NDB
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@One Winged Angel1357 I agree with .Lord Ginger. that doing anything drastic to Ranks would be detrimental to this game at this point, and it will simply never happen. Ranks are a fundamental aspect of the game in that they provide goals; you can’t have a functioning game without goals. And you can’t retain players, new or old, unless you have long term ones. Ranks, I reckon, are still the main reason why server numbers and leaderboards are up by a good 50% every Friday, Saturday, and Sunday during Power Weekend besides the obvious fact that people generally have more free time during these days. By changing Ranks to PvE only, it significantly diminishes their appeal as a goal, and this is coming from someone who plays Juggernaut about 98% of the time. Taking Ranks away or making them PvE only might make low Rank players happy temporarily but would seriously ruin the game as a whole, cause new players to quit when they reach Level 40, cause outrage among a significant number of old players, and cause high Rank players to quit right away. Also, as a low Rank player, getting beaten by a high Rank player in PvP is motivating in the long run in the sense that it makes you want to get to a higher Rank, even if it is discouraging to lose in that moment. --------------------------------------------------------------------------------------------------- It’s just seriously horrible that in a far-more-than-non-negligible number of cases, being higher Rank actually hurts you due to Underdog that should lead us all to the consensus (I hope) that Ranks and Underdog can’t co-exist. But because I’m still not confident that the higher ups (*cough* NW *cough* Testers *cough cough*) are convinced yet, if they are reading this thread at all, let’s use a simple heuristic: Let’s say that Underdog tier 1, which provides 3 stats and 10% more chance to go first, increases his/her chance of winning against the higher Rank opponent by x%. Let's say every Rank that the higher Rank player has over the low Rank player increases his/her chance of winning against the lower Rank opponent by y%. Now, it's pretty clear that one tier of Underdog greatly outweighs the benefit of a single Rank. However, without a sophisticated simulation model, we will never figure out by what exactly what factor. But for the purpose of making a point, let's just say that x% is equal to, say, 5y% at the first bracket, 7y% at the second bracket, 9y% at the third bracket and so on to account for the diminishing returns for the usefulness of Ranks. That is, for the first bracket, the Underdog bonuses are equivalent to about 5 Ranks in terms of increasing your % chance of winning. If anything, this might be an underestimate (the Underdog is worth more), but we can roll with it for now. Using the current eLevel breakup, shown again below for convenience, Rank 1-7 Legendary = Effective Level 40 Rank 8-19 Legendary = Effective Level 41 Rank 20-35 Legendary = Effective Level 42 Rank 36-55 Legendary = Effective Level 43 Rank 56-79 Legendary = Effective Level 44 Rank 80+ Legendary = Effective Level 45 that means every single time the a lower Rank player with Underdog tier 1 fights a higher Rank player who is <5 Ranks higher for the first bracket, he/she is actually statistically advantaged despite being lower Rank. This would apply to when a Rank 4 fights a Rank 8, a Rank 5 fights a Rank 8, a Rank 6 fights a Rank 8, a Rank 7 fights a Rank 8, a Rank 5 fights a Rank 9, a Rank 6 fights a Rank 9, a Rank 6 fights a Rank 10, a Rank 7 fights a Rank 9, a Rank 7 fights a Rank 10, and a Rank 7 fights a Rank 11 (total of 10 cases). If you sum all of the cases for each of the five eLevel brackets, the total number of these "bad" cases is something like 10+14+16+20+24 = 84. Now let's calculate the total number of combinations in which a player receives Underdog tier 1 within the first 80 Ranks (because it gets too complicated when you include players above Rank 80): 7*12 + 12*16 + 16*20 + 20*24 +1 = 1077 cases. The rate of cases in which Underdog tier 1 benefits the lower Rank more than the higher Rank player is then 84/1077 = 7.8% of cases. Of course, these are all really rough estimates, but what this means based on these numbers is that no matter what Rank you are, in about 1 in 13 fights, you get screwed over by Underdog. Obviously, if you are just above the cutoff (like Rank 37), then your chance of getting screwed over is higher than if you were a different Rank and vice versa. I I can't speak for others, but this is definitely enough to piss me off considering the amount of work its takes to get Ranks. In fact, even if these estimates are all wrong and the true ratio is something like 1 in 100 battles, it would still piss me off because the whole point of Ranks is that they are purely supposed to BENEFIT you. In zero cases should it EVER hurt you but, unfortunately, even without a heuristic, we all know very well that it's happening. But let's not stop there. Let’s take a look at the fact that the last 10-40 Ranks provide next to no benefits for just about every build in the game. Even a 5 Focus build which can more or less utilize every category gets almost no advantage from the Energy Efficiency. For a Strength build, the benefit from Robot Damage, Energy Efficiency, Auxiliary Damage, and to an extent, Sidearm Damage and Medical Mastery, is extremely minimal. At this point I would say x% is somewhere in the range of being worth 55y% (one tier of Underdog is worth 55 Ranks). Going from Rank 35ish to 80 is about as suicidal as it gets for a Strength build because these Ranks increase your win rate in battle by an almost negligible amount while increasing the Underdog bonuses of the opponent by an 3 more tiers. This is egregious considering the amount of work it takes to gain 55 Ranks. Just think about it: if you are a Strength build fighting another player with and identical build (stat for stat, Skill for Skill, Skill Cores for Skill Cores, etc.), would you rather have 20 more Robot damage, 40 more Auxiliary damage, 10 less energy to use Skill Cores, 20 more heal (this is worth less than a Level on heal), and 40 more Sidearm Damage OR +2 Strength, +2 Dex, +2 Tech, and a 30% higher chance of going first? There is something called "diminishing returns", but in this case... "straight up useless" better describes those last stretch of Ranks for any build. Bottom line: Please remove Underdog for all Level 40 vs. Level 40 battles.
< Message edited by NDB -- 11/6/2018 1:14:36 >
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