Primate Murder
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I've been fascinated with the concept of a ranger-necromancer hybrid ever since DF released Unending Empires, but only recently got around to finalizing and posting the idea. Zhoom, the Bounty Hunter Earth element monster Good darkness res, otherwise average resistances for an earth monster High MRM, has a slight weakness to Ranged. Stats: Int, Dex, Cha (uses Cha in place of Luck for stat bonuses). Pre-battle effect. Before the fight starts, you make 3 saves: - Snare.* Dex/Luck vs Dex/Luck, +0 bonus to save. If you fail, you gain -100 Initiative Penalty and become Entangled. You can break free from the snare at the end of each turn with a Str/Luck save. - Ward.** Int/Luck vs Int/Luck, +0 bonus to save. If you fail, you gain -100 Initiative Penalty and become Panicked. You can shake off the Panic with a Cha/Luck save. - Raptor.*** Cha/Luck vs Cha/Luck, +0 bonus to save. If you fail, you gain -100 Initiative penalty (stacks with the rest to a max of -300) and start Bleeding. You can staunch the Bleeding with an End/Luck save. Effect: Zhoom can't loose more than 20% MaxHP per turn. Boss Boost +20. Effect: Each time he misses a turn due to a stun, Zhoom removes all stun effects from himself and gains Hero of His Own Story status, which increases boss boost by 80 (to a total of 100). The status is reduced by 20 at the end of each turn until it reaches the original value. Phase One: Assault Effect: If he has enough, Zhoom loses a turn's worth of sp at the end of each round and gains Armed and Ready status until the start of his next turn. Each time you land a hit, make a (Dex/Luck vs Dex/Cha) save at +0 bonus. If you fail, the hit's damage is reduced by 50% and you take earth damage.^ On his first turn, Zhoom summons two guests - a Hawk (wind, inflicts Bleed) and Serpent (dark, inflicts Poison). Attack (at least one guest present): - 50% chance of Ensnaring Shot. Low earth damage, inflicts Entangled. - 50% chance of Focusing Shot. Low earth damage, gives Zhoom a stacking Focus effect (+50% LS damage) for the rest of the battle. Attack (no guests present): - If he has Hypercritical Status, Zhoom fires a Power Shot for high earth damage. - If he doesn't have Hypercritical status, Zhoom pays 20% MaxMP to fire a Spotter's Shot, dealing low earth damage and gaining Hypercritical (+90% LS rate) for one round. - If he doesn't have Hypercritical or 20% MaxMP, Zhoom runs up and slashes at you, dealing low earth damage and healing 20% MaxMP. Phase Two: Desperation When Zhoom is reduced to 1 hp the first time, he releases a dark nova. This scares away any guests he has left, consumes all status conditions on the field (except for Boss Boost) and heals (20 + 20 per status consumed)% MaxHP and MaxMP. If he ends up with at least 50% MaxMP, he immediately uses it to summon an Obelisk of the Lost. If he fully heals his mp, he summons two Obelisks. Obelisks do not attack or have turns but can be targeted. Each Obelisk gives Zhoom +10 Status Potency and +25% damage. Effect: Each time an Obelisk is destroyed, Zhoom gains Anima Shell (renamed Barrier). While Zhoom is affected by Anima Shell, all attacks against him lose 60 bth. Attack: - If he has enough sp, Zhoom consumes it, unleashing a powerful darkness attack that consumes Panic status for bonus damage. Afterwards, you become Paralyzed for one round; you can resist the effect (End/Luck vs Zhoom's Int/Cha, +0), and if you do so, Zhoom takes +50% damage for one round.` - If he doesn't have enough sp, Zhoom summons waves of darkness, healing both himself and you. Afterwards, you make two saves (End/Int vs Zhoom's Int/Cha, +0) and (Cha/Int vs Zhoom's Int/Cha, +0).` Failing the first save gives you +20 HealRes for the rest of the battle; the effect stacks. Failing the second save inflicts Panic. *You stumble into one of Zhoom's snares! / You deftly avoid Zhoom's traps! **You activate Zhoom's warding scheme! / You carefully dispel Zhoom's wards! ***The raptor's claws leave bleeding wounds! / You manage to soothe the raptor's wrath! ^Zhoom disrupts your attack with a well-timed shot! `Zhoom's reckless spellcasting leaves him vulnerable to your attack! ``The darkness corrupts your body! / The darkness corrupts your mind! / The darkness corrupts both your body and your mind! Appearance: Zhoom from DF, maybe in some darker clothing to fit the territory. Description: Plenty of criminals fled into the West, seeking to avoid the long arm of justice – and where there are criminals, there are bounties. This ranger has learned some new tricks to adapt to the harsh conditions of the Far West! Edit (1/10): minor tweaks to make the boss less complicated.
< Message edited by Primate Murder -- 1/10/2022 2:50:35 >
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