The Great Cloning Set
Wind FO armor with light/dark secondaries
Water and earth neutral, weakness to fire, ice and energy
2 hits (each when Split)
Effect: Click on the armor's chest to Split yourself. Click again to Reconnect to your other half. This doesn't take a turn.
While Split, you loose half of your current hp and gain an Alter Ego effect with hp equal to amount lost. All hits that land on you have 50% chance of damaging your hp and 50% chance of damaging your Alter Ego. If either your hp or your Alter Ego becomes 0, you die. Any effects that affect you affect both parts of you. Any damage from burn, bleed or poison causes damage to both hp bars. (Basically, you split yourself in two and if either half dies - so do you).
While Split, you also literally have two bodies with each dealing 75% total damage of weapon attacks and specials (to compensate for basically having ½ hp). You apply all effects from your weapon and misc. You can't cast spells in this form.*
When you Reconnect, you loose the Alter Ego effect and regain hp equal to (hp remaining in Alter Ego). You regain the ability to cast spells.
*You find yourself unable to remember the other half of the spell...
Appearance: Flowing grey cloak with chainmail underneath. When Split, the player literally splits into two versions of player - one wearing a white cloak, the other black.
Description: It's not the same as Dissociative Identity Disorder...
Hard Light Shield
Wind shield with a light secondary
Effect: Click on the shield to create 3 Hardlight Clones. This costs 90% meleein sp, doesn't take a turn (but can only be cast once per round) and can stack. Each clone gives +3 MRM. Every time you block a hit, one Hardlight Clone is automatically dispelled. (calc: 10 rounds of 2-hit attacks = 3 blocks/battle; spread out evenly, the clones would last 3, 6 and 9 rounds; 3 clones worth 5% melee for 6 rounds = 90%)
Appearance: A small electronic bracer on your arm that expands into a glowing semi-transparent rectangle (randomly blue, green, red or purple).
Description: This shield is no illusion.
Ranged/Magic wind spear
20% proc, but instead of extra damage creates 10 Minions
Effect: On all weapon attacks and specials inflicts one Minion on the monster; this can stack. Monster can resist (Cha/Luck vs Cha/Luck) with +0 bonus to save. If it fails, the monster looses hp equal to (NumberOfMinions*5% of damage the player dealt this round) each turn until it successfully saves. (not much different from the basic 5% bleed)
Appearance: A combination of Tombogiri and a pencil.
Description: Who doesn't want to have an army of disposable minions?
< Message edited by Primate Murder -- 10/23/2019 13:10:07 >