Occavatra
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Sinnocence the Undying Golem Location: Sinnocence, the Undying, Sinnocence Appears! Level: As player Damage: Scaled Damage Type: Melee Element: ??? HP: Scaled MP: Scaled Experience rewarded: Scaled Gold rewarded: Scaled Stats STR: Level*5/8 DEX: Level*5/8 INT: Level*5/8 CHA: 50 LUK: Level*5/8 END: Level*5/8 WIS: 0 Defenses Melee: 5 + Level/10 + LUK/20 Pierce: 5 + Level/10 + LUK/20 Magic: 5 + Level/10 + LUK/20 Block: 15 Parry: 15 Dodge: 15 Offenses Crit: LUK/10 Bonus: Level/5 Boost: 0% Resistances All: -20X, where X is the number of times 'Losing Control' has been applied Immobility: 200 Light: 50 Darkness: 50 Good: 20 Evil: 20 Attack Types Attack Type 1 - Slashes target upwards with its Destiny infused arm for 1 hit of 100% Light damage, inflicts 'Blinding Light' (a 100% Light Damage DoT) for 1 turn. (Pop-up: Be... purified by my light!) Attack Type 2 - Slashes target downwards with its Doom infused arm for 1 hit of 100% Darkness damage, inflicts 'Doomed' (a 100% Darkness Damage DoT) for 2 turns. (Pop-up: Doom! Doom! Hahaha!) Attack Type 3 / 3.1 - Slashes target with either arm for (3+X) hits of 100% Light/Darkness damage, where X is the number of times 'Losing Control' has been applied. Attack Type 4 / 4.1 - Slashes target downwards with its Doom infused arm, then upwards with its Destiny infused arm for 2 hits of 100% Darkness and Light damage, inflicts 'Dazed', stunning you for [1+(X/2)] turns, rounded down, where X is the number of times 'Losing Control' has been applied. (Pop-up: Hold... still...) Other information While performing any of the above attack types, if Sinnocence's HP reaches 50% or below after the previous turn, it will begin 'Losing Control', an effect which;- Adds
-50 -20 All Resist to Sinnocence for 99 turns every time it is applied; - Increases the number of hits on Attack Type 3 by 1, every time it is applied;
- Increases the duration of the stun of Attack Type 4 by 1, every second time it is applied;
- Heals Sinnocence back to full HP. (Pop-up: Sinnocence recovers... but seems to be losing control.)
If attacked by a Doom or Destiny weapon, Sinnocence heals for approximately double the damage dealt to it. (Pop-up: Sinnocence's body absorbs the damage from your Doom and Destiny weapons!) Sinnocence does not gain any Health Resist to counter the negative All Resist. This effectively increases its healing power by 20X%, where X is the number of times 'Losing Control' has been applied. Sinnocence does not gain any Immobility Resist to counter the negative All Resist. This effectively increases its potential to be stunned after 'Losing Control' 6 times, at which point it will fall below 100 Immobility Resist. Sinnocence will continue 'Losing Control' 50 times, for a total of -1000 All Resist, 53 hits on Attack Type 3 and a stun of duration 26 turns on Attack Type 4. 'Losing Control' beyond this point will heal Sinnocence back to full HP, but will neither decrease its All Resist, nor increase Attack Type 3's number of hits or Attack Type 4's duration of stun. (This initially worked an indefinite number of times, due to which there was no cap on either of the aforementioned effects, but was amended.) Sinnocence the Undying follows the skill rotation; Attack Type 1 -> Attack Type 2 -> Attack Type 3 -> Attack Type 4 -> Attack Type 3 -> Repeat. Thanks to Verlyrus for information. Shadow X Ascendant for information and corrections. The ErosionSeeker for information. Solanaceae for information. BluuHorseOfficial for entry rewrite. Jay for other information and corrections.
< Message edited by Jay -- 1/19/2021 22:38:38 >
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