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8/8/2018 22:04:10   
.Lord Ginger.
Member

The majority of the community puts this skill on 1 because anything else isn't worth it.

Can we change the heal from like 25 per level to like 35/40? Seems more worth the energy to me.

40 May be a bit too much but I don't think 25 HP is worth 20 energy...
AQW Epic  Post #: 1
8/9/2018 14:10:55   
NDB
Member

I fully support this. By increasing the scaling, it will open up a lot of possibilities for more defensive gameplay, which is much needed with the rise of Strength, without bringing back loop healing. Ever since passives were removed, how offensive or defensive a build is largely determined by which stats it has rather than the skills when, in my opinion, it should be both. Making heal leveling viable again would be a great way to move into that direction.

I would also support something like giving it Support scaling again, since Support got the short end of the stick with the recent scaling buffs to Primary, Sidearm, and Robot. Couple that with the fact that Strength and lifesteal using builds are way more common than before and its not hard to see why most Support builds have really dissappeared or are a lot worse than before. Instead of just also buffing Aux damage, giving Support some more defensive utility seems like a good idea to me. (I remember when Support used to be much more well rounded when it use to improve Deflection chance, Field Medic, but not Rage ignore. In the current state, it is almost purely an offensive stat that makes it very unstable.) Something like 1 Health point per 1 Support would be nice, with a 5-Focus build (59 Support) healing the same amount as now (383). A build with 150 Support would heal 474 with a level 1 medic whereas a build with 20 Support would heal for 344. This would hurt tanks a bit, but not too much and I guess it would makes sense in way since the tankier a build is the higher chance of loop healing there is, which we don't want.

< Message edited by NDB -- 8/9/2018 14:28:05 >
Epic  Post #: 2
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