in his fight against Safiria! You deal 10% extra damage against Vampires.      Deal +10% damage with all weapon, spell, pet and guest damage against vampires.      Level 1: Wolf Claws - Active   Those pointy things at the end of your fingers don't just let you open Frostval presents with ease. They also let you tear into your foe's flesh, leaving them bleeding!      Costs the listed SP. You perform a normal attack. If the attack connects, then the monster starts  Bleeding (power: 1).  The monster can resist with a save at a +0 bonus:Level: PowLvl vs MonsterLvl   Major: MainStat vs MonsterEND   Minor: YourLUK vs MonsterLUK [MainStat] is determined based on the last applicable hit. This respects your weapon special.   Level	70	95	120	135	150
PowLvl	70	95	120	135	153
Bleed	32-207	46-321	63-413	75-473	90-547
SPCost	154	217	288	335	392 Level 2: Lycan Healing - Passive Guardian   You can't keep a good werewolf down. You probably can't keep a bad werewolf down either, but that's irrelevant, because now you heal a bit of HP every turn.      Each turn you heal HP equal to (YourMaxHP at [Powlvl] + YourCurrentEND)/400.      Level 3: Lycan Reflexes - Toggle   You got wolf-like reflexes, which are like cat-like reflexes but better. While active, this ability gives you a small DEX boost for a modest SP upkeep.      Boosts Dexterity for the listed SPCost per turn.   Level	70	95	120	135	150
PowLvl	70	95	120	135	153
DEX	+45	+45	+45	+50	+50
SPCost	31	31	31	35	35 Level 4: Snarl - Active Guardian   Roar with such fearsomeness that it shakes your foe to the core! This quick-cast skill doesn't use a turn.      Quick-cast skill. Does not use a turn. Maximum of 2 casts per turn. Costs SP. Does no damage, but the monster becomes  Afraid (3 rounds, 25/63 chance of not acting). The monster can resist with a save at a +20 bonus:Level: PowLvl vs MonsterLvl   Major: MainStat vs MonsterCHA   Minor: YourLUK vs MonsterLUK This doesn't respect your weapon special.   Level	70	95	120	135	150
PowLvl	70	95	120	135	153
SPCost	77	109	144	168	196 Level 5: Call Pack - Active   You're not alone - you got the Wereking's army at your back! Call forth a werewolf guest to fight by your side! They'll flank your foe, lowering their defences!      Summons a  Werewolf as a Guest. Use the skill again to dismiss the guest. Summoning or dismissing it will not use a turn. The guest's PowLvl is set when you call it; the guest won't level up if you level up.      Level 6: Healing Howl - Active Guardian   Call on the power of the moon to heal you!      Healing skill. Uses END instead of INT for stat bonuses.   Level	70	95	120	135	150
PowLvl	70	95	120	135	153
CostLvl	70	95	120	135	152
Damage	54-161	79-235	108-323	128-381	152-456
Stat%	477.7	617.95	758.2	842.35	943.33
BTH	Auto	Auto	Auto	Auto	Auto
SPCost	154	217	288	335	392 Level 7: Lycan Vigor - Passive   Your lycanthropy grants you enhanced energy. You'll regenerate a bit more SP every turn.      Regenerate the listed SP per turn (rounded randomly).   Level	70	95	120	135	150
PowLvl	70	95	120	135	153
SPHeal	7.7	10.2	14.4	16.8	19.8 Level 8: Lycan Strength - Toggle Guardian   Get ready to RIP AND TEAR! You can now draw on your power to increase your STR for a small upkeep.      Boosts Strength for the listed SPCost per turn.   Level	70	95	120	135	150
PowLvl	70	95	120	135	153
STR	+45	+45	+45	+50	+50
SPCost	31	31	31	35	35 Level 9: Wolf Fangs - Active   Sink your teeth into your foe, dealing tremendous Earth damage!      Costs SP (Mel/Ran for Melee and Ranged weapons, and Magic for Magic weapons). This doesn't respect your weapon special.      SKILL   Hits: 1   Type: «As Weapon»   Element: Fire   Level	70	95	120	135	150
PowLvl	70	95	120	135	153
CostLvl	70	95	120	135	152
Damage	80-241	120-359	170-508	207-618	228-685
Stat%	464.06	727.58	972.2	1231.04	1263.43
BTH	17	22	30	33	38
Mel/Ran	154	217	288	335	392
Magic	193	271	360	419	490 Level 10: Become the Beast - Toggle Guardian   Unleash your true lycan strength on your foe! This transforms you into a more powerful form, increasing your damage at the cost of your defences. You'll also pay «» SP per turn to further buff your damage!         Armour becomes fully-offensive ( Armour Lean x1.25). If you have the listed SPCost, then all spells gain +37.5% damage (this doesn't affect LS damage) and normal attacks become:      HITS: 4   Type: «As Weapon»   Element: «As Weapon»   Level	70	95	120	135	150
PowLvl	70	95	120	135	153
Melee/Ranged
BR%	155	192.5	230	252.5	279.5
Stat%	140.5	181.75	223	247.75	277.45
BTH	8	11	15	16	19
Magic
BR%	116.25	144.38	172.5	189.38	209.63
Stat%	140.5	181.75	223	247.75	277.45
BTH	8	11	15	16	19
SPCost	116	163	216	251	294 Stat bonus to damage is STR/4 for Melee, STR/5+DEX/20 for Ranged, and INT/4 for Magic. This attack takes -12.5% (Melee/Ranged) or -25% (Magic) additive damage (this doesn't affect LS damage; not factored in). If you don't have enough SP, then it does the normal 2 hit attack instead.                  Numbers thanks to In Media Res and Kaelin. Write up template thanks to Ward_Point. Description thanks to Zeldax. Images thanks to Drikol.          Analysis      Starts off as a standard armour attack:   Level	70	95	120	135	150
PowLvl	70	95	120	135	153
BR%	310	370	460	505	559
Stat%	562	694	892	991	1109.8
BTH	8	11	15	16	19 With two equally powerful hits, each hit does *1/2 damage.   Lvl. 10: The SP-Costing attack deals *2 BR%. When used with a Magic weapon, it takes *0.75 BR%. With four equally powerful hits, each hit does *1/4 damage.      Lvl. 6 and Lvl. 9 start out as standard skills:   Damage	63-189	93-277	127-380	150-448	179-537
Stat%	562	727	892	991	1109.8
BTH	17	23	30	33	38
EleComp	1.27490	1.29463	1.33728	1.38009	1.27490 Lvl. 6: Deals *0.85 as an auto-hit penalty.   Lvl. 9: Multiplied by the listed EleComp.      All this has ALREADY been factored into the above numbers.          Updates      November 16, 2017: The armour was released.  
			
			
  < Message edited by Carandor -- 6/5/2018 20:53:43  >					
			
			
				  
				  		 	
		  
		 |