Location: The Hyperhydra, The Hyperhydra Appears!
Level: As player
Damage Type: Magic
Experience rewarded: Scaled
Gold rewarded: Scaled
Melee: 75 + Level/10 + LUK/20
Pierce: 10 + Level/10 + LUK/20
Magic: 10 + Level/10 + LUK/20
Crit: 17 + LUK/10
Bonus: 5 + Level/5
Attack Type 1 - The Hyperhydra blasts a glob of aquatic energy at its target, dealing 1 hit of 100% damage and inflicting 'Spacebound' (-50 Bonus) upon it for 5 turns.
Attack Type 2 - The Hyperhydra unleashes a torrent of aquatic energy upon its target, dealing 1 hit of 100% damage.
Attack Type 3 - The Hyperhydra unleashes three torrents of aquatic energy upon its target, dealing 3 hits of 200% damage and recovering 10% of its maximum HP. (Pop-up: The Hyperhydra head unleashes its fury!)
- If either Hyperhydra P or Hyperhydra D has used this attack immediately prior, this attack will instead deal 3 hits of 400% damage and heal Hyperhydra B for 20% of its maximum HP.
- If both Hyperhydra P and Hyperhydra D have used this attack immediately prior, this attack will instead deal 3 hits of 600% damage and heal Hyperhydra B for 30% of its maximum HP.
This monster's attacks randomly switch between the Wind, Light, Darkness, Ice, Energy, Fire, Water, and Nature elements each turn.
This monster recovers 1.25% of its maximum HP each time it attacks.
If Hyperhydra B is defeated, Hyperhydra P and Hyperhydra D will attempt to revive it, restoring 50% of its HP. (Pop-up: The hydra regenerates! The regrown head(s) seem angrier...)
Hyperhydra B follows the skill rotation; Attack Type 1 -> Attack Type 2 (×4) -> Attack type 3 -> Repeat. Each time Hyperhydra B is revived, a single use of Attack Type 2 will be removed from its rotation, up to a maximum of 4 times.
< Message edited by TFS -- 2/24/2021 1:18:25 >